Use new AGRP prefix on console msg

This commit is contained in:
Vortrex
2022-09-20 02:27:25 -05:00
parent 6ed7cd9bc6
commit 655a784d27
66 changed files with 579 additions and 564 deletions

View File

@@ -123,8 +123,8 @@ class SubAccountData {
// ===========================================================================
function initSubAccountScript() {
logToConsole(LOG_DEBUG, "[VRR.SubAccount]: Initializing subaccount script ...");
logToConsole(LOG_INFO, "[VRR.SubAccount]: SubAccount script initialized!");
logToConsole(LOG_DEBUG, "[AGRP.SubAccount]: Initializing subaccount script ...");
logToConsole(LOG_INFO, "[AGRP.SubAccount]: SubAccount script initialized!");
}
// ===========================================================================
@@ -221,7 +221,7 @@ function loadSubAccountsFromAccount(accountId) {
let jobRankIndex = getJobRankIndexFromDatabaseId(jobIndex, tempSubAccount.jobRank);
if (!getJobRankData(jobIndex, jobRankIndex)) {
let newJobRankIndex = getLowestJobRank(jobIndex);
console.log(`[VRR.SubAccount]: Job ${jobIndex} has no rank ${tempSubAccount.jobRank}! Using lowest rank ${newJobRankIndex} instead.`);
console.log(`[AGRP.SubAccount]: Job ${jobIndex} has no rank ${tempSubAccount.jobRank}! Using lowest rank ${newJobRankIndex} instead.`);
tempSubAccount.jobRank = getJobRankData(jobIndex, newJobRankIndex).databaseId;
tempSubAccount.jobRankIndex = newJobRankIndex;
} else {
@@ -341,7 +341,7 @@ function saveSubAccountToDatabase(subAccountData) {
// ===========================================================================
function createSubAccount(accountId, firstName, lastName) {
logToConsole(LOG_DEBUG, `[VRR.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
logToConsole(LOG_DEBUG, `[AGRP.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
let dbConnection = connectToDatabase();
let dbQuery = false;
@@ -375,7 +375,7 @@ function showCharacterSelectToClient(client) {
if (doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
if (getPlayerData(client).subAccounts.length > 0) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`);
selectCharacter(client, getPlayerLastUsedSubAccount(client));
return true;
}
@@ -383,7 +383,7 @@ function showCharacterSelectToClient(client) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).currentSubAccount = 0;
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
let tempSubAccount = getPlayerData(client).subAccounts[0];
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIndexFromDatabaseId(tempSubAccount.clan)).name : "None";
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
@@ -393,7 +393,7 @@ function showCharacterSelectToClient(client) {
//setTimeout(function() {
// showCharacterSelectCameraToPlayer(client);
//}, 500);
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
} else {
let charactersList = getPlayerData(client).subAccounts.map((sacct, index) => `{teal}${index + 1}: {ALTCOLOUR}${sacct.firstName} ${sacct.lastName}`);
let chunkedList = splitArrayIntoChunks(charactersList, 5);
@@ -402,7 +402,7 @@ function showCharacterSelectToClient(client) {
messagePlayerNormal(client, chunkedList[i].join("{MAINCOLOUR} • "));
}
messagePlayerInfo(client, getLocaleString(client, "CharacterSelectHelpText", `{ALTCOLOUR}/usechar{MAINCOLOUR}`, `{ALTCOLOUR}/newchar{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
}
}
@@ -422,7 +422,7 @@ function checkNewCharacter(client, firstName, lastName) {
lastName = lastName.trim();
if (doesNameContainInvalidCharacters(firstName) || doesNameContainInvalidCharacters(lastName)) {
logToConsole(LOG_INFO | LOG_WARN, `[VRR.Account] Subaccount ${firstName} ${lastName} could not be created (invalid characters in name)`);
logToConsole(LOG_INFO | LOG_WARN, `[AGRP.Account] Subaccount ${firstName} ${lastName} could not be created (invalid characters in name)`);
showPlayerNewCharacterFailedGUI(client, "Invalid characters in name!");
return false;
}
@@ -469,7 +469,7 @@ function checkPreviousCharacter(client) {
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
}
}
@@ -490,16 +490,16 @@ function checkNextCharacter(client) {
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
}
}
// ===========================================================================
function selectCharacter(client, characterId = -1) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`);
if (characterId != -1) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`);
getPlayerData(client).currentSubAccount = characterId;
}
@@ -513,7 +513,7 @@ function selectCharacter(client, characterId = -1) {
getPlayerData(client).switchingCharacter = false;
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
getPlayerData(client).pedState = AGRP_PEDSTATE_SPAWNING;
@@ -534,7 +534,7 @@ function selectCharacter(client, characterId = -1) {
}, 500);
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
//logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);
//logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);
spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
setTimeout(function () {
onPlayerSpawn(client);
@@ -544,7 +544,7 @@ function selectCharacter(client, characterId = -1) {
removePlayerKeyBind(client, getKeyIdFromParams("insert"));
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
getPlayerCurrentSubAccount(client).lastLogin = getCurrentUnixTimestamp();
}
@@ -552,14 +552,14 @@ function selectCharacter(client, characterId = -1) {
// ===========================================================================
function switchCharacterCommand(command, params, client) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
logToConsole(LOG_DEBUG, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
if (!isPlayerSpawned(client)) {
logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (not spawned)`);
logToConsole(LOG_WARN, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (not spawned)`);
return false;
}
if (isPlayerSwitchingCharacter(client)) {
logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
logToConsole(LOG_WARN, `[AGRP.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
messagePlayerError(client, "You are already selecting/switching characters!");
return false;
}