Merge branch 'nightly' into organizing

This commit is contained in:
Vortrex
2022-06-14 05:56:46 -05:00
145 changed files with 33748 additions and 15824 deletions

View File

@@ -10,7 +10,7 @@
/**
* @class Representing data for server configuration
*/
class ServerData {
class ServerData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.needsSaved = false;
@@ -86,7 +86,7 @@
sendAdminEvents: true,
};
if(dbAssoc) {
if (dbAssoc) {
this.databaseId = dbAssoc["svr_id"];
this.newCharacter = {
spawnPosition: toVector3(dbAssoc["svr_newchar_pos_x"], dbAssoc["svr_newchar_pos_y"], dbAssoc["svr_newchar_pos_z"]),
@@ -95,7 +95,7 @@
bank: dbAssoc["svr_newchar_bank"],
skin: dbAssoc["svr_newchar_skin"],
},
this.settings = toInteger(dbAssoc["svr_settings"]);
this.settings = toInteger(dbAssoc["svr_settings"]);
this.connectCameraPosition = toVector3(dbAssoc["svr_connectcam_pos_x"], dbAssoc["svr_connectcam_pos_y"], dbAssoc["svr_connectcam_pos_z"]);
this.connectCameraLookAt = toVector3(dbAssoc["svr_connectcam_lookat_x"], dbAssoc["svr_connectcam_lookat_y"], dbAssoc["svr_connectcam_lookat_z"]);
@@ -127,13 +127,18 @@
};
let serverConfig = false;
let databaseConfig = false;
let emailConfig = false;
let gameConfig = false;
// ===========================================================================
let globalConfig = {
keyBind: [],
economy: {},
database: {},
locale: {},
accents: {},
discord: {},
email: {},
accountPasswordHash: "SHA512",
npcFarProximity: 100,
npcMediumProximity: 40,
@@ -150,7 +155,6 @@ let globalConfig = {
stopWorkingDistance: 10,
spawnCarDistance: 5,
payAndSprayDistance: 5,
keyBind: [],
exitPropertyDistance: 3.0,
enterPropertyDistance: 3.0,
businessDimensionStart: 5000,
@@ -186,64 +190,107 @@ let globalConfig = {
],
vehicleInactiveRespawnDelay: 1800000, // 20 minutes
chatSectionHeaderLength: 96,
economy: {},
locales: [],
accents: [],
useServerSideVehiclePurchaseCheck: false,
useServerSideVehiclePurchaseCheck: true,
useServerSideVehicleBurnCheck: false,
businessPickupStreamInDistance: 100,
businessPickupStreamOutDistance: 120,
housePickupStreamInDistance: 100,
housePickupStreamOutDistance: 120,
jobPickupStreamInDistance: 100,
jobPickupStreamOutDistance: 120,
businessBlipStreamInDistance: 150,
businessBlipStreamOutDistance: 200,
houseBlipStreamInDistance: 100,
houseBlipStreamOutDistance: 120,
jobBlipStreamInDistance: -1,
jobBlipStreamOutDistance: -1,
playerBlipStreamInDistance: -1,
playerBlipStreamOutDistance: -1,
handcuffPlayerDistance: 3,
firstAidKitPlayerDistance: 3,
droppedItemPickupRange: 2,
passwordRequiredCapitals: 0,
passwordRequiredNumbers: 0,
passwordRequiredSymbols: 0,
minChatLines: 1,
maxChatLines: 6,
};
// ===========================================================================
function initConfigScript() {
logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ...");
logToConsole(LOG_DEBUG, "[VRR.Config]: Loading global config ...");
loadGlobalConfig();
logToConsole(LOG_INFO, "[VRR.Config]: Loading server config ...");
serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
getServerConfig().fallingSnow = intToBool(toInteger(server.getCVar("vrr_fallingsnow")));
getServerConfig().groundSnow = intToBool(toInteger(server.getCVar("vrr_groundsnow")));
getServerConfig().useGUI = intToBool(toInteger(server.getCVar("vrr_gui")));
getServerConfig().showLogo = false;
getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("vrr_testeronly")));
getServerConfig().discordEnabled = false;
getServerConfig().createJobPickups = intToBool(toInteger(server.getCVar("vrr_jobpickups")));
getServerConfig().createBusinessPickups = intToBool(toInteger(server.getCVar("vrr_businesspickups")));
getServerConfig().createHousePickups = intToBool(toInteger(server.getCVar("vrr_housepickups")));
getServerConfig().createJobBlips = intToBool(toInteger(server.getCVar("vrr_jobblips")));
getServerConfig().createBusinessBlips = intToBool(toInteger(server.getCVar("vrr_businessblips")));
getServerConfig().createHouseBlips = intToBool(toInteger(server.getCVar("vrr_houseblips")));
getServerConfig().useRealTime = intToBool(toInteger(server.getCVar("vrr_realtime")));
getServerConfig().antiCheat.enabled = intToBool(toInteger(server.getCVar("vrr_anticheat")));
applyConfigToServer(serverConfig);
logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
}
// ===========================================================================
function loadGlobalConfig() {
getGlobalConfig().economy = loadEconomyConfig();
getGlobalConfig().locale = loadLocaleConfig();
getGlobalConfig().accents = loadAccentConfig();
logToConsole(LOG_DEBUG, "[VRR.Config] Loading global configuration ...");
try {
getGlobalConfig().database = loadDatabaseConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load global configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().economy = loadEconomyConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load economy configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().locale = loadLocaleConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load locale configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().accents = loadAccentConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load accent configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().discord = loadDiscordConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load discord configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().keyBind = loadKeyBindConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load keybind configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().email = loadEmailConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load email configuration. Error: ${error}`);
thisResource.stop();
}
logToConsole(LOG_DEBUG, "[VRR.Config] Loaded global configuration successfully!");
}
// ===========================================================================
function loadServerConfigFromGameAndPort(gameId, port, mpMod) {
function loadServerConfigFromGameAndPort(gameId, port) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} AND svr_port = ${port} AND svr_mpmod = ${mpMod} LIMIT 1;`;
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} AND svr_port = ${port} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerData(dbAssoc);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
@@ -257,13 +304,13 @@ function loadServerConfigFromGameAndPort(gameId, port, mpMod) {
function loadServerConfigFromId(tempServerId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_id = ${tempServerId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerData(dbAssoc);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
@@ -276,12 +323,15 @@ function loadServerConfigFromId(tempServerId) {
// ===========================================================================
function applyConfigToServer(tempServerConfig) {
if(isTimeSupported()) {
logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
if (isTimeSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting time to to ${tempServerConfig.hour}:${tempServerConfig.minute} with minute duration of ${tempServerConfig.minuteDuration}`);
setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration);
}
if(isWeatherSupported()) {
if (isWeatherSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting weather to ${tempServerConfig.weather}`);
game.forceWeather(tempServerConfig.weather);
}
@@ -293,11 +343,11 @@ function applyConfigToServer(tempServerConfig) {
function saveServerConfigToDatabase() {
logToConsole(LOG_DEBUG, `[VRR.Config]: Saving server ${getServerConfig().databaseId} configuration to database ...`);
if(getServerConfig().needsSaved) {
if (getServerConfig().needsSaved) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let data = [
["svr_settings", toInteger(getServerConfig().settings)],
//["svr_settings", toInteger(getServerConfig().settings)],
["svr_start_time_hour", getServerConfig().hour],
["svr_start_time_min", getServerConfig().minute],
["svr_start_weather", getServerConfig().weather],
@@ -333,6 +383,17 @@ function saveServerConfigToDatabase() {
["svr_charselect_vw", getServerConfig().characterSelectDimension],
["svr_inflation_multiplier", getServerConfig().inflationMultiplier],
["svr_intro_music", getServerConfig().introMusicURL],
["svr_gui", getServerConfig().useGUI],
["svr_logo", getServerConfig().showLogo],
["svr_snow_falling", getServerConfig().fallingSnow],
["svr_snow_ground", getServerConfig().groundSnow],
["svr_biz_blips", getServerConfig().createBusinessBlips],
["svr_biz_pickups", getServerConfig().createBusinessPickups],
["svr_house_blips", getServerConfig().createHouseBlips],
["svr_house_pickups", getServerConfig().createHousePickups],
["svr_job_blips", getServerConfig().createJobBlips],
["svr_job_pickups", getServerConfig().createJobPickups],
["svr_nametag_distance", getServerConfig().nameTagDistance],
];
let dbQuery = null;
@@ -352,7 +413,7 @@ function saveServerConfigToDatabase() {
/**
*
* @return {ServerData} - Server configuration data
* @return {ServerConfigData} - Server configuration data
*
*/
function getServerConfig() {
@@ -391,7 +452,7 @@ function getServerId() {
*
*/
function setTimeCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -399,27 +460,27 @@ function setTimeCommand(command, params, client) {
let hour = toInteger(getParam(params, " ", 1));
let minute = toInteger(getParam(params, " ", 2)) || 0;
if(hour > 23 || hour < 0) {
if (hour > 23 || hour < 0) {
messagePlayerError(client, "The hour must be between 0 and 23!");
return false;
}
}
if(minute > 59 || minute < 0) {
if (minute > 59 || minute < 0) {
messagePlayerError(client, "The minute must be between 0 and 59!");
return false;
}
}
getServerConfig().hour = hour;
getServerConfig().minute = minute;
game.time.hour = getServerConfig().hour;
game.time.minute = getServerConfig().minute;
game.time.hour = getServerConfig().hour;
game.time.minute = getServerConfig().minute;
//checkServerGameTime();
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} set the time to ${makeReadableTime(hour, minute)}`);
announceAdminAction("ServerTimeSet", getPlayerName(client), makeReadableTime(hour, minute));
return true;
}
@@ -436,18 +497,18 @@ function setTimeCommand(command, params, client) {
*
*/
function setMinuteDurationCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let minuteDuration = toInteger(params);
let minuteDuration = toInteger(params);
getServerConfig().minuteDuration = minuteDuration;
setTimeMinuteDuration(null, minuteDuration);
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} set the minute duration to ${minuteDuration}ms`);
announceAdminAction("ServerMinuteDurationSet", getPlayerName(client), makeReadableTime(hour, minute));
return true;
}
@@ -463,25 +524,25 @@ function setMinuteDurationCommand(command, params, client) {
*
*/
function setWeatherCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let weatherId = getWeatherFromParams(getParam(params, " ", 1));
if(!weatherId) {
if (!weatherId) {
messagePlayerError(client, `That weather ID or name is invalid!`);
return false;
}
}
game.forceWeather(toInteger(weatherId));
game.forceWeather(toInteger(weatherId));
getServerConfig().weather = weatherId;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} set the weather to {ALTCOLOUR}${getGameConfig().weatherNames[getServerGame()][toInteger(weatherId)]}`);
updateServerRules();
announceAdminAction("ServerWeatherSet", getPlayerName(client), getGameConfig().weatherNames[getGame()][toInteger(weatherId)]);
updateServerRules();
return true;
}
@@ -497,13 +558,13 @@ function setWeatherCommand(command, params, client) {
*
*/
function setSnowingCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let falling = toInteger(getParam(params, " ", 1));
let falling = toInteger(getParam(params, " ", 1));
let ground = toInteger(getParam(params, " ", 2));
getServerConfig().fallingSnow = intToBool(falling);
@@ -513,8 +574,8 @@ function setSnowingCommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned falling snow ${getBoolRedGreenInlineColour(falling)}${getOnOffFromBool(falling)} {MAINCOLOUR}and ground snow ${getBoolRedGreenInlineColour(ground)}${getOnOffFromBool(ground)}`);
updateServerRules();
announceAdminAction("ServerSnowSet", getPlayerName(client), `${getBoolRedGreenInlineColour(falling)}${getOnOffFromBool(falling)}`, `${getBoolRedGreenInlineColour(ground)}${getOnOffFromBool(ground)}`);
updateServerRules();
return true;
}
@@ -530,27 +591,27 @@ function setSnowingCommand(command, params, client) {
*
*/
function setServerGUIColoursCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let colourRed = toInteger(getParam(params, " ", 1)) || 255;
let colourRed = toInteger(getParam(params, " ", 1)) || 255;
let colourGreen = toInteger(getParam(params, " ", 2)) || 255;
let colourBlue = toInteger(getParam(params, " ", 3)) || 255;
getServerConfig().guiColour = [colourRed, colourGreen, colourBlue];
let clients = getClients();
for(let i in clients) {
for (let i in clients) {
sendPlayerGUIColours(clients[i]);
}
getServerConfig().needsSaved = true;
//messageAdminAction(`${getPlayerName(client)} ${getInlineChatColourByName("orange")}set the server ${getBoolRedGreenInlineColour(fallingSnow)}${getOnOffFromBool(fallingSnow)} ${getInlineChatColourByName("orange")}and ground snow ${getBoolRedGreenInlineColour(groundSnow)}${getOnOffFromBool(groundSnow)}`);
//updateServerRules();
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} has set the server GUI colours to ${colourRed}, ${colourGreen}, ${colourBlue}`);
//updateServerRules();
return true;
}
@@ -571,8 +632,8 @@ function toggleServerLogoCommand(command, params, client) {
updatePlayerShowLogoState(null, getServerConfig().useLogo);
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned the server logo image ${getBoolRedGreenInlineColour(doesServerHaveServerLogoEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
updateServerRules();
announceAdminAction(`ServerLogoSet`, `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().useLogo)}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
updateServerRules();
return true;
}
@@ -587,11 +648,11 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerJobBlipsCommand(command, params, client) {
function toggleServerJobBlipsCommand(command, params, client) {
getServerConfig().createJobBlips = !getServerConfig().createJobBlips;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveJobBlipsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createJobBlips))} {MAINCOLOUR}all job blips`);
announceAdminAction("ServerJobBlipsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobBlips))}{MAINCOLOUR}`);
resetAllJobBlips();
return true;
}
@@ -607,11 +668,11 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerJobPickupsCommand(command, params, client) {
function toggleServerJobPickupsCommand(command, params, client) {
getServerConfig().createJobPickups = !getServerConfig().createJobPickups;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveJobPickupsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createJobPickups))} {MAINCOLOUR}all job pickups`);
announceAdminAction("ServerJobPickupsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobPickups))}{MAINCOLOUR}`);
resetAllJobPickups();
return true;
}
@@ -627,11 +688,11 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerBusinessBlipsCommand(command, params, client) {
getServerConfig().createBusinessBlips = !getServerConfig().createBusinessBlips;
function toggleServerBusinessBlipsCommand(command, params, client) {
getServerConfig().createBusinessBlips = !getServerConfig().createBusinessBlips;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveBusinessBlipsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessBlips))} {MAINCOLOUR}all business blips`);
announceAdminAction("ServerBusinessBlipsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessBlips))}{MAINCOLOUR}`);
resetAllBusinessBlips();
return true;
}
@@ -647,11 +708,11 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerBusinessPickupsCommand(command, params, client) {
getServerConfig().createBusinessPickups = !getServerConfig().createBusinessPickups;
function toggleServerBusinessPickupsCommand(command, params, client) {
getServerConfig().createBusinessPickups = !getServerConfig().createBusinessPickups;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveBusinessPickupsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessPickups))} {MAINCOLOUR}all business pickups`);
announceAdminAction("ServerBusinessPickupsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessPickups))}{MAINCOLOUR}`);
resetAllBusinessPickups();
return true;
}
@@ -667,11 +728,11 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerHouseBlipsCommand(command, params, client) {
getServerConfig().createHouseBlips = !getServerConfig().createHouseBlips;
function toggleServerHouseBlipsCommand(command, params, client) {
getServerConfig().createHouseBlips = !getServerConfig().createHouseBlips;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveHouseBlipsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createHouseBlips))} {MAINCOLOUR}all house blips`);
announceAdminAction("ServerHouseBlipsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHouseBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createHouseBlips))}{MAINCOLOUR}`);
resetAllHouseBlips();
return true;
}
@@ -687,11 +748,11 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerHousePickupsCommand(command, params, client) {
function toggleServerHousePickupsCommand(command, params, client) {
getServerConfig().createHousePickups = !getServerConfig().createHousePickups;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveHousePickupsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createHousePickups))} {MAINCOLOUR}all house pickups`);
announceAdminAction("ServerHousePickupsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHousePickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createHousePickups))}{MAINCOLOUR}`);
resetAllHousePickups();
return true;
}
@@ -712,8 +773,8 @@ function toggleServerGUICommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned GUI ${toLowerCase(getOnOffFromBool(doesServerHaveGUIEnabled()))} for this server`);
updateServerRules();
announceAdminAction(`ServerGUISet`, `${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().useGUI)}${toUpperCase(getOnOffFromBool(getServerConfig().useGUI))}{MAINCOLOUR}`);
updateServerRules();
return true;
}
@@ -730,12 +791,13 @@ function toggleServerGUICommand(command, params, client) {
*/
function toggleServerUseRealWorldTimeCommand(command, params, client) {
getServerConfig().useRealTime = !getServerConfig().useRealTime;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned real-world time ${getServerConfig().useRealTime} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
//announceAdminAction(`${getPlayerName(client)}{MAINCOLOUR} turned real-world time ${getServerConfig().useRealTime} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
updateServerGameTime();
updateServerRules();
updateServerRules();
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} turned real-world time ${getOnOffFromBool(getServerConfig().useRealTime)} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
return true;
}
@@ -751,17 +813,19 @@ function toggleServerUseRealWorldTimeCommand(command, params, client) {
*
*/
function setServerRealWorldTimeZoneCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
getServerConfig().realTimeZone = toInteger(params);
getServerConfig().realTimeZone = toInteger(params);
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
//announceAdminAction(`${getPlayerName(client)} {MAINCOLOUR}set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
updateServerGameTime();
updateServerRules();
updateServerRules();
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set the timezone for in-game real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
return true;
}
@@ -781,7 +845,8 @@ function reloadServerConfigurationCommand(command, params, client) {
applyConfigToServer(serverConfig);
updateServerRules();
messagePlayerSuccess(client, `You reloaded the server configuration!`);
messagePlayerSuccess(client, `You reloaded the server configuration!`);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reloaded the server config`);
return true;
}
@@ -797,8 +862,8 @@ function reloadServerConfigurationCommand(command, params, client) {
*
*/
function reloadEmailConfigurationCommand(command, params, client) {
emailConfig = loadEmailConfiguration();
messagePlayerSuccess(client, `You reloaded the email configuration!`);
getGlobalConfig().email = loadEmailConfig();
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reloaded the email config`);
return true;
}
@@ -814,19 +879,43 @@ function reloadEmailConfigurationCommand(command, params, client) {
*
*/
function reloadDatabaseConfigurationCommand(command, params, client) {
if(databaseConfig.usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
console.warn(`[VRR.Database] Closing persistent database connection`);
if (getDatabaseConfig().usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
logToConsole(LOG_WARN, `[VRR.Database] Closing persistent database connection`);
persistentDatabaseConnection.close();
persistentDatabaseConnection = null;
}
databaseEnabled = false;
databaseConfig = loadEmailConfig();
messagePlayerSuccess(client, `You reloaded the database configuration!`);
getGlobalConfig().database = loadDatabaseConfig();
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reloaded the database config`);
databaseEnabled = true;
if(databaseConfig.usePersistentConnection) {
if (getDatabaseConfig().usePersistentConnection) {
connectToDatabase();
}
return true;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setServerNameTagDistanceCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
getServerConfig().nameTagDistance = toFloat(params);
getServerConfig().needsSaved = true;
sendNameTagDistanceToClient(null, getServerConfig().nameTagDistance);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set the name tag distance to ${getServerConfig().nameTagDistance}`);
return true;
}
@@ -839,8 +928,9 @@ function getServerIntroMusicURL() {
// ===========================================================================
function loadLocaleConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading locale configuration");
let localeConfig = JSON.parse(loadTextFile(`config/locale.json`));
if(localeConfig != null) {
if (localeConfig != null) {
return localeConfig;
}
}
@@ -848,8 +938,9 @@ function loadLocaleConfig() {
// ===========================================================================
function loadEconomyConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading economy configuration");
let economyConfig = JSON.parse(loadTextFile(`config/economy.json`));
if(economyConfig != null) {
if (economyConfig != null) {
return economyConfig;
}
}
@@ -857,14 +948,59 @@ function loadEconomyConfig() {
// ===========================================================================
function loadAccentConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading accents configuration");
let accentConfig = JSON.parse(loadTextFile(`config/accents.json`));
if(accentConfig != null) {
if (accentConfig != null) {
return accentConfig;
}
}
// ===========================================================================
function loadDiscordConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading discord configuration");
let discordConfig = JSON.parse(loadTextFile(`config/discord.json`));
if (discordConfig != null) {
return discordConfig;
}
return false;
}
// ===========================================================================
function loadDatabaseConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading database configuration");
let databaseConfig = JSON.parse(loadTextFile("config/database.json"));
if (databaseConfig != null) {
return databaseConfig;
}
return false;
}
// ===========================================================================
function loadKeyBindConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading keybind configuration");
let keyBindConfig = JSON.parse(loadTextFile("config/keybind.json"));
if (keyBindConfig != null) {
return keyBindConfig;
}
return false;
}
// ===========================================================================
function loadEmailConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading email configuration");
let emailConfig = JSON.parse(loadTextFile("config/email.json"));
if (emailConfig != null) {
return emailConfig;
}
return false;
}
// ===========================================================================
function doesServerHaveGUIEnabled() {
return getServerConfig().useGUI;
}
@@ -901,7 +1037,7 @@ function doesServerHaveJobPickupsEnabled() {
// ===========================================================================
function doesServerHaveBusinesBlipsEnabled() {
function doesServerHaveBusinessBlipsEnabled() {
return getServerConfig().createBusinessBlips;
}
@@ -929,4 +1065,22 @@ function doesServerHaveGroundSnowEnabled() {
return getServerConfig().groundSnow;
}
// ===========================================================================
function getDatabaseConfig() {
return getGlobalConfig().database;
}
// ===========================================================================
function loadServerConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading server configuration");
try {
serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort}`);
thisResource.stop();
}
}
// ===========================================================================