Formatting

This commit is contained in:
Vortrex
2022-09-04 15:48:23 -05:00
parent c09ea0073b
commit 798a1645ee

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@@ -12,34 +12,29 @@
// CREDITS TO LUCASC190 FOR MAKING THE MOUSE CAMERA // CREDITS TO LUCASC190 FOR MAKING THE MOUSE CAMERA
// WALKING CODE ADDED BY VORTREX // WALKING CODE ADDED BY VORTREX
function SetStandardControlsEnabled(bEnabled) function SetStandardControlsEnabled(bEnabled) {
{ if (typeof gta == "undefined") {
if(typeof gta == "undefined") {
return false; return false;
} }
if (game.standardControls === undefined) if (game.standardControls === undefined) {
{
logToConsole(LOG_WARN, "game.standardControls not implemented"); logToConsole(LOG_WARN, "game.standardControls not implemented");
return; return;
} }
game.standardControls = bEnabled; game.standardControls = bEnabled;
} }
function GetCurrentPlayerIndex() function GetCurrentPlayerIndex() {
{
return 0; return 0;
} }
function GetPlayerPed(uiIndex) function GetPlayerPed(uiIndex) {
{
if (uiIndex >= 1) if (uiIndex >= 1)
throw new Error("player index out of range"); throw new Error("player index out of range");
return localPlayer; return localPlayer;
} }
function GetPedVehicle(pPed) function GetPedVehicle(pPed) {
{
return pPed.vehicle; return pPed.vehicle;
} }
@@ -49,8 +44,7 @@ let ENTITYTYPE_PED = 3;
let ENTITYTYPE_OBJECT = 4; let ENTITYTYPE_OBJECT = 4;
let ENTITYTYPE_DUMMY = 5; let ENTITYTYPE_DUMMY = 5;
function GetEntityType(Entity) function GetEntityType(Entity) {
{
if (Entity.isType(ELEMENT_BUILDING)) if (Entity.isType(ELEMENT_BUILDING))
return ENTITYTYPE_BUILDING; return ENTITYTYPE_BUILDING;
if (Entity.isType(ELEMENT_VEHICLE)) if (Entity.isType(ELEMENT_VEHICLE))
@@ -64,79 +58,66 @@ function GetEntityType(Entity)
return undefined; return undefined;
} }
function GetPlaceableMatrix(pPlaceable) function GetPlaceableMatrix(pPlaceable) {
{
if (pPlaceable == GetCamera()) if (pPlaceable == GetCamera())
return game.cameraMatrix; return game.cameraMatrix;
return pPlaceable.matrix; return pPlaceable.matrix;
} }
function GetEntityModel(pEntity) function GetEntityModel(pEntity) {
{
return pEntity; return pEntity;
} }
function GetModelBoundingSphere(usModel) function GetModelBoundingSphere(usModel) {
{
return [usModel.boundingRadius, usModel.boundingCentre.x, usModel.boundingCentre.y, usModel.boundingCentre.z]; return [usModel.boundingRadius, usModel.boundingCentre.x, usModel.boundingCentre.y, usModel.boundingCentre.z];
} }
function GetMouseSpeed() function GetMouseSpeed() {
{
if (gui.cursorEnabled) if (gui.cursorEnabled)
return [0,0]; return [0, 0];
let MouseSpeed = game.getMouseSpeed(); let MouseSpeed = game.getMouseSpeed();
return [MouseSpeed.x,-MouseSpeed.y]; return [MouseSpeed.x, -MouseSpeed.y];
} }
function GetMouseSensitivity() function GetMouseSensitivity() {
{ if (game.getMouseSensitivity === undefined) {
if (game.getMouseSensitivity === undefined)
{
//logToConsole(LOG_ERROR, "game.getMouseSensitivity not implemented"); //logToConsole(LOG_ERROR, "game.getMouseSensitivity not implemented");
return [0.0025,0.003]; return [0.0025, 0.003];
} }
let MouseSensitivity = game.getMouseSensitivity(); let MouseSensitivity = game.getMouseSensitivity();
return [MouseSensitivity.x,MouseSensitivity.y]; return [MouseSensitivity.x, MouseSensitivity.y];
} }
let GetCamera; let GetCamera;
{ {
const Camera = Symbol(); const Camera = Symbol();
GetCamera = function() GetCamera = function () {
{
return Camera; return Camera;
} }
} }
function AreEntityCollisionsEnabled(pEntity) function AreEntityCollisionsEnabled(pEntity) {
{
return pEntity.collisionsEnabled; return pEntity.collisionsEnabled;
} }
function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled) function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled) {
{
pEntity.collisionsEnabled = bCollisionsEnabled; pEntity.collisionsEnabled = bCollisionsEnabled;
} }
function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera) function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera) {
{ if (game.processLineOfSight === undefined) {
if (game.processLineOfSight === undefined)
{
logToConsole(LOG_WARN, "game.processLineOfSight not implemented"); logToConsole(LOG_WARN, "game.processLineOfSight not implemented");
return [null]; return [null];
} }
let Result = game.processLineOfSight([vecStartX, vecStartY, vecStartZ], [vecEndX, vecEndY, vecEndZ], bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera); let Result = game.processLineOfSight([vecStartX, vecStartY, vecStartZ], [vecEndX, vecEndY, vecEndZ], bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera);
if (Result == null) if (Result == null)
return [null]; return [null];
return [Result.position.x, Result.position.y ,Result.position.z, Result.normal.x, Result.normal.y ,Result.normal.z, Result.entity]; return [Result.position.x, Result.position.y, Result.position.z, Result.normal.x, Result.normal.y, Result.normal.z, Result.entity];
} }
function SetPlaceableMatrix(pPlaceable, mat) function SetPlaceableMatrix(pPlaceable, mat) {
{ if (pPlaceable == GetCamera()) {
if (pPlaceable == GetCamera())
{
game.setCameraMatrix(mat); game.setCameraMatrix(mat);
return; return;
} }
@@ -149,20 +130,17 @@ let GetTickCount;
{ {
let FrameCount = 0; let FrameCount = 0;
setInterval(() => setInterval(() => {
{
++FrameCount; ++FrameCount;
}, 0); }, 0);
let GTAFrameCount = 0; let GTAFrameCount = 0;
addEventHandler("OnProcess", (event, deltaTime) => addEventHandler("OnProcess", (event, deltaTime) => {
{
++GTAFrameCount; ++GTAFrameCount;
}); });
GetTickCount = function(bGTA, bFrames) GetTickCount = function (bGTA, bFrames) {
{
if (bFrames) if (bFrames)
return bGTA ? GTAFrameCount : FrameCount; return bGTA ? GTAFrameCount : FrameCount;
else else
@@ -170,16 +148,16 @@ let GetTickCount;
} }
} }
function easingSinusoidalInOut(t,b,c,d)//TODO: Move this to MathUtil.js function easingSinusoidalInOut(t, b, c, d)//TODO: Move this to MathUtil.js
{ {
return -c/2 * (Math.cos((Math.PI)*t/d) - 1) + b; return -c / 2 * (Math.cos((Math.PI) * t / d) - 1) + b;
} }
//TODO: extract //TODO: extract
function applyMultiplierTimeStep(m,t)//TODO: Move this to MathUtil.js function applyMultiplierTimeStep(m, t)//TODO: Move this to MathUtil.js
{ {
return Math.max(Math.min(1.0-(1.0-m)*(t),1),0); return Math.max(Math.min(1.0 - (1.0 - m) * (t), 1), 0);
} }
//TODO: getOffset //TODO: getOffset
@@ -192,8 +170,7 @@ function applyMultiplierTimeStep(m,t)//TODO: Move this to MathUtil.js
//TODO: confirm //TODO: confirm
const identityMatrix = new Matrix4x4(); const identityMatrix = new Matrix4x4();
if (identityMatrix.setIdentity === undefined) if (identityMatrix.setIdentity === undefined) {
{
identityMatrix.m11 = 1; identityMatrix.m11 = 1;
identityMatrix.m12 = 0; identityMatrix.m12 = 0;
identityMatrix.m13 = 0; identityMatrix.m13 = 0;
@@ -230,72 +207,62 @@ cameraIdentityMatrix.m42 = 0;
cameraIdentityMatrix.m43 = 0; cameraIdentityMatrix.m43 = 0;
cameraIdentityMatrix.m44 = 1; cameraIdentityMatrix.m44 = 1;
function createMultipliedMatrix() function createMultipliedMatrix() {
{
let matrix = new Matrix4x4(); let matrix = new Matrix4x4();
matrix.setMultiply.apply(matrix, arguments); matrix.setMultiply.apply(matrix, arguments);
return matrix; return matrix;
} }
function createXRotationMatrix(x) function createXRotationMatrix(x) {
{
let matrix = new Matrix4x4(); let matrix = new Matrix4x4();
matrix.setRotateX(x); matrix.setRotateX(x);
return matrix; return matrix;
} }
function createYRotationMatrix(x) function createYRotationMatrix(x) {
{
let matrix = new Matrix4x4(); let matrix = new Matrix4x4();
matrix.setRotateY(x); matrix.setRotateY(x);
return matrix; return matrix;
} }
function createZRotationMatrix(z) function createZRotationMatrix(z) {
{
let matrix = new Matrix4x4(); let matrix = new Matrix4x4();
matrix.setRotateZ(z); matrix.setRotateZ(z);
return matrix; return matrix;
} }
function createTranslationMatrix(x,y,z) function createTranslationMatrix(x, y, z) {
{
let matrix = new Matrix4x4(); let matrix = new Matrix4x4();
matrix.setTranslate([x,y,z]); matrix.setTranslate([x, y, z]);
return matrix; return matrix;
} }
//TODO: createScaleMatrix //TODO: createScaleMatrix
function getDotProduct(x,y,z,x2,y2,z2) function getDotProduct(x, y, z, x2, y2, z2) {
{ return x * x2 + y * y2 + z * z2;
return x*x2 + y*y2 + z*z2;
} }
function getCrossProduct(x,y,z,x2,y2,z2) function getCrossProduct(x, y, z, x2, y2, z2) {
{ return [y * z2 - z * y2, z * x2 - x * z2, x * y2 - y * x2];
return [y*z2-z*y2, z*x2-x*z2, x*y2-y*x2];
} }
function getLength(x,y,z) function getLength(x, y, z) {
{ return Math.sqrt(getDotProduct(x, y, z, x, y, z));
return Math.sqrt(getDotProduct(x,y,z,x,y,z));
} }
function normalise(x,y,z) function normalise(x, y, z) {
{ let length = getLength(x, y, z);
let length = getLength(x,y,z);
if (length == 0) if (length == 0)
throw new Error("an attempt was made to normalise a three dimensional vector with a length of zero"); throw new Error("an attempt was made to normalise a three dimensional vector with a length of zero");
return [x/length, y/length, z/length]; return [x / length, y / length, z / length];
} }
function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX,upY,upZ) function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX, upY, upZ) {
{
let matrix = new Matrix4x4(); let matrix = new Matrix4x4();
let [lookX, lookY, lookZ] = normalise(atX-eyeX,atY-eyeY,atZ-eyeZ); let [lookX, lookY, lookZ] = normalise(atX - eyeX, atY - eyeY, atZ - eyeZ);
let [rightX, rightY, rightZ] = normalise.apply(null,getCrossProduct(upX,upY,upZ,lookX, lookY, lookZ)); let [rightX, rightY, rightZ] = normalise.apply(null, getCrossProduct(upX, upY, upZ, lookX, lookY, lookZ));
[upX,upY,upZ] = getCrossProduct(lookX, lookY, lookZ,rightX, rightY, rightZ); [upX, upY, upZ] = getCrossProduct(lookX, lookY, lookZ, rightX, rightY, rightZ);
matrix.m11 = rightX; matrix.m11 = rightX;
matrix.m12 = rightY; matrix.m12 = rightY;
matrix.m13 = rightZ; matrix.m13 = rightZ;
@@ -323,10 +290,9 @@ function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX,upY,upZ)
return matrix; return matrix;
} }
function getDifferenceBetweenAngles(current,target) function getDifferenceBetweenAngles(current, target) {
{ let f = (((target - current) + Math.PI) / (Math.PI * 2));
let f = (((target-current)+Math.PI)/(Math.PI*2)); return ((f - Math.floor(f)) * (Math.PI * 2)) - Math.PI;
return ((f-Math.floor(f))*(Math.PI*2))-Math.PI;
} }
let easeCamera = false; let easeCamera = false;
@@ -336,46 +302,41 @@ let easeStartPosX, easeStartPosY, easeStartPosZ;
let easeStartLookX, easeStartLookY, easeStartLookZ; let easeStartLookX, easeStartLookY, easeStartLookZ;
let easeStartUpX, easeStartUpY, easeStartUpZ; let easeStartUpX, easeStartUpY, easeStartUpZ;
function getCameraPositionInfo(matrix) function getCameraPositionInfo(matrix) {
{
return [matrix.m41, matrix.m42, matrix.m43, matrix.m21, matrix.m22, matrix.m23, matrix.m31, matrix.m32, matrix.m33]; return [matrix.m41, matrix.m42, matrix.m43, matrix.m21, matrix.m22, matrix.m23, matrix.m31, matrix.m32, matrix.m33];
} }
function startCameraEase() function startCameraEase() {
{
easeCamera = true; easeCamera = true;
easeStartTicks = GetTickCount(true,false); easeStartTicks = GetTickCount(true, false);
easeDuration = 1000; easeDuration = 1000;
let matrix = GetPlaceableMatrix(GetCamera()); let matrix = GetPlaceableMatrix(GetCamera());
[easeStartPosX, easeStartPosY, easeStartPosZ, easeStartLookX, easeStartLookY, easeStartLookZ, easeStartUpX, easeStartUpY, easeStartUpZ] = getCameraPositionInfo(matrix); [easeStartPosX, easeStartPosY, easeStartPosZ, easeStartLookX, easeStartLookY, easeStartLookZ, easeStartUpX, easeStartUpY, easeStartUpZ] = getCameraPositionInfo(matrix);
} }
function applyCameraEase(matrix) function applyCameraEase(matrix) {
{
if (!easeCamera) if (!easeCamera)
return matrix; return matrix;
let ease = (GetTickCount(true,false)-easeStartTicks)/easeDuration; let ease = (GetTickCount(true, false) - easeStartTicks) / easeDuration;
if (ease < 1) if (ease < 1) {
{ ease = easingSinusoidalInOut(ease, 0, 1, 1);
ease = easingSinusoidalInOut(ease,0,1,1);
let [newPosX, newPosY, newPosZ, newLookX, newLookY, newLookZ, newUpX, newUpY, newUpZ] = getCameraPositionInfo(matrix); let [newPosX, newPosY, newPosZ, newLookX, newLookY, newLookZ, newUpX, newUpY, newUpZ] = getCameraPositionInfo(matrix);
let easePosX = easeStartPosX+(newPosX-easeStartPosX)*ease; let easePosX = easeStartPosX + (newPosX - easeStartPosX) * ease;
let easePosY = easeStartPosY+(newPosY-easeStartPosY)*ease; let easePosY = easeStartPosY + (newPosY - easeStartPosY) * ease;
let easePosZ = easeStartPosZ+(newPosZ-easeStartPosZ)*ease; let easePosZ = easeStartPosZ + (newPosZ - easeStartPosZ) * ease;
let easeLookX = easeStartLookX+(newLookX-easeStartLookX)*ease; let easeLookX = easeStartLookX + (newLookX - easeStartLookX) * ease;
let easeLookY = easeStartLookY+(newLookY-easeStartLookY)*ease; let easeLookY = easeStartLookY + (newLookY - easeStartLookY) * ease;
let easeLookZ = easeStartLookZ+(newLookZ-easeStartLookZ)*ease; let easeLookZ = easeStartLookZ + (newLookZ - easeStartLookZ) * ease;
let easeUpX = easeStartUpX+(newUpX-easeStartUpX)*ease; let easeUpX = easeStartUpX + (newUpX - easeStartUpX) * ease;
let easeUpY = easeStartUpY+(newUpY-easeStartUpY)*ease; let easeUpY = easeStartUpY + (newUpY - easeStartUpY) * ease;
let easeUpZ = easeStartUpZ+(newUpZ-easeStartUpZ)*ease; let easeUpZ = easeStartUpZ + (newUpZ - easeStartUpZ) * ease;
return createLookAtLHMatrix(easePosX,easePosY,easePosZ,easePosX+easeLookX,easePosY+easeLookY,easePosZ+easeLookZ,easeUpX,easeUpY,easeUpZ); return createLookAtLHMatrix(easePosX, easePosY, easePosZ, easePosX + easeLookX, easePosY + easeLookY, easePosZ + easeLookZ, easeUpX, easeUpY, easeUpZ);
} }
return matrix; return matrix;
} }
function isCameraEasing() function isCameraEasing() {
{ return easeCamera && GetTickCount(true, false) < (easeStartTicks + easeDuration);
return easeCamera && GetTickCount(true,false) < (easeStartTicks+easeDuration);
} }
let oldCameraTarget = null; let oldCameraTarget = null;
@@ -383,14 +344,12 @@ let OldPosition = null;//2019 Lucas was here!
let cameraRotZ; let cameraRotZ;
let cameraRotY; let cameraRotY;
function getCameraTarget() function getCameraTarget() {
{
let playerPed = GetPlayerPed(GetCurrentPlayerIndex()); let playerPed = GetPlayerPed(GetCurrentPlayerIndex());
let vehicle = GetPedVehicle(playerPed); let vehicle = GetPedVehicle(playerPed);
if (vehicle != null) if (vehicle != null)
return vehicle; return vehicle;
if (playerPed != null) if (playerPed != null) {
{
//if (playerPed.health <= 1)//Breaks because of fade//2019 Lucas was here! //if (playerPed.health <= 1)//Breaks because of fade//2019 Lucas was here!
// return null; // return null;
return playerPed; return playerPed;
@@ -398,59 +357,52 @@ function getCameraTarget()
return null; return null;
} }
function isRelativeToTarget(target) function isRelativeToTarget(target) {
{
if (GetEntityType(target) == ENTITYTYPE_PED) if (GetEntityType(target) == ENTITYTYPE_PED)
return false; return false;
return false return false
} }
function isClipped(target) function isClipped(target) {
{
if (GetEntityType(target) == ENTITYTYPE_PED) if (GetEntityType(target) == ENTITYTYPE_PED)
return true; return true;
return true; return true;
} }
//2019 Lucas was here! //2019 Lucas was here!
function ShouldReturnToRestRotation(Target) function ShouldReturnToRestRotation(Target) {
{
if (GetEntityType(Target) == ENTITYTYPE_PED) if (GetEntityType(Target) == ENTITYTYPE_PED)
return false; return false;
return true; return true;
} }
function getCameraRestRotation(target) function getCameraRestRotation(target) {
{
let targetMatrix = GetPlaceableMatrix(target); let targetMatrix = GetPlaceableMatrix(target);
let rotZ; let rotZ;
if (isRelativeToTarget(target)) if (isRelativeToTarget(target))
rotZ = 0; rotZ = 0;
else else
rotZ = -Math.atan2(targetMatrix.m21,targetMatrix.m22); rotZ = -Math.atan2(targetMatrix.m21, targetMatrix.m22);
let rotY = -0.2; let rotY = -0.2;
return [rotZ, rotY]; return [rotZ, rotY];
} }
function resetCameraRotation() function resetCameraRotation() {
{
[cameraRotZ, cameraRotY] = getCameraRestRotation(getCameraTarget()); [cameraRotZ, cameraRotY] = getCameraRestRotation(getCameraTarget());
} }
//2019 Lucas was here! //2019 Lucas was here!
let DeltaTime = 0; let DeltaTime = 0;
addEventHandler("OnProcess", (event, deltaTime) => addEventHandler("OnProcess", (event, deltaTime) => {
{
DeltaTime = deltaTime; DeltaTime = deltaTime;
if(!localPlayer) { if (!localPlayer) {
return false; return false;
} }
}); });
let IdleTime = 0;//2019 Lucas was here! let IdleTime = 0;//2019 Lucas was here!
function processReturnToRestRotation() function processReturnToRestRotation() {
{
//resetCameraRotation();//2019 Lucas was here! //resetCameraRotation();//2019 Lucas was here!
//2019 Lucas was here! //2019 Lucas was here!
@@ -458,37 +410,32 @@ function processReturnToRestRotation()
if (!ShouldReturnToRestRotation(Target)) if (!ShouldReturnToRestRotation(Target))
return; return;
IdleTime += DeltaTime; IdleTime += DeltaTime;
if (IdleTime > 1.5) if (IdleTime > 1.5) {
{
let Velocity = Target.velocity; let Velocity = Target.velocity;
let Matrix = Target.matrix; let Matrix = Target.matrix;
let Speed = getDotProduct(Velocity.x,Velocity.y,Velocity.z,Matrix.getElement(1*4+0),Matrix.getElement(1*4+1),Matrix.getElement(1*4+2)); let Speed = getDotProduct(Velocity.x, Velocity.y, Velocity.z, Matrix.getElement(1 * 4 + 0), Matrix.getElement(1 * 4 + 1), Matrix.getElement(1 * 4 + 2));
let AbsSpeed = Math.abs(Speed); let AbsSpeed = Math.abs(Speed);
let Multiplier = Math.min(AbsSpeed/0.75, 1); let Multiplier = Math.min(AbsSpeed / 0.75, 1);
if (Multiplier != 0) if (Multiplier != 0) {
{
let [TargetCameraRotZ2, TargetCameraRotY2] = getCameraRestRotation(Target); let [TargetCameraRotZ2, TargetCameraRotY2] = getCameraRestRotation(Target);
if (Speed < 0) if (Speed < 0)
TargetCameraRotZ2 += Math.PI; TargetCameraRotZ2 += Math.PI;
let TimeStep = game.timeStep/50*60; let TimeStep = game.timeStep / 50 * 60;
cameraRotZ += getDifferenceBetweenAngles(cameraRotZ,TargetCameraRotZ2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier; cameraRotZ += getDifferenceBetweenAngles(cameraRotZ, TargetCameraRotZ2) * applyMultiplierTimeStep(1 / 20, TimeStep) * Multiplier;
cameraRotY += getDifferenceBetweenAngles(cameraRotY,TargetCameraRotY2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier; cameraRotY += getDifferenceBetweenAngles(cameraRotY, TargetCameraRotY2) * applyMultiplierTimeStep(1 / 20, TimeStep) * Multiplier;
} }
} }
} }
function cancelReturnToRestRotation() function cancelReturnToRestRotation() {
{
IdleTime = 0;//2019 Lucas was here! IdleTime = 0;//2019 Lucas was here!
} }
let distance; let distance;
let zIncrease; let zIncrease;
function getCameraOffsetInfo(target) function getCameraOffsetInfo(target) {
{ if (GetEntityType(target) == ENTITYTYPE_PED) {
if (GetEntityType(target) == ENTITYTYPE_PED)
{
let distance = 4; let distance = 4;
let zIncrease = 0.8; let zIncrease = 0.8;
let offsetX = 0; let offsetX = 0;
@@ -507,8 +454,7 @@ function getCameraOffsetInfo(target)
let offsetX; let offsetX;
let offsetY; let offsetY;
let offsetZ; let offsetZ;
if (radius <= 3.0535011291504) if (radius <= 3.0535011291504) {
{
minDistance = 4; minDistance = 4;
maxDistance = 8; maxDistance = 8;
minZIncrease = 0.5; minZIncrease = 0.5;
@@ -516,8 +462,7 @@ function getCameraOffsetInfo(target)
minRadius = 2; minRadius = 2;
maxRadius = 3.0535011291504; maxRadius = 3.0535011291504;
} }
else else {
{
minDistance = 8; minDistance = 8;
maxDistance = 16; maxDistance = 16;
minZIncrease = 1; minZIncrease = 1;
@@ -528,66 +473,59 @@ function getCameraOffsetInfo(target)
offsetX = 0; offsetX = 0;
offsetY = 0; offsetY = 0;
offsetZ = 0; offsetZ = 0;
distance = minDistance+(radius-minRadius)/(maxRadius-minRadius)*(maxDistance-minDistance); distance = minDistance + (radius - minRadius) / (maxRadius - minRadius) * (maxDistance - minDistance);
zIncrease = minZIncrease+(radius-minRadius)/(maxRadius-minRadius)*(maxZIncrease-minZIncrease); zIncrease = minZIncrease + (radius - minRadius) / (maxRadius - minRadius) * (maxZIncrease - minZIncrease);
return [distance, zIncrease, offsetX, offsetY, offsetZ]; return [distance, zIncrease, offsetX, offsetY, offsetZ];
} }
function update() function update() {
{
let target = getCameraTarget(); let target = getCameraTarget();
if (target != null) if (target != null) {
{ if (oldCameraTarget != target) {
if (oldCameraTarget != target)
{
//if (oldCameraTarget != null)//2019 Lucas was here! //if (oldCameraTarget != null)//2019 Lucas was here!
let Position = target.position; let Position = target.position;
if (OldPosition == null || getLength(Position.x-OldPosition.x,Position.y-OldPosition.y,Position.z-OldPosition.z) < 10) if (OldPosition == null || getLength(Position.x - OldPosition.x, Position.y - OldPosition.y, Position.z - OldPosition.z) < 10)
startCameraEase() startCameraEase()
resetCameraRotation() resetCameraRotation()
} }
let [mouseSpeedX, mouseSpeedY] = GetMouseSpeed(); let [mouseSpeedX, mouseSpeedY] = GetMouseSpeed();
let [mouseSensitivityX, mouseSensitivityY] = GetMouseSensitivity(); let [mouseSensitivityX, mouseSensitivityY] = GetMouseSensitivity();
mouseSpeedX = mouseSpeedX*mouseSensitivityX*2; mouseSpeedX = mouseSpeedX * mouseSensitivityX * 2;
mouseSpeedY = mouseSpeedY*mouseSensitivityY*2; mouseSpeedY = mouseSpeedY * mouseSensitivityY * 2;
if (mouseSpeedX == 0 && mouseSpeedY == 0) if (mouseSpeedX == 0 && mouseSpeedY == 0) {
{
processReturnToRestRotation(); processReturnToRestRotation();
} }
else else {
{ cameraRotZ = cameraRotZ - mouseSpeedX;
cameraRotZ = cameraRotZ-mouseSpeedX; cameraRotY = cameraRotY - mouseSpeedY;
cameraRotY = cameraRotY-mouseSpeedY;
cancelReturnToRestRotation(); cancelReturnToRestRotation();
} }
cameraRotY = Math.max(cameraRotY,-Math.PI/2+0.01); cameraRotY = Math.max(cameraRotY, -Math.PI / 2 + 0.01);
if (GetEntityType(target) != ENTITYTYPE_PED) if (GetEntityType(target) != ENTITYTYPE_PED)
cameraRotY = Math.min(cameraRotY,Math.PI/8.5);//2019 Lucas was here! cameraRotY = Math.min(cameraRotY, Math.PI / 8.5);//2019 Lucas was here!
else else
cameraRotY = Math.min(cameraRotY,Math.PI/4); cameraRotY = Math.min(cameraRotY, Math.PI / 4);
let camera = GetCamera(); let camera = GetCamera();
let targetMatrix = GetPlaceableMatrix(target); let targetMatrix = GetPlaceableMatrix(target);
let [distance, zIncrease, offsetX, offsetY, offsetZ] = getCameraOffsetInfo(target); let [distance, zIncrease, offsetX, offsetY, offsetZ] = getCameraOffsetInfo(target);
let offsetTranslationMatrix = createTranslationMatrix(offsetX, offsetY, offsetZ); let offsetTranslationMatrix = createTranslationMatrix(offsetX, offsetY, offsetZ);
targetMatrix = createMultipliedMatrix(offsetTranslationMatrix,targetMatrix); targetMatrix = createMultipliedMatrix(offsetTranslationMatrix, targetMatrix);
let targetPosX, targetPosY, targetPosZ; let targetPosX, targetPosY, targetPosZ;
if (isRelativeToTarget(target)) if (isRelativeToTarget(target))
[targetPosX, targetPosY, targetPosZ] = [0,0,0]; [targetPosX, targetPosY, targetPosZ] = [0, 0, 0];
else else
[targetPosX, targetPosY, targetPosZ] = [targetMatrix.m41,targetMatrix.m42,targetMatrix.m43]; [targetPosX, targetPosY, targetPosZ] = [targetMatrix.m41, targetMatrix.m42, targetMatrix.m43];
let distanceTranslationMatrix = createTranslationMatrix(0,-distance,0); let distanceTranslationMatrix = createTranslationMatrix(0, -distance, 0);
targetPosZ = targetPosZ+zIncrease; targetPosZ = targetPosZ + zIncrease;
let targetTranslationMatrix = createTranslationMatrix(targetPosX, targetPosY, targetPosZ); let targetTranslationMatrix = createTranslationMatrix(targetPosX, targetPosY, targetPosZ);
let offsetRotationX = createXRotationMatrix(cameraRotY); let offsetRotationX = createXRotationMatrix(cameraRotY);
let offsetRotationZ = createZRotationMatrix(cameraRotZ); let offsetRotationZ = createZRotationMatrix(cameraRotZ);
let cameraMatrix = createMultipliedMatrix(cameraIdentityMatrix,distanceTranslationMatrix,offsetRotationX,offsetRotationZ,targetTranslationMatrix); let cameraMatrix = createMultipliedMatrix(cameraIdentityMatrix, distanceTranslationMatrix, offsetRotationX, offsetRotationZ, targetTranslationMatrix);
if (isRelativeToTarget(target)) if (isRelativeToTarget(target)) {
{ cameraMatrix = createMultipliedMatrix(cameraMatrix, targetMatrix);
cameraMatrix = createMultipliedMatrix(cameraMatrix,targetMatrix); targetTranslationMatrix = createMultipliedMatrix(targetTranslationMatrix, targetMatrix);
targetTranslationMatrix = createMultipliedMatrix(targetTranslationMatrix,targetMatrix);
} }
if (isClipped(target)) if (isClipped(target)) {
{
let startX = targetTranslationMatrix.m41; let startX = targetTranslationMatrix.m41;
let startY = targetTranslationMatrix.m42; let startY = targetTranslationMatrix.m42;
let startZ = targetTranslationMatrix.m43; let startZ = targetTranslationMatrix.m43;
@@ -603,17 +541,16 @@ function update()
let ignoreSomeObjectsForCamera = true; let ignoreSomeObjectsForCamera = true;
let collisionsEnabled = AreEntityCollisionsEnabled(target); let collisionsEnabled = AreEntityCollisionsEnabled(target);
if (collisionsEnabled) if (collisionsEnabled)
SetEntityCollisionsEnabled(target,false); SetEntityCollisionsEnabled(target, false);
let [positionX,positionY,positionZ,normalX,normalY,normalZ,targetEntity] = ProcessLineOfSight(startX,startY,startZ,endX,endY,endZ,checkBuildings,checkVehicles,checkPeds,checkObjects,checkDummies,checkSeeThroughStuff,ignoreSomeObjectsForCamera); let [positionX, positionY, positionZ, normalX, normalY, normalZ, targetEntity] = ProcessLineOfSight(startX, startY, startZ, endX, endY, endZ, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, checkSeeThroughStuff, ignoreSomeObjectsForCamera);
if (collisionsEnabled) if (collisionsEnabled)
SetEntityCollisionsEnabled(target,true); SetEntityCollisionsEnabled(target, true);
if (positionX != null) if (positionX != null) {
{
//2019 Lucas was here! //2019 Lucas was here!
let Distance = 0.3; let Distance = 0.3;
positionX += normalX*Distance; positionX += normalX * Distance;
positionY += normalY*Distance; positionY += normalY * Distance;
positionZ += normalZ*Distance; positionZ += normalZ * Distance;
cameraMatrix.m41 = positionX; cameraMatrix.m41 = positionX;
cameraMatrix.m42 = positionY; cameraMatrix.m42 = positionY;
@@ -622,7 +559,7 @@ function update()
} }
if (isCameraEasing()) if (isCameraEasing())
cameraMatrix = applyCameraEase(cameraMatrix); cameraMatrix = applyCameraEase(cameraMatrix);
SetPlaceableMatrix(camera,cameraMatrix); SetPlaceableMatrix(camera, cameraMatrix);
UpdateCamera(camera); UpdateCamera(camera);
} }
oldCameraTarget = target; oldCameraTarget = target;
@@ -630,9 +567,8 @@ function update()
return target != null; return target != null;
} }
addEventHandler("OnCameraProcess", (event) => addEventHandler("OnCameraProcess", (event) => {
{ if (mouseCameraEnabled) {
if(mouseCameraEnabled) {
update(); update();
event.preventDefault(); event.preventDefault();
} }