Rebrand
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@@ -175,14 +175,14 @@ function closeAllGarages() {
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// ===========================================================================
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function setLocalPlayerFrozenState(state) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting frozen state to ${state}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting frozen state to ${state}`);
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gui.showCursor(state, !state);
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}
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// ===========================================================================
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function setLocalPlayerControlState(controlState, cursorState = false) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
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controlsEnabled = controlState;
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localPlayer.invincible = true;
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localPlayer.collisionsEnabled = controlState;
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@@ -192,7 +192,7 @@ function setLocalPlayerControlState(controlState, cursorState = false) {
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// ===========================================================================
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function fadeLocalCamera(state, time) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Fading camera ${(state)?"in":"out"} for ${time} seconds`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Fading camera ${(state)?"in":"out"} for ${time} seconds`);
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gta.fadeCamera(state, time);
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}
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@@ -205,29 +205,29 @@ function removeLocalPlayerFromVehicle() {
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// ===========================================================================
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function restoreLocalCamera() {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Camera restored`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Camera restored`);
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gta.restoreCamera(true);
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};
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// ===========================================================================
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function clearLocalPlayerOwnedPeds() {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Clearing all self-owned peds ...`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing all self-owned peds ...`);
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clearSelfOwnedPeds();
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] All self-owned peds cleared`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] All self-owned peds cleared`);
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};
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// ===========================================================================
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function setLocalCameraLookAt(cameraPosition, cameraLookAt) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Set camera to look at [${cameraLookAt.x}, ${cameraLookAt.y}, ${cameraLookAt.z}] from [${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}]`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Set camera to look at [${cameraLookAt.x}, ${cameraLookAt.y}, ${cameraLookAt.z}] from [${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}]`);
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gta.setCameraLookAt(cameraPosition, cameraLookAt, true);
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}
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// ===========================================================================
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function setCityAmbienceState(state) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
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gta.setTrafficEnabled(state);
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gta.setGenerateCarsAroundCamera(state);
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if(gta.game != GAME_GTA_SA) {
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@@ -263,7 +263,7 @@ function enterVehicleAsPassenger() {
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// ===========================================================================
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function giveLocalPlayerWeapon(weaponId, ammo, active) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
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localPlayer.giveWeapon(weaponId, ammo, active);
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forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(weaponId));
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forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(weaponId));
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@@ -273,7 +273,7 @@ function giveLocalPlayerWeapon(weaponId, ammo, active) {
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// ===========================================================================
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function giveLocalPlayerWeapon(weaponId, ammo, active) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
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localPlayer.giveWeapon(weaponId, ammo, active);
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forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(weaponId));
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forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(weaponId));
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@@ -283,7 +283,7 @@ function giveLocalPlayerWeapon(weaponId, ammo, active) {
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// ===========================================================================
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function clearLocalPlayerWeapons() {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Clearing weapons`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing weapons`);
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localPlayer.clearWeapons();
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forceWeapon = 0;
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forceWeaponAmmo = 0;
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@@ -299,7 +299,7 @@ function getClosestVehicle(pos) {
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// ===========================================================================
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function setLocalPlayerPosition(position) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting position to ${position.x}, ${position.y}, ${position.z}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting position to ${position.x}, ${position.y}, ${position.z}`);
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localPlayer.velocity = toVector3(0.0, 0.0, 0.0);
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localPlayer.position = position;
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}
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@@ -307,14 +307,14 @@ function setLocalPlayerPosition(position) {
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// ===========================================================================
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function setLocalPlayerHeading(heading) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting heading to ${heading}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting heading to ${heading}`);
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localPlayer.heading = heading;
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}
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// ===========================================================================
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function setLocalPlayerInterior(interior) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting interior to ${interior}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting interior to ${interior}`);
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localPlayer.interior = interior;
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gta.cameraInterior = interior;
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}
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@@ -322,7 +322,7 @@ function setLocalPlayerInterior(interior) {
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// ===========================================================================
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function setSnowState(fallingSnow, groundSnow) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting falling snow to ${fallingSnow} and ground snow to ${groundSnow}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting falling snow to ${fallingSnow} and ground snow to ${groundSnow}`);
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if(!isNull(snowing)) {
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snowing = fallingSnow;
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forceSnowing(groundSnow);
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@@ -344,14 +344,14 @@ function isSnowEnabled() {
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// ===========================================================================
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function playPedSpeech(pedName, speechId) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Making ${pedName}'s ped talk (${speechId})`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Making ${pedName}'s ped talk (${speechId})`);
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gta.SET_CHAR_SAY(int, int);
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}
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// ===========================================================================
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function clearLocalPedState() {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Clearing local ped state`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing local ped state`);
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localPlayer.clearObjective();
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}
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@@ -364,7 +364,7 @@ function getWeaponSlot(weaponId) {
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// ===========================================================================
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function setLocalPlayerDrunkEffect(amount, duration) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Drunk effect set to ${amount} for ${duration}ms`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Drunk effect set to ${amount} for ${duration}ms`);
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drunkEffectAmount = 0;
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drunkEffectDurationTimer = setInterval(function() {
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drunkEffectAmount = drunkEffectAmount;
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@@ -401,7 +401,7 @@ function clearSelfOwnedPeds() {
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// ===========================================================================
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function setMouseCameraState(state) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] ${(state)?"Enabled":"Disabled"} mouse camera`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state)?"Enabled":"Disabled"} mouse camera`);
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mouseCameraEnabled = !mouseCameraEnabled;
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SetStandardControlsEnabled(!mouseCameraEnabled);
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}
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@@ -409,42 +409,42 @@ function setMouseCameraState(state) {
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// ===========================================================================
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function setMouseCursorState(state) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] ${(state)?"Enabled":"Disabled"} mouse cursor`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state)?"Enabled":"Disabled"} mouse cursor`);
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gui.showCursor(state, !state);
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}
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// ===========================================================================
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function setPlayerWeaponDamageEvent(clientName, eventType) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Set ${clientName} damage event type to ${eventType}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Set ${clientName} damage event type to ${eventType}`);
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weaponDamageEvent[clientName] = eventType;
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}
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// ===========================================================================
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function setPlayerWeaponDamageEnabled(clientName, state) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] ${(state)?"Enabled":"Disabled"} damage from ${clientName}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state)?"Enabled":"Disabled"} damage from ${clientName}`);
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weaponDamageEnabled[clientName] = state;
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}
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// ===========================================================================
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function setLocalPlayerCash(amount) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting local player money`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting local player money`);
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localPlayer.money = amount;
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}
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// ===========================================================================
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function removeWorldObject(model, position, range) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Removing world object ${model} at X: ${position.x}, Y: ${position.x}, Z: ${position.x} with range of ${range}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Removing world object ${model} at X: ${position.x}, Y: ${position.x}, Z: ${position.x} with range of ${range}`);
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gta.removeWorldObject(model, position, range);
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}
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// ===========================================================================
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function excludeModelFromGroundSnow(model) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Disabling ground snow for object model ${model}`);
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Disabling ground snow for object model ${model}`);
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groundSnow.excludeModel(model);
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}
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