Player ped network ID for IV
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@@ -85,7 +85,6 @@ function addAllNetworkHandlers() {
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addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
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addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
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addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
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addNetworkEventHandler("vrr.gameScript", setGameScriptState);
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addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
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addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
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@@ -105,7 +104,9 @@ function addAllNetworkHandlers() {
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addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
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addNetworkEventHandler("vrr.house", receiveHouseFromServer);
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addNetworkEventHandler("vrr.holdObject", localPlayerHoldObject);
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addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
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addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
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}
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// ===========================================================================
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@@ -210,18 +211,6 @@ function setEnterPropertyKey(key) {
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// ===========================================================================
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function setGameScriptState(scriptName, state) {
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if(state == VRR_GAMESCRIPT_FORCE) {
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logToConsole(`[VRR.Server] Starting game script '${scriptName}'`);
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game.startNewScript(scriptName);
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} else if(state == VRR_GAMESCRIPT_DENY) {
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logToConsole(`[VRR.Server] Terminating game script '${scriptName}'`);
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game.terminateScript(scriptName);
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}
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}
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// ===========================================================================
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function serverRequestedClientInfo() {
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sendServerClientInfo();
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}
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@@ -271,6 +260,9 @@ function setElementCollisionsEnabled(elementId, state) {
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function setLocalPlayerPedPartsAndProps(parts, props) {
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for(let i in parts) {
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localPlayer.changeBodyPart(parts[0], parts[1], parts[2]);
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}
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for(let i in props) {
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localPlayer.changeBodyProp(props[0], props[1]);
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}
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}
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@@ -318,10 +310,16 @@ function setLocalPlayerSkin(skinId) {
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// ===========================================================================
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function makePedHoldObject(client, modelIndex) {
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function makePedHoldObject(pedId, modelIndex) {
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if(getGame() == VRR_GAME_GTA_IV) {
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natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
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}
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}
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// ===========================================================================
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function sendLocalPlayerNetworkIdToServer() {
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sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
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}
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// ===========================================================================
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@@ -74,6 +74,7 @@ function addAllNetworkHandlers() {
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addNetworkEventHandler("vrr.skinSelected", playerFinishedSkinSelection);
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addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
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addNetworkEventHandler("vrr.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient);
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addNetworkEventHandler("vrr.playerPedId", receivePlayerPedNetworkId);
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}
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// ===========================================================================
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@@ -223,29 +224,6 @@ function updatePlayerSnowState(client) {
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// ===========================================================================
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function sendExcludedModelsForGroundSnowToPlayer(client) {
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if(getGameConfig().excludedGroundSnowModels[getServerGame()].length > 0) {
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for(let i in getGameConfig().excludedGroundSnowModels[getServerGame()]) {
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logToConsole(LOG_DEBUG, `[VRR.Misc] Sending excluded model ${i} for ground snow to ${getPlayerName(client)}`);
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sendNetworkEventToPlayer("vrr.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
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}
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}
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}
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// ===========================================================================
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function sendRemovedWorldObjectsToPlayer(client) {
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if(getGameConfig().removedWorldObjects[getServerGame()].length > 0) {
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for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i][0]}) to ${getPlayerName(client)}`);
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sendNetworkEventToPlayer("vrr.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i][0], getGameConfig().removedWorldObjects[getServerGame()][i][1], getGameConfig().removedWorldObjects[getServerGame()][i][2]);
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}
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}
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return true;
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}
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// ===========================================================================
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function updatePlayerHotBar(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`);
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let tempHotBarItems = [];
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@@ -1053,12 +1031,6 @@ function setPlayerHeadLookPosition(client, position) {
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// ===========================================================================
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function sendPlayerGameScriptState(client, scriptName, state) {
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sendNetworkEventToPlayer("vrr.gameScript", client, scriptName, state);
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}
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// ===========================================================================
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function requestClientInfo(client) {
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sendNetworkEventToPlayer("vrr.clientInfo", client);
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}
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@@ -1078,7 +1050,10 @@ function forcePlayerToSyncElementProperties(client, element) {
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// ===========================================================================
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function sendPlayerPedPartsAndProps(client) {
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sendNetworkEventToPlayer("vrr.ped")
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let bodyParts = getPlayerCurrentSubAccount(client).bodyParts;
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let bodyProps = getPlayerCurrentSubAccount(client).bodyProps;
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sendNetworkEventToPlayer("vrr.ped", client, [bodyParts.hair, bodyParts.head, bodyParts.upper, bodyParts.lower], [bodyProps.hair, bodyProps.eyes, bodyProps.head, bodyProps.leftHand, bodyProps.rightHand, bodyProps.leftWrist, bodyProps.rightWrist, bodyParts.hip, bodyProps.leftFoot, bodyProps.rightFoot]);
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}
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// ===========================================================================
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@@ -1171,7 +1146,19 @@ function sendAllHouseEntrancesToPlayer(client) {
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// ==========================================================================
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function makePlayerHoldObjectModel(client, modelIndex) {
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sendNetworkEventToPlayer("vrr.holdObject", client, modelIndex);
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sendNetworkEventToPlayer("vrr.holdObject", client, getPlayerData(client).pedId, modelIndex);
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}
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// ==========================================================================
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function receivePlayerPedNetworkId(client, pedId) {
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getPlayerData(client).pedId = pedId;
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}
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// ==========================================================================
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function requestPlayerPedNetworkId(client) {
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sendNetworkEventToPlayer("vrr.playerPedId", client);
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}
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// ==========================================================================
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@@ -602,6 +602,8 @@ function onPlayerSpawn(client) {
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//sendAllJobLocationsToPlayer(client);
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}
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requestPlayerPedNetworkId(client);
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getPlayerData(client).payDayTickStart = sdl.ticks;
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//}
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}
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