New force player anim util + use chat section header util

This commit is contained in:
Vortrex
2022-01-09 05:31:39 -06:00
parent f94785be9b
commit 66a07a0a21

View File

@@ -35,6 +35,10 @@ function playPlayerAnimationCommand(command, params, client) {
return false;
}
if(getAnimationData(animationSlot)[3] == VRR_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = VRR_PEDSTATE_HANDSUP;
}
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, `You aren't able to do that`);
return false;
@@ -71,7 +75,7 @@ function showAnimationListCommand(command, params, client) {
let chunkedList = splitArrayIntoChunks(animList, 10);
messagePlayerInfo(client, `{clanOrange}== {jobYellow}Animation List {clanOrange}===========================`);
messagePlayerInfo(client, makeChatSectionHeader(getLocaleString(client, "HeaderAnimationsList")));
for(let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(", "));
@@ -99,7 +103,7 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = false;
makePedPlayAnimation(getPlayerData(client).ped, animationSlot, animationPositionOffset);
makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
if(getGame() < VRR_GAME_GTA_SA) {
@@ -108,4 +112,30 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
}
}
// ===========================================================================
function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).currentAnimation = animationSlot;
getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = true;
setPlayerControlState(client, false);
forcePedAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
}
// ===========================================================================
function makePlayerStopAnimation(client) {
//setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
makePedStopAnimation(getPlayerData(client).ped);
getPlayerData(client).currentAnimation = -1;
getPlayerData(client).currentAnimationPositionOffset = false;
getPlayerData(client).currentAnimationPositionReturnTo = false;
getPlayerData(client).animationStart = 0;
getPlayerData(client).animationForced = false;
}
// ===========================================================================