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README.md
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README.md
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### Description
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This is Vortrex's Roleplay Resource
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---
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## Setup
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* Download the server from the [downloads page](https://gtaconnected.com/downloads) of the GTA Connected website.
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* Download this resource via git clone or directly from GitHub with the green zip download button.
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* Start the server and connect. Register your account, make a character, and disconnect.
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* Edit your account in the database (get your account ID from the acct_main table and then edit the four entries in acct_svr for your account, changing acct_svr_staff_flags to negative 1 (-1) ... **you must not be connected to the server when doing this**
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* You now have full admin. Enjoy the resource!
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---
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## Modules
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* [MySQL](https://github.com/VortrexFTW/mod_mysql)
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* [Hashing](https://github.com/VortrexFTW/mod_hashing)
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* [SMTP](https://github.com/VortrexFTW/mod_smtp) (Optional)
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---
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### Git Branches
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*The nightly branch is not recommended for public server. Some features may or may not work as intended, or the script may be broken entirely. `master` will always be the stable branch, although slower to get new features.*
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* master/main - The current release. *This branch is never committed to directly, only merged*
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* nightly - The next upcoming release. All feature/fix/change branches are merged into this one.
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* feature/fix/change - This is where the stuff currently being working on goes into.
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---
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### Scripting Style
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* Always use camelCase, even for event names.
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* Use a util function where possible. Keep raw logic in command/event/network handlers to a minimum.
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* All communications from server to client are handled in server-side `client.js` script file via utils
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* All communications from client to server are handled in client-side `server.js` script file via utils
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* All server events are handled in `event.js` script file, sometimes with utils.
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---
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### Database Style
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* Always use lowercase.
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* Shorten prefix names to four characters or less (i.e. acct=account, veh=vehicle)
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* Prefix field names with the table name, except for _main tables (i.e. acct_id, job_loc_id)
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* Tables use primary index on their ID column.
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* Tables use both secondary indexes & cascading foreign key links to any ID that points to another table
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---
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### Notes
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* The resource is designed to load the script files first, then initialize after that's done.
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* The IDEAS.md file is not a to-do list. It's just a random file to throw ideas into when they come to mind.
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* Bitwise values are used for several different aspects related to permissions. The value of -1 is **always** used as "*all flags*" for that set.
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* The script does not fade in the game camera. You'll need the [v-roleplay-intro](https://github.com/VortrexFTW/v-roleplay-intro) for that.
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* The script does not contain any content except item types. You need to spawn all businesses, houses, vehicles, jobs, job routes, etc.
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