Fix cam lookat name var caps
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@@ -220,9 +220,9 @@ function clearLocalPlayerOwnedPeds() {
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// ===========================================================================
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// ===========================================================================
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function setLocalCameraLookAt(cameraPosition, cameraLookat) {
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function setLocalCameraLookAt(cameraPosition, cameraLookAt) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Set camera to look at ${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}`);
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Set camera to look at [${cameraLookAt.x}, ${cameraLookAt.y}, ${cameraLookAt.z}] from [${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}]`);
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gta.setCameraLookAt(cameraPosition, cameraLookat, true);
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gta.setCameraLookAt(cameraPosition, cameraLookAt, true);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -606,3 +606,13 @@ function getVehicleForNetworkEvent(vehicleArg) {
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}
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}
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// ===========================================================================
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// ===========================================================================
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function getPosInFrontOfPos(pos, angle, distance) {
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let x = (pos.x+((Math.cos(angle+(Math.PI/2)))*distance));
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let y = (pos.y+((Math.sin(angle+(Math.PI/2)))*distance));
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let z = pos.z;
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return toVector3(x, y, z);
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}
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// ===========================================================================
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