Rebrand
This commit is contained in:
@@ -144,16 +144,16 @@ let creatingCharacter = false;
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// ===========================================================================
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function initGUIScript() {
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logToConsole(LOG_DEBUG, "[Asshat.GUI]: Initializing GUI script ...");
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logToConsole(LOG_DEBUG, "[Asshat.GUI]: GUI script initialized!");
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logToConsole(LOG_DEBUG, "[VRR.GUI]: Initializing GUI script ...");
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logToConsole(LOG_DEBUG, "[VRR.GUI]: GUI script initialized!");
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}
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// ===========================================================================
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function initGUI() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating login GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
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login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -228,11 +228,11 @@ function initGUI() {
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},
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}, checkLogin);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created login GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created login GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating two factor auth GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
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twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -306,11 +306,11 @@ function initGUI() {
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},
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}, checkTwoFactorAuth);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created two factor auth GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created two factor auth GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating new character GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -398,11 +398,11 @@ function initGUI() {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkNewCharacter);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created new character GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating register GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -511,11 +511,11 @@ function initGUI() {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkRegistration);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created register GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created register GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -557,11 +557,11 @@ function initGUI() {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, closeErrorDialog);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created error GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
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yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -616,11 +616,11 @@ function initGUI() {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, yesNoDialogAnswerNo);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating info dialog GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
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infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -661,11 +661,11 @@ function initGUI() {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, closeInfoDialog);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created info dialog GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created info dialog GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating list dialog GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
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listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -719,11 +719,11 @@ function initGUI() {
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}
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}
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});
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created list dialog GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created list dialog GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating character select GUI ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -845,25 +845,25 @@ function initGUI() {
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created character select GUI`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created character select GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] All GUI created successfully!`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
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closeAllWindows();
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};
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// ===========================================================================
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let checkLogin = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking login with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
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triggerNetworkEvent("ag.checkLogin", login.passwordInput.lines[0]);
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}
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// ===========================================================================
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let loginFailed = function(errorMessage) {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login failed`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports login failed`);
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login.messageLabel.text = errorMessage;
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login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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login.passwordInput.text = "";
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@@ -872,21 +872,21 @@ let loginFailed = function(errorMessage) {
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// ===========================================================================
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let loginSuccess = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login was successful`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports login was successful`);
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closeAllWindows();
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}
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// ===========================================================================
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let checkRegistration = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking registration with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
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triggerNetworkEvent("ag.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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}
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// ===========================================================================
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let checkNewCharacter = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking new character with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
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let skinId = false;
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if(newCharacter.firstNameInput.lines[0].length < 2) {
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@@ -906,7 +906,7 @@ let checkNewCharacter = function() {
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// ===========================================================================
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let registrationFailed = function(errorMessage) {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration failed. Reason: ${errorMessage}`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports registration failed. Reason: ${errorMessage}`);
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register.messageLabel.text = errorMessage;
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register.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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register.passwordInput.text = "";
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@@ -917,7 +917,7 @@ let registrationFailed = function(errorMessage) {
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// ===========================================================================
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let newCharacterFailed = function(errorMessage) {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports new character creation failed. Reason: ${errorMessage}`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports new character creation failed. Reason: ${errorMessage}`);
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newCharacter.messageLabel.text = errorMessage;
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newCharacter.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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newCharacter.firstNameInput.text = "";
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@@ -927,14 +927,14 @@ let newCharacterFailed = function(errorMessage) {
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// ===========================================================================
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let registrationSuccess = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration was successful`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports registration was successful`);
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closeAllWindows();
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}
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// ===========================================================================
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let twoFactorAuthFailed = function(errorMessage) {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
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login.messageLabel.text = errorMessage;
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login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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login.passwordInput.text = "";
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@@ -943,28 +943,28 @@ let twoFactorAuthFailed = function(errorMessage) {
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// ===========================================================================
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let twoFactorAuthSuccess = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication was successful`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication was successful`);
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closeAllWindows();
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}
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// ===========================================================================
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let checkTwoFactorAuth = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking two-factor authentication with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
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triggerNetworkEvent("ag.checkTwoFactorAuth", twoFactorAuth.codeInput.lines[0]);
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}
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// ===========================================================================
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let characterSelectSuccess = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports character selection was successful`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports character selection was successful`);
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closeAllWindows();
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}
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// ===========================================================================
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let closeErrorDialog = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing error dialog`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Closing error dialog`);
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errorDialog.window.shown = false;
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mexui.setInput(false);
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}
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@@ -972,7 +972,7 @@ let closeErrorDialog = function() {
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// ===========================================================================
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let closeInfoDialog = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing info dialog`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Closing info dialog`);
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infoDialog.window.shown = false;
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mexui.setInput(false);
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}
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@@ -980,7 +980,7 @@ let closeInfoDialog = function() {
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// ===========================================================================
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let closeAllWindows = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing all GUI windows`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Closing all GUI windows`);
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infoDialog.window.shown = false;
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yesNoDialog.window.shown = false;
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errorDialog.window.shown = false;
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@@ -996,7 +996,7 @@ let closeAllWindows = function() {
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// ===========================================================================
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let yesNoDialogAnswerNo = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
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triggerNetworkEvent("ag.promptAnswerNo");
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closeAllWindows();
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}
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@@ -1004,7 +1004,7 @@ let yesNoDialogAnswerNo = function() {
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// ===========================================================================
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let yesNoDialogAnswerYes = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
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triggerNetworkEvent("ag.promptAnswerYes");
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closeAllWindows();
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}
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@@ -1012,7 +1012,7 @@ let yesNoDialogAnswerYes = function() {
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// ===========================================================================
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let showRegistration = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing registration window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing registration window`);
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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@@ -1023,7 +1023,7 @@ let showRegistration = function() {
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let showLogin = function() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing login window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing login window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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login.window.shown = true;
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@@ -1033,7 +1033,7 @@ let showLogin = function() {
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let showTwoFactorAuth = function() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing two-factor authentication window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing two-factor authentication window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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twoFactorAuth.window.shown = true;
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@@ -1043,7 +1043,7 @@ let showTwoFactorAuth = function() {
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let showCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing character selection window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing character selection window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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characterSelect.nameText.text = `${firstName} ${lastName}`;
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@@ -1058,7 +1058,7 @@ let showCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed,
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let showError = function(errorMessage, errorTitle) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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errorDialog.messageLabel.text = errorMessage;
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@@ -1069,7 +1069,7 @@ let showError = function(errorMessage, errorTitle) {
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let showYesNo = function(promptMessage, promptTitle) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
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mexui.setInput(true);
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yesNoDialog.messageLabel.text = promptMessage;
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yesNoDialog.window.shown = true;
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@@ -1079,7 +1079,7 @@ let showYesNo = function(promptMessage, promptTitle) {
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let showInfo = function(infoMessage, infoTitle) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
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mexui.setInput(true);
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infoDialog.messageLabel.text = infoMessage;
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infoDialog.window.shown = true;
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@@ -1089,7 +1089,7 @@ let showInfo = function(infoMessage, infoTitle) {
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let showNewCharacter = function() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing new character dialog window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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setHUDEnabled(false);
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@@ -1104,28 +1104,28 @@ let showNewCharacter = function() {
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// ===========================================================================
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let selectNextCharacter = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting next character info from server for character select window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
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triggerNetworkEvent("ag.nextCharacter");
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}
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// ===========================================================================
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let selectPreviousCharacter = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting previous character info from server for character select window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
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triggerNetworkEvent("ag.previousCharacter");
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}
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// ===========================================================================
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let selectThisCharacter = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Tell server the current shown character was selected in character select window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
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triggerNetworkEvent("ag.selectCharacter");
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}
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// ===========================================================================
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let switchCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Updating character info with data from server`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Updating character info with data from server`);
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setChatWindowEnabled(false);
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characterSelect.window.shown = false;
|
||||
characterSelect.nameText.text = `${firstName} ${lastName}`;
|
||||
@@ -1139,70 +1139,70 @@ let switchCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showLogin", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show login window`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show login window`);
|
||||
showLogin();
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showRegistration", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show registration window`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show registration window`);
|
||||
showRegistration();
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showNewCharacter", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show new character window`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show new character window`);
|
||||
showNewCharacter();
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show character selection window`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show character selection window`);
|
||||
showCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to update character selection window with new info`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to update character selection window with new info`);
|
||||
switchCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showError", function(errorMessage, errorTitle) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show error window`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show error window`);
|
||||
showError(errorMessage, errorTitle);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showPrompt", function(promptMessage, promptTitle) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show prompt window`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show prompt window`);
|
||||
showYesNo(promptMessage, promptTitle);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showInfo", function(infoMessage) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show info dialog`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show info dialog`);
|
||||
showInfo(infoMessage);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.loginSuccess", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful login from server`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful login from server`);
|
||||
loginSuccess();
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.characterSelectSuccess", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful character selection from server`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful character selection from server`);
|
||||
characterSelectSuccess();
|
||||
setChatWindowEnabled(true);
|
||||
});
|
||||
@@ -1210,35 +1210,35 @@ addNetworkHandler("ag.characterSelectSuccess", function() {
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.loginFailed", function(remainingAttempts) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed login from server`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed login from server`);
|
||||
loginFailed(remainingAttempts);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.registrationSuccess", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful registration from server`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful registration from server`);
|
||||
registrationSuccess();
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.registrationFailed", function(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed registration from server`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
|
||||
registrationFailed(errorMessage);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.newCharacterFailed", function(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed registration from server`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
|
||||
newCharacterFailed(errorMessage);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.guiColour", function(red, green, blue) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received new GUI colours from server`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server`);
|
||||
primaryColour = [red, green, blue];
|
||||
focusedColour = [red+focusedColourOffset, green+focusedColourOffset, blue+focusedColourOffset];
|
||||
});
|
||||
@@ -1246,7 +1246,7 @@ addNetworkHandler("ag.guiColour", function(red, green, blue) {
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.guiInit", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing MexUI app`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing MexUI app`);
|
||||
initGUI();
|
||||
triggerNetworkEvent("ag.guiReady", true);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user