Rename job route stop to location
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@@ -39,7 +39,7 @@ function addAllNetworkHandlers() {
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addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
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addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
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// Job
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// Job
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addNetworkEventHandler("vrr.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
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addNetworkEventHandler("vrr.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
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// Client
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// Client
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addNetworkEventHandler("vrr.clientReady", playerClientReady);
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addNetworkEventHandler("vrr.clientReady", playerClientReady);
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@@ -284,9 +284,9 @@ function setPlayerWeaponDamageEvent(client, eventType) {
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// ===========================================================================
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// ===========================================================================
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function sendJobRouteStopToPlayer(client, position, colour) {
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function sendJobRouteLocationToPlayer(client, position, colour) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.showJobRouteStop", client, position, colour);
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sendNetworkEventToPlayer("vrr.showJobRouteLocation", client, position, colour);
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}
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}
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// ===========================================================================
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// ===========================================================================
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