Make vehicle chat indicator color lighter
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@@ -182,7 +182,7 @@ let serverColours = {
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businessBlue: "0099FF",
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businessBlue: "0099FF",
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houseGreen: "11CC11",
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houseGreen: "11CC11",
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clanOrange: "FF9900",
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clanOrange: "FF9900",
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vehiclePurple: "960096",
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vehiclePurple: "B19CD9",
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jobYellow: "FFFF00",
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jobYellow: "FFFF00",
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adminOrange: "ED4337",
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adminOrange: "ED4337",
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chatBoxListIndex: "0099FF",
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chatBoxListIndex: "0099FF",
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@@ -206,7 +206,7 @@ let serverColours = {
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firefighterRed: toColour(205, 60, 60, 255),
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firefighterRed: toColour(205, 60, 60, 255),
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busDriverGreen: toColour(50, 160, 50, 255),
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busDriverGreen: toColour(50, 160, 50, 255),
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taxiDriverYellow: toColour(240, 230, 100, 255),
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taxiDriverYellow: toColour(240, 230, 100, 255),
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deliveryPurple: toColour(177, 156, 217, 255),
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deliveryPurple: toColour(150, 0, 150, 255),
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civilianWhite: toColour(200, 200, 200, 255),
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civilianWhite: toColour(200, 200, 200, 255),
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burntYellow: toColour(210, 210, 0, 255),
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burntYellow: toColour(210, 210, 0, 255),
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burntOrange: toColour(210, 120, 0, 255),
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burntOrange: toColour(210, 120, 0, 255),
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@@ -214,7 +214,7 @@ let serverColours = {
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softYellow: toColour(234, 198, 126, 255),
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softYellow: toColour(234, 198, 126, 255),
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businessBlue: toColour(0, 153, 255, 255),
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businessBlue: toColour(0, 153, 255, 255),
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houseGreen: toColour(17, 204, 17, 255),
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houseGreen: toColour(17, 204, 17, 255),
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vehiclePurple: toColour(177, 156, 217, 255),
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vehiclePurple: toColour(150, 0, 150, 255),
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chatBoxListIndex: toColour(0, 153, 255, 255),
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chatBoxListIndex: toColour(0, 153, 255, 255),
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npcPink: toColour(219, 112, 147, 255),
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npcPink: toColour(219, 112, 147, 255),
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adminOrange: toColour(205, 60, 60, 255),
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adminOrange: toColour(205, 60, 60, 255),
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@@ -3175,7 +3175,15 @@ function getAnimationFromParams(params) {
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* @return {AnimationData} The animation's data (array)
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* @return {AnimationData} The animation's data (array)
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*/
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*/
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function getAnimationData(animationSlot, gameId = getGame()) {
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function getAnimationData(animationSlot, gameId = getGame()) {
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if (animationSlot == -1) {
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return false;
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}
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if (typeof getGameConfig().animations[gameId][animationSlot] != "undefined") {
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return getGameConfig().animations[gameId][animationSlot];
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return getGameConfig().animations[gameId][animationSlot];
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}
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return false;
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}
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}
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// ===========================================================================
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// ===========================================================================
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