Use new AGRP prefix on console msg
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@@ -36,28 +36,28 @@ class JobData {
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// ===========================================================================
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function initJobScript() {
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logToConsole(LOG_DEBUG, "[VRR.Job]: Initializing job script ...");
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logToConsole(LOG_DEBUG, "[VRR.Job]: Job script initialized!");
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logToConsole(LOG_DEBUG, "[AGRP.Job]: Initializing job script ...");
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logToConsole(LOG_DEBUG, "[AGRP.Job]: Job script initialized!");
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}
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// ===========================================================================
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function setLocalPlayerJobType(tempJobType) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Set local player job type to ${tempJobType}`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Set local player job type to ${tempJobType}`);
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localPlayerJobType = tempJobType;
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}
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// ===========================================================================
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function setLocalPlayerWorkingState(tempWorking) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Setting working state to ${tempWorking}`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Setting working state to ${tempWorking}`);
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localPlayerWorking = tempWorking;
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}
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// ===========================================================================
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function showJobRouteLocation(position, colour) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location at ${position.x}, ${position.y}, ${position.z}`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Showing job route location at ${position.x}, ${position.y}, ${position.z}`);
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hideJobRouteLocation();
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if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
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if (getGame() == AGRP_GAME_GTA_SA) {
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@@ -81,7 +81,7 @@ function showJobRouteLocation(position, colour) {
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// ===========================================================================
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function enteredJobRouteSphere() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Entered job route sphere`);
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hideJobRouteLocation();
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tellServerPlayerArrivedAtJobRouteLocation();
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}
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@@ -115,7 +115,7 @@ function blinkJobRouteLocationBlip(times, position, colour) {
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// ===========================================================================
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function hideJobRouteLocation() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Hiding job route location`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Hiding job route location`);
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if (jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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@@ -138,7 +138,7 @@ function hideJobRouteLocation() {
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// ===========================================================================
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function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Received job ${jobId} (${name}) from server`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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if (getJobData(jobId) != false) {
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@@ -149,10 +149,10 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
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jobData.blipModel = blipModel;
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jobData.pickupModel = pickupModel;
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} already exists. Checking blip ...`);
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if (blipModel == -1) {
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if (jobData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been removed by the server`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
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} else {
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@@ -160,11 +160,11 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
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}
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jobData.blipId = -1;
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip is unchanged`);
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}
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} else {
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if (jobData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been changed by the server`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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natives.setBlipCoordinates(jobData.blipId, jobData.position);
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natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
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@@ -177,20 +177,20 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
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if (blipId != -1) {
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jobData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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}
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}
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} doesn't exist. Adding ...`);
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let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
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if (blipModel != -1) {
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let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
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if (blipId != -1) {
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tempJobData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} has no blip.`);
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logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} has no blip.`);
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}
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getServerData().jobs.push(tempJobData);
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setAllJobDataIndexes();
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