This commit is contained in:
Vortrex
2021-06-05 17:31:17 -05:00
parent 75c264eace
commit 7b44801a20
61 changed files with 1075 additions and 1078 deletions

View File

@@ -8,9 +8,9 @@
// ===========================================================================
function initEventScript() {
logToConsole(LOG_INFO, "[Asshat.Event]: Initializing event script ...");
logToConsole(LOG_INFO, "[VRR.Event]: Initializing event script ...");
addAllEventHandlers();
logToConsole(LOG_INFO, "[Asshat.Event]: Event script initialized!");
logToConsole(LOG_INFO, "[VRR.Event]: Event script initialized!");
}
// ===========================================================================
@@ -35,7 +35,7 @@ function addAllEventHandlers() {
// ===========================================================================
function onPlayerConnect(event, ipAddress, port) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Client connecting (IP: ${ipAddress})`);
logToConsole(LOG_DEBUG, `[VRR.Event] Client connecting (IP: ${ipAddress})`);
if(isIpAddressBanned(ipAddress)) {
messagePlayerError(client, "You are banned from this server!");
return false;
@@ -57,7 +57,7 @@ function onPlayerJoined(event, client) {
// ===========================================================================
function onPlayerQuit(event, client, quitReasonId) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
updateConnectionLogOnQuit(client, quitReasonId);
if(isPlayerLoggedIn(client)) {
messagePlayerNormal(null, `👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
@@ -108,7 +108,7 @@ function onProcess(event, deltaTime) {
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if(ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = AG_PEDSTATE_ENTERINGVEHICLE;
getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGVEHICLE;
if(!getVehicleData(vehicle)) {
return false;
@@ -141,7 +141,7 @@ function onPedExitingVehicle(event, ped, vehicle) {
if(ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = AG_PEDSTATE_EXITINGVEHICLE;
getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGVEHICLE;
}
if(!getVehicleData(vehicle).spawnLocked) {
@@ -153,7 +153,7 @@ function onPedExitingVehicle(event, ped, vehicle) {
// ===========================================================================
function onResourceStart(event, resource) {
logToConsole(LOG_WARN, `[Asshat.Event] ${resource.name} started!`);
logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} started!`);
if(resource != thisResource) {
messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]started!`);
@@ -163,7 +163,7 @@ function onResourceStart(event, resource) {
// ===========================================================================
function onResourceStop(event, resource) {
logToConsole(LOG_WARN, `[Asshat.Event] ${resource.name} stopped!`);
logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} stopped!`);
if(resource != thisResource) {
messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]stopped!`);
@@ -206,7 +206,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
let vehicle = client.player.vehicle;
if(vehicle.syncer != client.index) {
if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
vehicle.setSyncer(client, true);
}
}
@@ -219,11 +219,11 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
if(getVehicleData(vehicle).buyPrice > 0) {
@@ -253,7 +253,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
let currentSubAccount = getPlayerCurrentSubAccount(client);
if(isPlayerWorking(client)) {
if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
}
@@ -281,7 +281,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
// ===========================================================================
function onPlayerExitedVehicle(client, vehicle) {
getPlayerData(client).pedState = AG_PEDSTATE_READY;
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
//let vehicle = getPlayerData(client).lastVehicle;
@@ -289,7 +289,7 @@ function onPlayerExitedVehicle(client, vehicle) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
if(isPlayerWorking(client)) {
if(isPlayerOnJobRoute(client)) {
@@ -306,7 +306,7 @@ function onPlayerExitedVehicle(client, vehicle) {
function onPlayerDeath(client, position) {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
getPlayerData(client).pedState = AG_PEDSTATE_DEAD;
getPlayerData(client).pedState = VRR_PEDSTATE_DEAD;
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function() {
@@ -353,108 +353,108 @@ function onPedSpawn(ped) {
// ===========================================================================
function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
logToConsole(LOG_DEBUG, `[VRR.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
if(client.player == null) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`);
setTimeout(onPlayerSpawn, 500, client);
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`);
logToConsole(LOG_DEBUG, `[Asshat.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
if(!getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
client.disconnect();
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
if(getServerGame() == GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
setEntityData(client.player, "ag.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
setEntityData(client.player, "ag.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true);
if(isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
return false;
}
//logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player skin for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).skin}`);
//logToConsole(LOG_DEBUG, `[VRR.Event] Setting player skin for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).skin}`);
//setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
//if(getPlayerData(client).pedState != AG_PEDSTATE_READY) {
//if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) {
restorePlayerCamera(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
getPlayerData(client).ped = client.player;
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
updatePlayerSpawnedState(client, true);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`);
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
updateAllPlayerNameTags();
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
logToConsole(LOG_DEBUG, `[Asshat.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
setPlayer2DRendering(client, true, true, true, true, true, true);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
updatePlayerSnowState(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`);
sendExcludedModelsForGroundSnowToPlayer(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`);
sendRemovedWorldObjectsToPlayer(client);
if(getServerGame() == GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
setEntityData(client.player, "ag.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
setEntityData(client.player, "ag.fightStyle", getPlayerCurrentSubAccount(client).fightStyle, true);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
updatePlayerShowLogoState(client, true);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
logToConsole(LOG_DEBUG, `[VRR.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
cachePlayerHotBarItems(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`);
logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`);
updatePlayerHotBar(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`);
sendAccountKeyBindsToClient(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
getPlayerData(client).switchingCharacter = false;
setEntityData(client.player, "ag.inBusiness", (getPlayerCurrentSubAccount(client).inBusiness != 0) ? getBusinessIdFromDatabaseId(getPlayerCurrentSubAccount(client).inBusiness) : -1, true);
@@ -462,18 +462,18 @@ function onPlayerSpawn(client) {
if(doesPlayerHaveKeyBindForCommand(client, "enter")) {
let keyId = getPlayerKeyBindForCommand(client, "enter");
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending custom enter property key ID (${keyId}, ${sdl.getKeyName(keyId)}) to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId}, ${sdl.getKeyName(keyId)}) to ${getPlayerDisplayForConsole(client)}`);
sendPlayerEnterPropertyKey(client, keyId);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
getPlayerData(client).pedState = AG_PEDSTATE_READY;
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
setTimeout(function() {
syncPlayerProperties(client);
}, 1000);
logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
updatePlayerCash(client);
getPlayerData(client).payDayTickStart = sdl.ticks;