Rebrand
This commit is contained in:
@@ -8,8 +8,8 @@
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// ===========================================================================
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function initAccountScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Initializing account script ...");
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Account script initialized!");
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logToConsole(LOG_DEBUG, "[VRR.Account]: Initializing account script ...");
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logToConsole(LOG_DEBUG, "[VRR.Account]: Account script initialized!");
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}
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// ===========================================================================
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@@ -67,29 +67,29 @@ function toggleAccountGUICommand(command, params, client) {
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if(!doesPlayerHaveGUIEnabled(client)) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messagePlayerNormal(client, `⚙️ You will now be shown GUI (if enabled on current server)`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messagePlayerNormal(client, `⚙️ You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
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}
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if(!isPlayerLoggedIn(client)) {
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if(getPlayerData().accountData.databaseId != 0) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerLoginGUI(client);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
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} else {
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messagePlayerNormal(client, `👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, getColourByName("softGreen"));
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
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}
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerRegistrationGUI(client);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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} else {
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messagePlayerNormal(client, `👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, getColourByName("softGreen"));
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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}
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}
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}
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@@ -104,14 +104,14 @@ function toggleAccountServerLogoCommand(command, params, client) {
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if(!doesPlayerHaveLogoEnabled(client)) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
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if(getServerConfig().showLogo) {
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updatePlayerShowLogoState(client, true);
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}
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
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updatePlayerShowLogoState(client, false);
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}
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@@ -143,12 +143,12 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
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getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerSuccess(client, `[#FFFFFF]You have turned ${getBoolRedGreenInlineColour(false)}ON [#FFFFFF] two factor authentication![#AAAAAA]${addtoAuthenticatorCode}`);
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messagePlayerAlert(client, "You will be required to enter a code sent to your email every time you log on.");
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
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} else {
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getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF [#FFFFFF]two-factor authentication for login.`);
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messagePlayerAlert(client, "You won't be required to enter a code sent to your email every time you log on anymore.");
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
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}
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return true;
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}
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@@ -486,24 +486,24 @@ function saltAccountInfo(name, password) {
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// ===========================================================================
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function loginSuccess(client) {
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
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getPlayerData(client).loggedIn = true;
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updateConnectionLogOnAuth(client, getPlayerData(client).accountData.databaseId);
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if(doesPlayerHaveStaffPermission(client, "developer") || doesPlayerHaveStaffPermission(client, "manageServer")) {
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logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
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logToConsole(LOG_WARN, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
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client.administrator = true;
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}
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if(getPlayerData(client).subAccounts.length == 0) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerPromptGUI(client, "You have no characters. Would you like to make one?", "No characters");
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getPlayerData(client).promptType = AG_PROMPT_CREATEFIRSTCHAR;
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
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getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
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} else {
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messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
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}
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} else {
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showCharacterSelectToClient(client);
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@@ -671,7 +671,7 @@ function checkLogin(client, password) {
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}
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if(isPlayerLoggedIn(client)) {
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logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is already logged in`);
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logToConsole(LOG_WARN, `[VRR.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is already logged in`);
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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sendPlayerLoginSuccess(client);
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} else {
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@@ -682,37 +682,37 @@ function checkLogin(client, password) {
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}
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if(!isPlayerRegistered(client)) {
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logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is not registered`);
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logToConsole(LOG_WARN, `[VRR.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is not registered`);
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerRegistratonGUI(client);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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} else {
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messagePlayerError(client, "Your name is not registered! Use /register to make an account.");
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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}
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return false;
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}
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if(areParamsEmpty(password)) {
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logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (empty password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
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logToConsole(LOG_WARN, `[VRR.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (empty password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerLoginFailedGUI(client, `Invalid password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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} else {
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messagePlayerError(client, `You must enter a password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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}
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return false;
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}
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if(!isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(client.name, password))) {
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logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (wrong password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
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logToConsole(LOG_WARN, `[VRR.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (wrong password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerLoginFailedGUI(client, `Invalid password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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} else {
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messagePlayerError(client, `Invalid password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
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}
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return false;
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}
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@@ -727,7 +727,7 @@ function checkLogin(client, password) {
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// ===========================================================================
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function checkRegistration(client, password, confirmPassword = "", emailAddress = "") {
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Checking registration for " + toString(client.name));
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logToConsole(LOG_DEBUG, "[VRR.Account]: Checking registration for " + toString(client.name));
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if(isPlayerRegistered(client)) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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@@ -816,7 +816,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerRegistrationSuccessGUI(client);
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showPlayerPromptGUI(client, "You have no characters. Would you like to make one?", "No Characters");
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getPlayerData(client).promptType = AG_PROMPT_CREATEFIRSTCHAR;
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getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
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if(getEmailConfig().enabled) {
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let emailVerificationCode = generateEmailVerificationCode();
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@@ -837,11 +837,11 @@ function isValidEmailAddress(emailAddress) {
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// ===========================================================================
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function saveAllClientsToDatabase() {
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Saving all clients to database ...");
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logToConsole(LOG_DEBUG, "[VRR.Account]: Saving all clients to database ...");
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getClients().forEach(function(client) {
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savePlayerToDatabase(client);
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});
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logToConsole(LOG_DEBUG, "[Asshat.Account]: All clients saved to database successfully!");
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logToConsole(LOG_DEBUG, "[VRR.Account]: All clients saved to database successfully!");
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}
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// ===========================================================================
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@@ -855,7 +855,7 @@ function savePlayerToDatabase(client) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Saving client ${client.name} to database ...`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Saving client ${client.name} to database ...`);
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saveAccountToDatabase(getPlayerData(client).accountData);
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if(getPlayerData(client).currentSubAccount != -1) {
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@@ -877,7 +877,7 @@ function savePlayerToDatabase(client) {
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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}
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
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return true;
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}
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@@ -914,19 +914,19 @@ function initClient(client) {
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loginSuccess(client);
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
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showPlayerLoginGUI(client);
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} else {
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
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messagePlayerNormal(client, `Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, getColourByName("softGreen"));
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}
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}
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
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showPlayerRegistrationGUI(client);
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} else {
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
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messagePlayerNormal(client, `Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, getColourByName("softGreen"));
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}
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}
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@@ -949,18 +949,18 @@ function saveConnectionToDatabase(client) {
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// ===========================================================================
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function createDefaultKeybindsForAccount(accountDatabaseId) {
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Creating default keybinds for account ${accountDatabaseId} ...`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Creating default keybinds for account ${accountDatabaseId} ...`);
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for(let j = 1 ; j <= 4 ; j++) {
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Creating default keybinds for account ${accountDatabaseId} on server ${j} ...`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Creating default keybinds for account ${accountDatabaseId} on server ${j} ...`);
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for(let i in getGlobalConfig().keyBind.defaultKeyBinds) {
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Creating default keybind ${i} for account ${accountDatabaseId} on server ${j} with key ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())} ...`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Creating default keybind ${i} for account ${accountDatabaseId} on server ${j} with key ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())} ...`);
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let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_server, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added, acct_hotkey_down) VALUES (${accountDatabaseId}, ${j}, ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())}, '${getGlobalConfig().keyBind.defaultKeyBinds[i].commandString}', UNIX_TIMESTAMP(), ${getGlobalConfig().keyBind.defaultKeyBinds[i].keyState})`;
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quickDatabaseQuery(dbQueryString);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Created default keybind ${i} for account ${accountDatabaseId} on server ${j} with key ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())}!`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Created default keybind ${i} for account ${accountDatabaseId} on server ${j} with key ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())}!`);
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}
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Create default keybinds for account ${accountDatabaseId} on server ${j}!`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Create default keybinds for account ${accountDatabaseId} on server ${j}!`);
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}
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Created default keybinds for account ${accountDatabaseId} successfully!`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Created default keybinds for account ${accountDatabaseId} successfully!`);
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}
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// ===========================================================================
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@@ -975,7 +975,7 @@ function createDefaultAccountServerData(accountDatabaseId) {
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// ===========================================================================
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function loadAccountKeybindsFromDatabase(accountDatabaseID) {
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
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let tempAccountKeybinds = [];
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let dbConnection = connectToDatabase();
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@@ -989,7 +989,7 @@ function loadAccountKeybindsFromDatabase(accountDatabaseID) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempAccountKeyBindData = new serverClasses.keyBindData(dbAssoc);
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tempAccountKeybinds.push(tempAccountKeyBindData);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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@@ -997,14 +997,14 @@ function loadAccountKeybindsFromDatabase(accountDatabaseID) {
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disconnectFromDatabase(dbConnection);
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}
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||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[VRR.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
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return tempAccountKeybinds;
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}
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||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
|
||||
|
||||
let tempAccountStaffNotes = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -1018,7 +1018,7 @@ function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempAccountStaffNoteData = new serverClasses.accountStaffNoteData(dbAssoc);
|
||||
tempAccountStaffNotes.push(tempAccountStaffNoteData);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -1026,14 +1026,14 @@ function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
return tempAccountStaffNotes;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadAccountContactsFromDatabase(accountDatabaseID) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
|
||||
|
||||
let tempAccountContacts = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -1047,7 +1047,7 @@ function loadAccountContactsFromDatabase(accountDatabaseID) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempAccountContactData = new serverClasses.accountContactData(dbAssoc);
|
||||
tempAccountContacts.push(tempAccountContactData);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -1055,14 +1055,14 @@ function loadAccountContactsFromDatabase(accountDatabaseID) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
return tempAccountContacts;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadAccountMessagesFromDatabase(accountDatabaseID) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
|
||||
|
||||
let tempAccountMessages = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -1076,7 +1076,7 @@ function loadAccountMessagesFromDatabase(accountDatabaseID) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempAccountMessageData = new serverClasses.accountContactData(dbAssoc);
|
||||
tempAccountMessages.push(tempAccountMessageData);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -1084,7 +1084,7 @@ function loadAccountMessagesFromDatabase(accountDatabaseID) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
return tempAccountMessages;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user