Woops need to cache from names table
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@@ -114,7 +114,7 @@ function deletePaintBallItems(client) {
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function cacheAllPaintBallItemTypes() {
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logToConsole(LOG_DEBUG, `[VRR.PaintBall]: Cacheing all paintball item types ...`);
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for (let i in paintBallItemNames[getGame()]) {
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let itemTypeId = getItemTypeFromParams(paintBallItems[getGame()][i]);
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let itemTypeId = getItemTypeFromParams(paintBallItemNames[getGame()][i]);
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if (itemTypeId != -1 && getItemTypeData(itemTypeId) != false) {
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paintBallItems.push(getItemTypeData(itemTypeId));
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}
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