Use chunked list for interior, blip, and pickup types

This commit is contained in:
Vortrex
2022-01-31 12:30:25 -06:00
parent 4b4dd4ffc4
commit 78878ee4c4

View File

@@ -65,14 +65,14 @@ function createHouseCommand(command, params, client) {
let entranceLocation = new HouseLocationData(false);
entranceLocation.entrancePosition = getPlayerPosition(client);
entranceLocation.entranceRotation = 0.0;
entranceLocation.entrancePickupModel = getGameConfig().pickupModels[getServerGame()].house;
entranceLocation.entranceBlipModel = getGameConfig().blipSprites[getServerGame()].house;
entranceLocation.entrancePickupModel = getGameConfig().pickupModels[getServerGame()].House;
entranceLocation.entranceBlipModel = getGameConfig().blipSprites[getServerGame()].House;
entranceLocation.entranceInterior = 0;
entranceLocation.entranceDimension = 0;
entranceLocation.exitPosition = toVector3(0.0, 0.0, 0.0);
entranceLocation.exitRotation = 0.0;
entranceLocation.exitPickupModel = getGameConfig().pickupModels[getServerGame()].exit;
entranceLocation.exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
entranceLocation.exitBlipModel = -1;
entranceLocation.exitInterior = 0;
entranceLocation.exitDimension = 0;
@@ -344,8 +344,14 @@ function setHousePickupCommand(command, params, client) {
getHouseData(houseId).entrancePickupModel = -1;
} else {
if(isNull(getGameConfig().pickupModels[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid house type! Use a house type name or a pickup model ID or 'none'");
messagePlayerInfo(client, `Pickup Types: {ALTCOLOUR}${Object.keys(getGameConfig().pickupModels[getServerGame()]).join(", ")}`)
messagePlayerError(client, "Invalid pickup type! Use a pickup type name or a model ID");
let pickupTypes = Object.keys(getGameConfig().pickupModels[getServerGame()]);
let chunkedList = splitArrayIntoChunks(pickupTypes, 10);
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPickupTypes")));
for(let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
return false;
}
@@ -389,6 +395,7 @@ function setHouseInteriorTypeCommand(command, params, client) {
if(toLowerCase(typeParam) == "None") {
tempHouseLocation.exitPosition = toVector3(0.0, 0.0, 0.0);
tempHouseLocation.exitInterior = -1;
getHouseData(houseId).exitPickupModel = -1;
getHouseData(houseId).hasInterior = false;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}removed house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}interior`);
return false;
@@ -409,6 +416,7 @@ function setHouseInteriorTypeCommand(command, params, client) {
getHouseData(houseId).exitPosition = getGameConfig().interiorTemplates[getServerGame()][typeParam][0];
getHouseData(houseId).exitInterior = getGameConfig().interiorTemplates[getServerGame()][typeParam][1];
getHouseData(houseId).exitDimension = getHouseData(houseId).databaseId+getGlobalConfig().houseDimensionStart;
getHouseData(houseId).exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
getHouseData(houseId).hasInterior = true;
}
@@ -447,8 +455,13 @@ function setHouseBlipCommand(command, params, client) {
getHouseData(houseId).entranceBlipModel = -1;
} else {
if(isNull(getGameConfig().blipSprites[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid house type! Use a house type name or a blip image ID");
messagePlayerInfo(client, `Pickup Types: {ALTCOLOUR}${Object.keys(getGameConfig().blipSprites[getServerGame()]).join(", ")}`)
let blipTypes = Object.keys(getGameConfig().blipSprites[getServerGame()]);
let chunkedList = splitArrayIntoChunks(blipTypes, 10);
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBlipTypes")));
for(let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
return false;
}
@@ -854,7 +867,7 @@ function createHouseEntrancePickup(houseId) {
}
if(getHouseData(houseId).entrancePickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].house;
let pickupModelId = getGameConfig().pickupModels[getServerGame()].House;
if(getServerData().houses[houseId].entrancePickupModel != 0) {
pickupModelId = getHouseData(houseId).entrancePickupModel;
@@ -890,7 +903,7 @@ function createHouseEntranceBlip(houseId) {
}
if(getHouseData(houseId).entranceBlipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
let blipModelId = getGameConfig().blipSprites[getServerGame()].House;
if(getServerData().houses[houseId].entranceBlipModel != 0) {
blipModelId = getHouseData(houseId).entranceBlipModel;
@@ -916,7 +929,7 @@ function createHouseExitPickup(houseId) {
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).exitPickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].exit;
let pickupModelId = getGameConfig().pickupModels[getServerGame()].Exit;
if(getServerData().houses[houseId].exitPickupModel != 0) {
pickupModelId = getHouseData(houseId).exitPickupModel;
@@ -942,7 +955,7 @@ function createHouseExitBlip(houseId) {
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).exitBlipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
let blipModelId = getGameConfig().blipSprites[getServerGame()].House;
if(getServerData().houses[houseId].exitBlipModel != 0) {
blipModelId = getHouseData(houseId).exitBlipModel;