Use label distance, not pickup distance
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@@ -316,7 +316,7 @@ function processLabelRendering() {
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if (!areServerElementsSupported() || getGame() == V_GAME_MAFIA_ONE || getGame() == V_GAME_GTA_IV || getGame() == V_GAME_GTA_IV_EFLC) {
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if (localPlayer != null) {
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getServerData().businesses.forEach((business) => {
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if (getDistance(localPlayer.position, business.entrancePosition) <= propertyPickupRenderDistance) {
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if (getDistance(localPlayer.position, business.entrancePosition) <= propertyLabelRenderDistance) {
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if (getGame() == V_GAME_GTA_IV || getGame() == V_GAME_GTA_IV_EFLC) {
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natives.drawColouredCylinder(getPosBelowPos(business.entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
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}
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@@ -326,7 +326,7 @@ function processLabelRendering() {
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});
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getServerData().houses.forEach((house) => {
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if (getDistance(localPlayer.position, house.entrancePosition) <= propertyPickupRenderDistance) {
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if (getDistance(localPlayer.position, house.entrancePosition) <= propertyLabelRenderDistance) {
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if (getGame() == V_GAME_GTA_IV || getGame() == V_GAME_GTA_IV_EFLC) {
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natives.drawColouredCylinder(getPosBelowPos(house.entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
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}
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@@ -336,7 +336,7 @@ function processLabelRendering() {
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});
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getServerData().jobs.forEach((job) => {
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if (getDistance(localPlayer.position, job.position) <= propertyPickupRenderDistance) {
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if (getDistance(localPlayer.position, job.position) <= propertyLabelRenderDistance) {
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if (getGame() == V_GAME_GTA_IV || getGame() == V_GAME_GTA_IV_EFLC) {
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natives.drawColouredCylinder(getPosBelowPos(job.position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
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}
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