Add natives + fix add ped native
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@@ -155,6 +155,12 @@ function getClosestCivilian(position) {
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// ===========================================================================
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function getClosestPlayer(position) {
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return getElementsByType(ELEMENT_PLAYER).reduce((i, j) => ((i.position.distance(position) <= j.position.distance(position)) ? i : j));
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}
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// ===========================================================================
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function is2dPositionOnScreen(pos2d) {
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return pos2d.x >= 0 && pos2d.y >= 0 && pos2d.x <= game.width && pos2d.y <= game.height;
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}
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@@ -674,4 +680,21 @@ function setPedInvincible(ped, state) {
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ped.invincible = state;
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}
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// ===========================================================================
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function setPedLookAt(ped, position) {
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if(getGame() == VRR_GAME_GTA_SA) {
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ped.lookAt(position, 10000);
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return true;
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} else {
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setElementHeading(ped.id, getHeadingFromPosToPos(getElementPosition(ped.id), position));
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}
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}
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// ===========================================================================
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function setElementHeading(elementId, heading) {
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getElementFromId(elementId).heading = heading;
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}
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// ===========================================================================
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@@ -619,14 +619,13 @@ function createGameVehicle(modelIndex, position, heading, toClient = null) {
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// ===========================================================================
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function createGameCivilian(modelIndex, position, heading, toClient = null) {
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function createGamePed(modelIndex, position, heading, toClient = null) {
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if(areServerElementsSupported()) {
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let civilian = game.createCivilian(getGameConfig().skins[getGame()][modelIndex][1], 0);
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if(!isNull(civilian)) {
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civilian.position = position;
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civilian.heading = heading;
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addToWorld(civilian);
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return civilian;
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let ped = game.createPed(getGameConfig().skins[getGame()][modelIndex][0], position);
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if(ped) {
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//ped.position = position;
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ped.heading = heading;
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return ped;
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}
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}
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@@ -1351,4 +1350,10 @@ function bindServerEventHandler(eventName, bindTo, handlerFunction) {
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});
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}
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// ===========================================================================
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function setElementName(element, name) {
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element.name = name;
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}
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// ===========================================================================
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