Rebrand
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@@ -8,15 +8,15 @@
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// ===========================================================================
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function initServerScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Server]: Initializing server script ...");
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logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
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addAllNetworkHandlers();
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logToConsole(LOG_DEBUG, "[Asshat.Server]: Server script initialized!");
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logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
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}
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// ===========================================================================
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function addAllNetworkHandlers() {
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logToConsole(LOG_DEBUG, "[Asshat.Server]: Adding network handlers ...");
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logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
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addNetworkHandler("ag.smallGameMessage", showSmallGameMessage);
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addNetworkHandler("ag.working", setLocalPlayerWorkingState);
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@@ -104,7 +104,7 @@ function sendResourceStoppedSignalToServer() {
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// ===========================================================================
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function setPlayer2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
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logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
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renderHUD = hudState;
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setHUDEnabled(hudState);
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@@ -118,7 +118,7 @@ function setPlayer2DRendering(hudState, labelState, smallGameMessageState, score
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// ===========================================================================
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function onServerSpawnedPlayer(state) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Setting spawned state to ${state}`);
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logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
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isSpawned = state;
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if(state) {
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if(gta.game == GAME_GTA_III) {
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