diff --git a/scripts/client/main.js b/scripts/client/main.js index 54101eca..699b922b 100644 --- a/scripts/client/main.js +++ b/scripts/client/main.js @@ -636,7 +636,7 @@ function enteredJobRouteSphere() { // --------------------------------------------------------------------------- addNetworkHandler("ag.jobType", function(tempJobType) { - logToConsole(LOG_INFO, `[Asshat.Main] Set local player job type to ${tempJobType}`); + logToConsole(LOG_DEBUG, `[Asshat.Main] Set local player job type to ${tempJobType}`); localPlayerJobType = tempJobType; }); @@ -656,21 +656,21 @@ addNetworkHandler("ag.spawned", function(client, state) { // --------------------------------------------------------------------------- addNetworkHandler("ag.weaponDamageEvent", function(clientName, eventType) { - logToConsole(LOG_INFO, `[Asshat.Main] Set ${clientName} damage event type to ${eventType}`); + logToConsole(LOG_DEBUG, `[Asshat.Main] Set ${clientName} damage event type to ${eventType}`); weaponDamageEvent[clientName] = eventType; }); // --------------------------------------------------------------------------- addNetworkHandler("ag.weaponDamageEnabled", function(clientName, state) { - logToConsole(LOG_INFO, `[Asshat.Main] ${(state)?"Enabled":"Disabled"} damage from ${clientName}`); + logToConsole(LOG_DEBUG, `[Asshat.Main] ${(state)?"Enabled":"Disabled"} damage from ${clientName}`); weaponDamageEnabled[clientName] = state; }); // --------------------------------------------------------------------------- addNetworkHandler("ag.mouseCamera", function(state) { - logToConsole(LOG_INFO, `[Asshat.Main] ${(state)?"Enabled":"Disabled"} mouse camera`); + logToConsole(LOG_DEBUG, `[Asshat.Main] ${(state)?"Enabled":"Disabled"} mouse camera`); mouseCameraEnabled = !mouseCameraEnabled; SetStandardControlsEnabled(!mouseCameraEnabled); }); @@ -715,7 +715,7 @@ addEventHandler("OnPedInflictDamage", function(event, damagedPed, damagerEntity, if(damagedPed == localPlayer) { if(!weaponDamageEnabled[damagerEntity.name]) { event.preventDefault(); - triggerNetworkEvent(player, "ag.weaponDamage", damagerEntity, weaponId, pedPiece); + triggerNetworkEvent("ag.weaponDamage", damagerEntity, weaponId, pedPiece); } } });