More native utils + move startup stuff into startup.js
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@@ -163,13 +163,13 @@ function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat == 0) {
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inVehicle.engine = false;
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if(!inVehicle.engine) {
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parkedVehiclePosition = inVehicle.position;
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parkedVehicleHeading = inVehicle.heading;
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}
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}
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//if(inVehicleSeat == 0) {
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//setVehicleEngine(vehicle, false);
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//if(!inVehicle.engine) {
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// parkedVehiclePosition = inVehicle.position;
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// parkedVehicleHeading = inVehicle.heading;
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//}
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//}
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}
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// ===========================================================================
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@@ -182,7 +182,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
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if(damagedEntity.isType(ELEMENT_PLAYER)) {
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if(damagedEntity == localPlayer) {
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//if(!weaponDamageEnabled[damagerEntity.name]) {
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event.preventDefault();
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preventDefaultEventAction(event);
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sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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//}
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}
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