This commit is contained in:
Vortrex
2021-06-05 17:31:17 -05:00
parent 75c264eace
commit 7b44801a20
61 changed files with 1075 additions and 1078 deletions

View File

@@ -10,8 +10,8 @@
// ===========================================================================
function initMiscScript() {
logToConsole(LOG_INFO, "[Asshat.Misc]: Initializing misc script ...");
logToConsole(LOG_INFO, "[Asshat.Misc]: Misc script initialized successfully!");
logToConsole(LOG_INFO, "[VRR.Misc]: Initializing misc script ...");
logToConsole(LOG_INFO, "[VRR.Misc]: Misc script initialized successfully!");
return true;
}
@@ -127,7 +127,7 @@ function enterExitPropertyCommand(command, params, client) {
return false;
}
clearPlayerStateToEnterExitProperty(client);
getPlayerData(client).pedState = AG_PEDSTATE_EXITINGPROPERTY;
getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGPROPERTY;
meActionToNearbyPlayers(client, "opens the door and exits the house");
fadeCamera(client, false, 1.0);
//disableCityAmbienceForPlayer(client);
@@ -141,7 +141,7 @@ function enterExitPropertyCommand(command, params, client) {
setTimeout(function() {
enableCityAmbienceForPlayer(client);
clearPlayerOwnedPeds(client);
getPlayerData(client).pedState = AG_PEDSTATE_READY;
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
}, 2000);
}, 1000);
}, 1100);
@@ -157,7 +157,7 @@ function enterExitPropertyCommand(command, params, client) {
meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
return false;
}
getPlayerData(client).pedState = AG_PEDSTATE_EXITINGPROPERTY;
getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGPROPERTY;
clearPlayerStateToEnterExitProperty(client)
meActionToNearbyPlayers(client, "opens the door and exits the business");
fadeCamera(client, false, 1.0);
@@ -172,12 +172,12 @@ function enterExitPropertyCommand(command, params, client) {
setTimeout(function() {
enableCityAmbienceForPlayer(client);
clearPlayerOwnedPeds(client);
getPlayerData(client).pedState = AG_PEDSTATE_READY;
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
}, 2000);
}, 1000);
}, 1100);
removeEntityData(client, "ag.inBusiness");
logToConsole(LOG_DEBUG, `[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
logToConsole(LOG_DEBUG, `[VRR.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
return true;
}
}
@@ -199,7 +199,7 @@ function enterExitPropertyCommand(command, params, client) {
clearPlayerStateToEnterExitProperty(client)
meActionToNearbyPlayers(client, "opens the door and enters the business");
getPlayerData(client).pedState = AG_PEDSTATE_ENTERINGPROPERTY;
getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGPROPERTY;
fadeCamera(client, false, 1.0);
//disableCityAmbienceForPlayer(client);
setTimeout(function() {
@@ -209,7 +209,7 @@ function enterExitPropertyCommand(command, params, client) {
setPlayerInterior(client, closestBusiness.exitInterior);
setTimeout(function() {
fadeCamera(client, true, 1.0);
getPlayerData(client).pedState = AG_PEDSTATE_READY;
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
}, 1000);
}, 1100);
setEntityData(client, "ag.inBusiness", closestBusinessId, true);
@@ -235,7 +235,7 @@ function enterExitPropertyCommand(command, params, client) {
clearPlayerStateToEnterExitProperty(client)
meActionToNearbyPlayers(client, "opens the door and enters the house");
getPlayerData(client).pedState = AG_PEDSTATE_ENTERINGPROPERTY;
getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGPROPERTY;
fadeCamera(client, false, 1.0);
//disableCityAmbienceForPlayer(client);
setTimeout(function() {
@@ -245,7 +245,7 @@ function enterExitPropertyCommand(command, params, client) {
setPlayerInterior(client, closestHouse.exitInterior);
setTimeout(function() {
fadeCamera(client, true, 1.0);
getPlayerData(client).pedState = AG_PEDSTATE_READY;
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
}, 1000);
}, 1100);
setEntityData(client, "ag.inHouse", closestHouseId, true)
@@ -324,7 +324,7 @@ function checkPlayerSpawning() {
// ===========================================================================
function showPlayerPrompt(client, promptType, promptMessage, promptTitle) {
if(promptType == AG_PROMPT_NONE) {
if(promptType == VRR_PROMPT_NONE) {
return false;
}