Merge branch 'nightly' into organizing

This commit is contained in:
Vortrex
2022-06-14 05:56:46 -05:00
145 changed files with 33748 additions and 15824 deletions

View File

@@ -3,7 +3,7 @@
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: const.js
// DESC: Provides constants
// DESC: Provides shared constants
// TYPE: Shared (JavaScript)
// ===========================================================================
@@ -34,6 +34,7 @@ const VRR_GAME_GTA_III = 1;
const VRR_GAME_GTA_VC = 2;
const VRR_GAME_GTA_SA = 3;
const VRR_GAME_GTA_IV = 5;
const VRR_GAME_GTA_IV_EFLC = 6;
const VRR_GAME_GTA_V = 50;
const VRR_GAME_MAFIA_ONE = 10;
const VRR_GAME_MAFIA_TWO = 11;
@@ -80,6 +81,8 @@ const VRR_ANIMMOVE_RIGHT = 4;
const VRR_MPMOD_NONE = 0;
const VRR_MPMOD_GTAC = 1;
const VRR_MPMOD_MAFIAC = 2;
const VRR_MPMOD_OAKWOOD = 3;
const VRR_MPMOD_RAGEMP = 4;
// Business/House Game Script States
//const VRR_GAMESCRIPT_NONE = 0;
@@ -106,4 +109,29 @@ const VRR_ISLAND_LASVENTURAS = 1; // Las Venturas
const VRR_ISLAND_SANFIERRO = 2; // San Fierro
const VRR_ISLAND_REDCOUNTYNORTH = 4; // Red County North (spans all the way from Palamino/shore on the east east to border of Flint County on the west)
const VRR_ISLAND_BONECOUNTYNORTH = 5; // Bone County North (usually called Tierra Robada)
const VRR_ISLAND_BONECOUNTYSOUTH = 6; // Bone County South
const VRR_ISLAND_BONECOUNTYSOUTH = 6; // Bone County South
// Body Parts for Skin Select (IV for now, but might do other games when I can add accessory objects)
const VRR_SKINSELECT_NONE = 0;
const VRR_SKINSELECT_SKIN = 1;
const VRR_SKINSELECT_HAT = 2;
const VRR_SKINSELECT_HAIR = 3;
const VRR_SKINSELECT_EYES = 5;
const VRR_SKINSELECT_UPPER = 6;
const VRR_SKINSELECT_LOWER = 7;
const VRR_SKINSELECT_SHOES = 8;
const VRR_SKINSELECT_LEFTWRIST = 9;
const VRR_SKINSELECT_RIGHTWRIST = 10;
const VRR_SKINSELECT_LEFTHAND = 11;
const VRR_SKINSELECT_RIGHTHAND = 12;
const VRR_SKINSELECT_HEAD = 13;
// Action States for NPCs
const VRR_NPC_ACTION_NONE = 0;
const VRR_NPC_ACTION_ANIM = 1;
const VRR_NPC_ACTION_WALKTO = 2;
const VRR_NPC_ACTION_RUNTO = 3;
const VRR_NPC_ACTION_SPRINTTO = 4;
const VRR_NPC_ACTION_FOLLOW = 5;
const VRR_NPC_ACTION_DEFEND = 6;
const VRR_NPC_ACTION_GUARD_AREA = 7;