Increase client log level + some new vars
This commit is contained in:
@@ -7,6 +7,9 @@
|
|||||||
// TYPE: Client (JavaScript)
|
// TYPE: Client (JavaScript)
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
|
let resourceReady = false;
|
||||||
|
let resourceStarted = false;
|
||||||
|
|
||||||
let inSphere = false;
|
let inSphere = false;
|
||||||
let inVehicle = false;
|
let inVehicle = false;
|
||||||
let inVehicleSeat = false;
|
let inVehicleSeat = false;
|
||||||
@@ -27,7 +30,7 @@ let renderHotBar = true;
|
|||||||
let renderItemActionDelay = true;
|
let renderItemActionDelay = true;
|
||||||
let renderInteriorLights = true;
|
let renderInteriorLights = true;
|
||||||
|
|
||||||
let logLevel = LOG_NONE;
|
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE;
|
||||||
|
|
||||||
let weaponDamageEnabled = {};
|
let weaponDamageEnabled = {};
|
||||||
let weaponDamageEvent = {};
|
let weaponDamageEvent = {};
|
||||||
@@ -75,10 +78,13 @@ let guiDownKey = false;
|
|||||||
// Pre-cache all allowed skins
|
// Pre-cache all allowed skins
|
||||||
let allowedSkins = getAllowedSkins(getGame());
|
let allowedSkins = getAllowedSkins(getGame());
|
||||||
|
|
||||||
|
let localLocaleId = 0;
|
||||||
|
|
||||||
let serverData = {
|
let serverData = {
|
||||||
houses: [],
|
houses: [],
|
||||||
businesses: [],
|
businesses: [],
|
||||||
localeStrings: [],
|
localeStrings: [],
|
||||||
|
localeOptions: [],
|
||||||
vehicles: [],
|
vehicles: [],
|
||||||
jobs: [],
|
jobs: [],
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user