Use new AGRP prefix on console msg

This commit is contained in:
Vortrex
2022-09-20 02:27:25 -05:00
parent 6ed7cd9bc6
commit 655a784d27
66 changed files with 579 additions and 564 deletions

View File

@@ -203,8 +203,8 @@ class NPCTriggerResponseData {
// ===========================================================================
function initNPCScript() {
logToConsole(LOG_DEBUG, "[VRR.NPC]: Initializing NPC script ...");
logToConsole(LOG_INFO, "[VRR.NPC]: NPC script initialized successfully!");
logToConsole(LOG_DEBUG, "[AGRP.NPC]: Initializing NPC script ...");
logToConsole(LOG_INFO, "[AGRP.NPC]: NPC script initialized successfully!");
}
// ===========================================================================
@@ -244,7 +244,7 @@ function createNPCCommand(command, params, client) {
// ===========================================================================
function loadNPCsFromDatabase() {
logToConsole(LOG_DEBUG, `[VRR.NPC]: Loading NPCs from database ...`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPCs from database ...`);
let dbConnection = connectToDatabase();
let tempNPCs = [];
let dbAssoc;
@@ -262,14 +262,14 @@ function loadNPCsFromDatabase() {
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.NPC]: ${tempNPCs.length} NPCs loaded from database successfully!`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCs.length} NPCs loaded from database successfully!`);
return tempNPCs;
}
// ===========================================================================
function loadNPCTriggersFromDatabase(npcDatabaseId) {
logToConsole(LOG_DEBUG, `[VRR.NPC]: Loading NPC triggers for NPC ${npcDatabaseId} from database ...`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPC triggers for NPC ${npcDatabaseId} from database ...`);
let dbConnection = connectToDatabase();
let tempNPCTriggers = [];
let dbAssoc;
@@ -288,14 +288,14 @@ function loadNPCTriggersFromDatabase(npcDatabaseId) {
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.NPC]: ${tempNPCTriggers.length} NPC triggers loaded for NPC ${npcDatabaseId} from database successfully!`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCTriggers.length} NPC triggers loaded for NPC ${npcDatabaseId} from database successfully!`);
return tempNPCTriggers;
}
// ===========================================================================
function loadNPCTriggerConditionsFromDatabase(npcTriggerDatabaseId) {
logToConsole(LOG_DEBUG, `[VRR.NPC]: Loading NPC trigger conditions for trigger ${npcTriggerDatabaseId} from database ...`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPC trigger conditions for trigger ${npcTriggerDatabaseId} from database ...`);
let dbConnection = connectToDatabase();
let tempNPCTriggerConditions = [];
let dbAssoc;
@@ -312,14 +312,14 @@ function loadNPCTriggerConditionsFromDatabase(npcTriggerDatabaseId) {
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.NPC]: ${tempNPCTriggerConditions.length} conditions loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCTriggerConditions.length} conditions loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
return tempNPCTriggerConditions;
}
// ===========================================================================
function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
logToConsole(LOG_DEBUG, `[VRR.NPC]: Loading NPC trigger responses for trigger ${npcTriggerDatabaseId} from database ...`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPC trigger responses for trigger ${npcTriggerDatabaseId} from database ...`);
let dbConnection = connectToDatabase();
let tempNPCTriggerResponses = [];
let dbAssoc;
@@ -336,7 +336,7 @@ function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.NPC]: ${tempNPCTriggerResponses.length} responses loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCTriggerResponses.length} responses loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
return tempNPCTriggerResponses;
}
@@ -356,28 +356,28 @@ function saveAllNPCsToDatabase() {
function saveNPCToDatabase(npcDataId) {
if (getServerConfig().devServer) {
logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} can't be saved because server is running as developer only. Aborting save ...`);
logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} can't be saved because server is running as developer only. Aborting save ...`);
return false;
}
if (getNPCData(npcDataId) == false) {
logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} data is invalid. Aborting save ...`);
logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} data is invalid. Aborting save ...`);
return false;
}
let tempNPCData = getNPCData(npcDataId);
if (tempNPCData.databaseId == -1) {
logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} is a temp NPC. Aborting save ...`);
logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} is a temp NPC. Aborting save ...`);
return false;
}
if (!tempNPCData.needsSaved) {
logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} hasn't changed data. Aborting save ...`);
logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} hasn't changed data. Aborting save ...`);
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saving NPC ${tempNPCData.databaseId} to database ...`);
logToConsole(LOG_VERBOSE, `[AGRP.NPC]: Saving NPC ${tempNPCData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if (dbConnection) {
if (tempNPCData.ped != false) {
@@ -434,7 +434,7 @@ function saveNPCToDatabase(npcDataId) {
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saved NPC ${npcDataId} to database!`);
logToConsole(LOG_VERBOSE, `[AGRP.NPC]: Saved NPC ${npcDataId} to database!`);
return false;
}