Check for server elements on spawn
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@@ -596,14 +596,16 @@ async function onPlayerSpawn(client) {
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setPlayerWeaponDamageEvent(client, AGRP_WEAPON_DAMAGE_EVENT_NORMAL);
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setPlayerWeaponDamageEvent(client, AGRP_WEAPON_DAMAGE_EVENT_NORMAL);
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if (getGlobalConfig().playerStreamInDistance == -1 || getGlobalConfig().playerStreamOutDistance == -1) {
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if (areServerElementsSupported()) {
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getPlayerPed(client).netFlags.distanceStreaming = false;
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if (getGlobalConfig().playerStreamInDistance == -1 || getGlobalConfig().playerStreamOutDistance == -1) {
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} else {
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getPlayerPed(client).netFlags.distanceStreaming = false;
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setElementStreamInDistance(getPlayerPed(client), getServerConfig().playerStreamInDistance);
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} else {
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setElementStreamOutDistance(getPlayerPed(client), getServerConfig().playerStreamOutDistance);
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setElementStreamInDistance(getPlayerPed(client), getServerConfig().playerStreamInDistance);
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}
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setElementStreamOutDistance(getPlayerPed(client), getServerConfig().playerStreamOutDistance);
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}
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resetPlayerBlip(client);
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resetPlayerBlip(client);
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}
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// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
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// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
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// Start playing business/house radio if in one
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// Start playing business/house radio if in one
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