Make vehicle chat indicator color lighter

This commit is contained in:
Vortrex
2023-02-12 13:12:28 -06:00
parent 3b509da887
commit 7169dc65ba

View File

@@ -182,7 +182,7 @@ let serverColours = {
businessBlue: "0099FF", businessBlue: "0099FF",
houseGreen: "11CC11", houseGreen: "11CC11",
clanOrange: "FF9900", clanOrange: "FF9900",
vehiclePurple: "960096", vehiclePurple: "B19CD9",
jobYellow: "FFFF00", jobYellow: "FFFF00",
adminOrange: "ED4337", adminOrange: "ED4337",
chatBoxListIndex: "0099FF", chatBoxListIndex: "0099FF",
@@ -206,7 +206,7 @@ let serverColours = {
firefighterRed: toColour(205, 60, 60, 255), firefighterRed: toColour(205, 60, 60, 255),
busDriverGreen: toColour(50, 160, 50, 255), busDriverGreen: toColour(50, 160, 50, 255),
taxiDriverYellow: toColour(240, 230, 100, 255), taxiDriverYellow: toColour(240, 230, 100, 255),
deliveryPurple: toColour(177, 156, 217, 255), deliveryPurple: toColour(150, 0, 150, 255),
civilianWhite: toColour(200, 200, 200, 255), civilianWhite: toColour(200, 200, 200, 255),
burntYellow: toColour(210, 210, 0, 255), burntYellow: toColour(210, 210, 0, 255),
burntOrange: toColour(210, 120, 0, 255), burntOrange: toColour(210, 120, 0, 255),
@@ -214,7 +214,7 @@ let serverColours = {
softYellow: toColour(234, 198, 126, 255), softYellow: toColour(234, 198, 126, 255),
businessBlue: toColour(0, 153, 255, 255), businessBlue: toColour(0, 153, 255, 255),
houseGreen: toColour(17, 204, 17, 255), houseGreen: toColour(17, 204, 17, 255),
vehiclePurple: toColour(177, 156, 217, 255), vehiclePurple: toColour(150, 0, 150, 255),
chatBoxListIndex: toColour(0, 153, 255, 255), chatBoxListIndex: toColour(0, 153, 255, 255),
npcPink: toColour(219, 112, 147, 255), npcPink: toColour(219, 112, 147, 255),
adminOrange: toColour(205, 60, 60, 255), adminOrange: toColour(205, 60, 60, 255),
@@ -3175,7 +3175,15 @@ function getAnimationFromParams(params) {
* @return {AnimationData} The animation's data (array) * @return {AnimationData} The animation's data (array)
*/ */
function getAnimationData(animationSlot, gameId = getGame()) { function getAnimationData(animationSlot, gameId = getGame()) {
if (animationSlot == -1) {
return false;
}
if (typeof getGameConfig().animations[gameId][animationSlot] != "undefined") {
return getGameConfig().animations[gameId][animationSlot]; return getGameConfig().animations[gameId][animationSlot];
}
return false;
} }
// =========================================================================== // ===========================================================================