Re-add clear temp stuff (for ambience)
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@@ -1513,4 +1513,34 @@ function getVehicleTrunkPosition(vehicle) {
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return getPosBehindPos(getVehiclePosition(vehicle), getVehicleHeading(vehicle), getGlobalConfig().vehicleTrunkRearDistance);
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return getPosBehindPos(getVehiclePosition(vehicle), getVehicleHeading(vehicle), getGlobalConfig().vehicleTrunkRearDistance);
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}
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}
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// ===========================================================================
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// ===========================================================================
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function clearTemporaryVehicles() {
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let vehicles = getElementsByType(ELEMENT_VEHICLE);
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for(let i in vehicles) {
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if(vehicles[i].owner == -1) {
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if(!getVehicleData(vehicles[i])) {
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if(isVehicleUnoccupied(vehicles[i])) {
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destroyElement(vehicles[i]);
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}
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}
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}
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}
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}
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// ===========================================================================
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function clearTemporaryPeds() {
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let peds = getElementsByType(ELEMENT_PED);
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for(let i in peds) {
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if(peds[i].owner == -1) {
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if(!peds[i].isType(ELEMENT_PLAYER)) {
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if(peds[i].vehicle == null) {
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if(!getNPCData(peds[i])) {
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destroyElement(peds[i]);
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}
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}
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}
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}
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}
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}
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