Use new AGRP prefix on console msg
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@@ -9,9 +9,9 @@
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// ===========================================================================
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function initEventScript() {
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logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
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logToConsole(LOG_DEBUG, "[AGRP.Event]: Initializing event script ...");
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addAllEventHandlers();
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logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
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logToConsole(LOG_DEBUG, "[AGRP.Event]: Event script initialized!");
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}
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// ===========================================================================
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@@ -41,6 +41,10 @@ function addAllEventHandlers() {
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addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
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}
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}
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if (getGame() == AGRP_GAME_MAFIA_ONE) {
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addEventHandler("OnMapLoaded", onMapLoaded);
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}
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}
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// ===========================================================================
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@@ -79,6 +83,7 @@ function onResourceStop(event, resource) {
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function onResourceReady(event, resource) {
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if (resource == thisResource) {
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loadLocaleConfig();
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sendResourceReadySignalToServer();
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}
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}
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@@ -141,7 +146,7 @@ function onDrawnHUD(event) {
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// ===========================================================================
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function onPedWasted(event, wastedPed, killerPed, weapon, pedPiece) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Ped ${wastedPed.name} died`);
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logToConsole(LOG_DEBUG, `[AGRP.Event] Ped ${wastedPed.name} died`);
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wastedPed.clearWeapons();
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}
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@@ -154,7 +159,7 @@ function onElementStreamIn(event, element) {
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// ===========================================================================
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function onPedExitedVehicle(event, ped, vehicle, seat) {
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//logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if (localPlayer != null) {
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@@ -175,7 +180,7 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
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// ===========================================================================
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function onPedExitingVehicle(event, ped, vehicle, seat) {
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//logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if (localPlayer != null) {
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@@ -189,7 +194,7 @@ function onPedExitingVehicle(event, ped, vehicle, seat) {
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// ===========================================================================
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function onPedEnteredVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Ped entered vehicle`);
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logToConsole(LOG_DEBUG, `[AGRP.Event] Ped entered vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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@@ -213,7 +218,7 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
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function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
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//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
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//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
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//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
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//logToConsole(LOG_DEBUG, `[AGRP.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
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if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
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if (damagedEntity.isType(ELEMENT_PLAYER)) {
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if (damagedEntity == localPlayer) {
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@@ -276,4 +281,10 @@ function onEntityProcess(event, entity) {
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}
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// ===========================================================================
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function onMapLoaded(mapName) {
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sendNetworkEventToServer("agrp.mapLoaded", mapName);
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}
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// ===========================================================================
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