Event fixes
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@@ -33,7 +33,10 @@ function addAllEventHandlers() {
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addEventHandler("onPedExitedVehicleEx", onPedExitedVehicle);
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addEventHandler("onPedEnteredSphereEx", onPedEnteredSphere);
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addEventHandler("onPedExitedSphereEx", onPedExitedSphere);
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addEventHandler("OnPickupPickedUp", onPedPickupPickedUp);
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}
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if (getGame() <= V_GAME_GTA_SA) {
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addEventHandler("OnPickupCollected", onPedPickupPickedUp);
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}
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if (getGame() == V_GAME_MAFIA_ONE) {
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@@ -243,6 +246,8 @@ function onResourceStop(event, resource) {
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// ===========================================================================
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function onPedEnteredSphere(event, ped, sphere) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedEnteredSphere event called`);
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if (ped == null) {
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return false;
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}
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@@ -267,6 +272,8 @@ function onPedEnteredSphere(event, ped, sphere) {
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// ===========================================================================
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function onPedExitedSphere(event, ped, sphere) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedExitedSphere event called`);
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if (ped == null) {
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return false;
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}
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@@ -284,6 +291,8 @@ function onPedExitedSphere(event, ped, sphere) {
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// ===========================================================================
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function onPedPickupPickedUp(event, ped, pickup) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedPickupPickedUp event called`);
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if (ped == null) {
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return false;
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}
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@@ -323,16 +332,21 @@ function onPedWasted(event, ped, killerPed, weapon, pedPiece) {
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// ===========================================================================
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function onPlayerDeath(client, killer, weapon, pedPiece) {
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function onPlayerDeath(client, killer, weapon = 0, pedPiece = 0) {
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logToConsole(LOG_WARN | LOG_DEBUG, `[V.RP.Event] Player ${getPlayerDisplayForConsole(client)} died!`);
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// Death is already being processed
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if (getPlayerData(client).pedState == V_PEDSTATE_DEAD) {
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return false;
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}
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logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
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getPlayerData(client).pedState = V_PEDSTATE_DEAD;
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updatePlayerSpawnedState(client, false);
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setPlayerControlState(client, false);
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setTimeout(function () {
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if (isFadeCameraSupported()) {
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fadeCamera(client, false, 1.0);
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fadePlayerCamera(client, false, 1000);
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}
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setTimeout(function () {
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if (isPlayerInPaintBall(client)) {
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@@ -354,6 +368,7 @@ function onPlayerDeath(client, killer, weapon, pedPiece) {
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}
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} else {
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respawnPlayerForPaintBall(client);
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getPlayerData(client).pedState = V_PEDSTATE_READY;
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}
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} else {
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if (getPlayerCurrentSubAccount(client).inJail) {
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@@ -367,14 +382,14 @@ function onPlayerDeath(client, killer, weapon, pedPiece) {
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}
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spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
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if (isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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fadePlayerCamera(client, true, 1000);
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}
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updatePlayerSpawnedState(client, true);
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makePlayerStopAnimation(client);
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setPlayerControlState(client, true);
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resetPlayerBlip(client);
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getPlayerData(client).pedState = V_PEDSTATE_READY;
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} else {
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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despawnPlayer(client);
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@@ -388,13 +403,14 @@ function onPlayerDeath(client, killer, weapon, pedPiece) {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
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if (isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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fadePlayerCamera(client, true, 1000);
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}
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updatePlayerSpawnedState(client, true);
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makePlayerStopAnimation(client);
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setPlayerControlState(client, true);
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resetPlayerBlip(client);
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getPlayerData(client).pedState = V_PEDSTATE_READY;
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}
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}
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}, 2000);
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@@ -417,6 +433,12 @@ function onPlayerDeath(client, killer, weapon, pedPiece) {
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// ===========================================================================
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function onPedSpawn(ped) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedSpawn event called`);
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if (ped != null) {
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return false;
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}
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logToConsole(LOG_WARN | LOG_DEBUG, `[V.RP.Event] Ped ${ped.id} spawned!`);
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//if (ped.type == ELEMENT_PLAYER) {
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@@ -691,6 +713,8 @@ async function onPlayerSpawn(client) {
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// ===========================================================================
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function onPlayerCommand(event, client, command, params) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPlayerCommand event called`);
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logToConsole(LOG_WARN | LOG_DEBUG, `[V.RP.Event] Player used command ${command}!`);
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if (!doesCommandExist(command)) {
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@@ -701,6 +725,8 @@ function onPlayerCommand(event, client, command, params) {
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// ===========================================================================
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function onPedExitedVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedExitedVehicle event called`);
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if (ped == null) {
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return false;
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}
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@@ -750,6 +776,8 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
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// ===========================================================================
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function onPedEnteredVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedEnteredVehicle event called`);
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if (ped == null) {
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logToConsole(LOG_ERROR | LOG_DEBUG, `[V.RP.Event] Ped ${ped.id} entered vehicle ${vehicle.id} in seat ${seat}, but ped is null`);
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return false;
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@@ -878,6 +906,8 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
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// ===========================================================================
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function onPedEnteringVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedEnteringVehicle event called`);
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if (ped == null) {
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return false;
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}
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@@ -902,6 +932,8 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
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// ===========================================================================
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function onPedExitingVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_WARN | LOG_VERBOSE, `[V.RP.Event] OnPedExitingVehicle event called`);
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if (ped == null) {
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return false;
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}
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@@ -938,12 +970,12 @@ function onPlayerExitingVehicle(client, vehicle, seat) {
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// ===========================================================================
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function onPedFall(ped) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if (client != null) {
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processPlayerDeath(client);
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}
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}
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//if (ped.isType(ELEMENT_PLAYER)) {
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// let client = getClientFromPlayerElement(ped);
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// if (client != null) {
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// processPlayerDeath(client);
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// }
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//}
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}
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// ===========================================================================
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