From 7a89d8bcba9df642ffbe0abca533a30eb1fd405b Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Sat, 23 Jul 2022 04:15:36 -0500 Subject: [PATCH] Fix weapon damage handling --- scripts/client/event.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/client/event.js b/scripts/client/event.js index 1b56a662..0a692f6d 100644 --- a/scripts/client/event.js +++ b/scripts/client/event.js @@ -187,10 +187,10 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt if (!isNull(damagedEntity) && !isNull(damagerEntity)) { if (damagedEntity.isType(ELEMENT_PLAYER)) { if (damagedEntity == localPlayer) { - //if(!weaponDamageEnabled[damagerEntity.name]) { - preventDefaultEventAction(event); + if (!weaponDamageEnabled[damagerEntity.name]) { + preventDefaultEventAction(event); + } sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss); - //} } } }