diff --git a/scripts/client/scoreboard.js b/scripts/client/scoreboard.js index 8c254995..92ac1748 100644 --- a/scripts/client/scoreboard.js +++ b/scripts/client/scoreboard.js @@ -17,10 +17,10 @@ let scoreboardKey = SDLK_TAB; // =========================================================================== function initScoreBoardScript() { - logToConsole(LOG_DEBUG, "[AGRP.ScoreBoard]: Initializing scoreboard script ..."); + logToConsole(LOG_DEBUG, "[V.RP.ScoreBoard]: Initializing scoreboard script ..."); scoreBoardTitleFont = initScoreBoardTitleFont(); scoreBoardListFont = initScoreBoardListFont(); - logToConsole(LOG_DEBUG, "[AGRP.ScoreBoard]: Scoreboard script initialized!"); + logToConsole(LOG_DEBUG, "[V.RP.ScoreBoard]: Scoreboard script initialized!"); } // =========================================================================== diff --git a/scripts/server/subaccount.js b/scripts/server/subaccount.js index 5924f23f..b552ef5e 100644 --- a/scripts/server/subaccount.js +++ b/scripts/server/subaccount.js @@ -686,7 +686,7 @@ function createDefaultSubAccountServerData(databaseId) { let serversAssoc = fetchQueryAssoc(dbConnection, "SELECT * FROM svr_main"); for (let i in serversAssoc) { - let dbQueryString = `INSERT INTO sacct_svr (sacct_svr_sacct, sacct_svr_server, sacct_svr_skin) VALUES (${databaseId}, ${i}, ${serversAssoc[i]["svr_newchar_skin"]})`; + let dbQueryString = `INSERT INTO sacct_svr (sacct_svr_sacct, sacct_svr_server, sacct_svr_skin) VALUES (${databaseId}, ${serversAssoc[i]["svr_id"]}, ${serversAssoc[i]["svr_newchar_skin"]})`; quickDatabaseQuery(dbQueryString); } } diff --git a/scripts/server/vehicle.js b/scripts/server/vehicle.js index 87595454..81cc79d0 100644 --- a/scripts/server/vehicle.js +++ b/scripts/server/vehicle.js @@ -1453,7 +1453,10 @@ function stopRentingVehicle(client) { let vehicle = getPlayerData(client).rentingVehicle; getPlayerData(client).rentingVehicle = false; getVehicleData(vehicle).rentedBy = false; - respawnVehicle(vehicle); + removeAllOccupantsFromVehicle(vehicle); + setTimeout(function () { + respawnVehicle(vehicle); + }, 1000); } // ===========================================================================