Use new AGRP prefix on console msg

This commit is contained in:
Vortrex
2022-09-20 02:27:25 -05:00
parent 6ed7cd9bc6
commit 655a784d27
66 changed files with 579 additions and 564 deletions

View File

@@ -24,7 +24,7 @@ let characterSelect = {
// ===========================================================================
function initCharacterSelectGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width / 2 - 215, game.height / 2 - 83, 430, 190, 'SELECT CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
@@ -151,14 +151,14 @@ function initCharacterSelectGUI() {
borderColour: toColour(0, 0, 0, 0),
}
});
logToConsole(LOG_DEBUG, `[VRR.GUI] Created character select GUI`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created character select GUI`);
}
// ===========================================================================
function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing character selection window`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing character selection window`);
setChatWindowEnabled(false);
mexui.setInput(true);
characterSelect.nameText.text = `${firstName} ${lastName}`;
@@ -179,35 +179,35 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
function showNewCharacter() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing new character dialog window`);
showNewCharacterGUI();
}
// ===========================================================================
function selectNextCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Requesting next character info from server for character select window`);
sendNetworkEventToServer("agrp.nextCharacter");
}
// ===========================================================================
function selectPreviousCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Requesting previous character info from server for character select window`);
sendNetworkEventToServer("agrp.previousCharacter");
}
// ===========================================================================
function selectThisCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Tell server the current shown character was selected in character select window`);
sendNetworkEventToServer("agrp.selectCharacter");
}
// ===========================================================================
function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Updating character info with data from server`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Updating character info with data from server`);
setChatWindowEnabled(false);
characterSelect.window.shown = false;
characterSelect.nameText.text = `${firstName} ${lastName}`;
@@ -230,7 +230,7 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
// ===========================================================================
function characterSelectSuccess() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports character selection was successful`);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports character selection was successful`);
closeAllWindows();
}