Use console output utils
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@@ -20,7 +20,7 @@ function SetStandardControlsEnabled(bEnabled)
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if (game.standardControls === undefined)
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{
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console.warn("game.standardControls not implemented");
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logToConsole(LOG_WARN, "game.standardControls not implemented");
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return;
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}
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game.standardControls = bEnabled;
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@@ -93,7 +93,7 @@ function GetMouseSensitivity()
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{
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if (game.getMouseSensitivity === undefined)
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{
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//console.error("game.getMouseSensitivity not implemented");
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//logToConsole(LOG_ERROR, "game.getMouseSensitivity not implemented");
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return [0.0025,0.003];
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}
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let MouseSensitivity = game.getMouseSensitivity();
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@@ -124,7 +124,7 @@ function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, v
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{
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if (game.processLineOfSight === undefined)
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{
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console.warn("game.processLineOfSight not implemented");
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logToConsole(LOG_WARN, "game.processLineOfSight not implemented");
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return [null];
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}
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let Result = game.processLineOfSight([vecStartX, vecStartY, vecStartZ], [vecEndX, vecEndY, vecEndZ], bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera);
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@@ -1688,10 +1688,6 @@ function createBusinessEntrancePickup(businessId) {
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}
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if(getBusinessData(businessId).entrancePickupModel != -1) {
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console.log(getGameConfig().pickupModels);
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console.warn(typeof getGame());
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console.warn(typeof VRR_GAME_GTA_VC);
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console.warn(Object.keys(getGameConfig().pickupModels))
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let pickupModelId = getGameConfig().pickupModels[getGame()].Business;
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if(getServerData().businesses[businessId].entrancePickupModel != 0) {
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@@ -720,7 +720,7 @@ function processPlayerCommand(command, params, client) {
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}
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if(!doesCommandExist(toLowerCase(command))) {
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console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
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logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
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let possibleCommand = getCommandFromParams(command);
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if(possibleCommand != false && doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(possibleCommand.command)))) {
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@@ -732,14 +732,14 @@ function processPlayerCommand(command, params, client) {
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}
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if(!commandData.enabled) {
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console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (command is disabled): /${command} ${paramsDisplay}`);
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logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (command is disabled): /${command} ${paramsDisplay}`);
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messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}is disabled!`);
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return false;
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}
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if(doesCommandRequireLogin(toLowerCase(command))) {
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if(!isPlayerLoggedIn(client)) {
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console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
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logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
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messagePlayerError(client, `You must be logged in to use the {ALTCOLOUR}/${command} {MAINCOLOUR}command!`);
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return false;
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}
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@@ -747,7 +747,7 @@ function processPlayerCommand(command, params, client) {
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//if(isClientFromDiscord(client)) {
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// if(!isCommandAllowedOnDiscord(command)) {
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// console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
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// logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
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// messagePlayerError(client, `The {ALTCOLOUR}/${command} {MAINCOLOUR} command isn't available on discord!`);
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// return false;
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// }
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@@ -755,7 +755,7 @@ function processPlayerCommand(command, params, client) {
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if(!isConsole(client)) {
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if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(command)))) {
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console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
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logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
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messagePlayerError(client, `You do not have permission to use the {ALTCOLOUR}/${toLowerCase(command)} {MAINCOLOUR}command!`);
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return false;
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}
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@@ -58,7 +58,7 @@ function messagePlayerNormal(client, messageText, colour = COLOUR_WHITE) {
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function messageAdmins(messageText, colour = getColourByName("softRed")) {
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//
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//console.warn(`🛡️ ${plainMessage}`);
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//logToConsole(LOG_WARN, `🛡️ ${plainMessage}`);
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let clients = getClients();
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for(let i in clients) {
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@@ -93,20 +93,20 @@ function checkForAllRequiredModules() {
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logToConsole(LOG_DEBUG, "[VRR.Startup]: Checking for required modules ...");
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if(!checkForHashingModule()) {
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console.warn("[VRR.Startup]: Hashing module is not loaded!");
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console.warn("[VRR.Startup]: This resource will now shutdown.");
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logToConsole(LOG_WARN, "[VRR.Startup]: Hashing module is not loaded!");
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logToConsole(LOG_WARN, "[VRR.Startup]: This resource will now shutdown.");
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thisResource.stop();
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}
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if(!checkForMySQLModule()) {
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console.warn("[VRR.Startup]: MySQL module is not loaded!");
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console.warn("[VRR.Startup]: This resource will now shutdown.");
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logToConsole(LOG_WARN, "[VRR.Startup]: MySQL module is not loaded!");
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logToConsole(LOG_WARN, "[VRR.Startup]: This resource will now shutdown.");
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thisResource.stop();
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}
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if(!checkForSMTPModule()) {
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console.warn("[VRR.Startup]: SMTP Email module is not loaded!");
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console.warn("[VRR.Startup]: Email features will NOT be available!");
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logToConsole(LOG_WARN, "[VRR.Startup]: SMTP Email module is not loaded!");
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logToConsole(LOG_WARN, "[VRR.Startup]: Email features will NOT be available!");
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}
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logToConsole(LOG_DEBUG, "[VRR.Startup]: All required modules loaded!");
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@@ -1349,13 +1349,13 @@ function logToConsole(tempLogLevel, text) {
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if((logLevel & tempLogLevel)) {
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if(tempLogLevel & LOG_ERROR) {
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console.error(text);
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consoleError(text);
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return true;
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} else if(tempLogLevel & LOG_WARN) {
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console.warn(text);
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consoleWarn(text);
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return true;
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} else {
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console.log(text);
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consolePrint(text);
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return true;
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}
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}
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