Extra spawn checks, fix keybinds, game time fix
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@@ -98,6 +98,7 @@ function onPlayerChat(event, client, messageText) {
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function onProcess(event, deltaTime) {
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checkVehicleBuying();
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updateServerGameTime();
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//checkPlayerSpawning();
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//checkPlayerPedState();
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//checkVehicleBurning();
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@@ -121,7 +122,7 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
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if(getVehicleData(vehicle).locked) {
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if(doesPlayerHaveVehicleKeys(client, vehicle)) {
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if(doesPlayerHaveKeyBindForCommand(client, "lock")) {
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messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press ${getInlineChatColourByName("lightGrey")}${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} ${getInlineChatColourByName("white")}to unlock it.`);
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messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press ${getInlineChatColourByName("lightGrey")}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))} ${getInlineChatColourByName("white")}to unlock it.`);
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} else {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
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}
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@@ -238,7 +239,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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if(!getVehicleData(vehicle).engine) {
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if(doesPlayerHaveVehicleKeys(client, vehicle)) {
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if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
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messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press ${getInlineChatColourByName("lightGrey")}${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} ${getInlineChatColourByName("white")}to start it.`);
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messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press ${getInlineChatColourByName("lightGrey")}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} ${getInlineChatColourByName("white")}to start it.`);
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} else {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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}
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@@ -271,8 +272,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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if(getVehicleData(vehicle).streamingRadioStation != -1) {
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if(getPlayerData(client).streamingRadioStation != getVehicleData(vehicle).streamingRadioStation) {
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playRadioStreamForPlayer(client, radioStations[getVehicleData(vehicle).streamingRadioStation].url);
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setPlayerStreamingRadioVolume(client, getPlayerData(client).streamingRadioVolume);
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playRadioStreamForPlayer(client, radioStations[getVehicleData(vehicle).streamingRadioStation].url, getPlayerData(client).streamingRadioVolume);
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}
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}
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//}, client.ping+500);
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@@ -345,9 +345,9 @@ function onPlayerDeath(client, position) {
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// ===========================================================================
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function onPedSpawn(ped) {
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//if(ped.type == ELEMENT_PLAYER) {
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// setTimeout(onPlayerSpawn, 500, ped);
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//}
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if(ped.type == ELEMENT_PLAYER) {
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setTimeout(onPlayerSpawn, 250, ped);
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}
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}
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// ===========================================================================
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@@ -365,7 +365,21 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
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if(!getPlayerData(client)) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
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client.disconnect();
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client.despawnPlayer();
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
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if(!getPlayerData(client).loggedIn) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} is NOT logged in. Despawning their player.`);
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client.despawnPlayer();
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
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if(getPlayerData(client).currentSubAccount == -1) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} has NOT selected a character. Despawning their player.`);
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client.despawnPlayer();
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return false;
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}
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@@ -462,7 +476,7 @@ function onPlayerSpawn(client) {
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if(doesPlayerHaveKeyBindForCommand(client, "enter")) {
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let keyId = getPlayerKeyBindForCommand(client, "enter");
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId}, ${sdl.getKeyName(keyId)}) to ${getPlayerDisplayForConsole(client)}`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId}, ${toUpperCase(getKeyNameFromId(keyId))}) to ${getPlayerDisplayForConsole(client)}`);
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sendPlayerEnterPropertyKey(client, keyId);
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}
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