More native utils + move startup stuff into startup.js
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@@ -98,7 +98,7 @@ function updateAllPlayerNameTags() {
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function updatePlayerPing(client) {
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//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
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sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), client.ping);
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sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), getPlayerPing(client));
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}
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// ===========================================================================
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@@ -106,7 +106,7 @@ function updatePlayerPing(client) {
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function playerClientReady(client) {
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setEntityData(client, "vrr.isReady", true, false);
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
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if(client.getData("vrr.isStarted") == true) {
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if(getEntityData(client, "vrr.isStarted") == true) {
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initClient(client);
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}
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}
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@@ -123,7 +123,7 @@ function playerGUIReady(client) {
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function playerClientStarted(client) {
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setEntityData(client, "vrr.isStarted", true, false);
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
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if(client.getData("vrr.isReady") == true) {
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if(getEntityData(client, "vrr.isReady") == true) {
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initClient(client);
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}
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}
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@@ -132,7 +132,7 @@ function playerClientStarted(client) {
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function playerClientStopped(client) {
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
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client.disconnect();
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disconnectPlayer(client);
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}
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// ===========================================================================
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@@ -739,7 +739,7 @@ function forcePlayerIntoSkinSelect(client) {
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setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
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setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
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setPlayerInterior(client, getGameConfig().skinChangePosition[getServerGame()][2]);
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setPlayerDimension(client, client.index+500);
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setPlayerDimension(client, getPlayerId(client)+500);
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}
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sendNetworkEventToPlayer("vrr.skinSelect", client, true);
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