Rebrand
This commit is contained in:
@@ -8,8 +8,8 @@
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// ===========================================================================
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function initSubAccountScript() {
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logToConsole(LOG_INFO, "[Asshat.SubAccount]: Initializing subaccount script ...");
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logToConsole(LOG_INFO, "[Asshat.SubAccount]: SubAccount script initialized!");
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logToConsole(LOG_INFO, "[VRR.SubAccount]: Initializing subaccount script ...");
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logToConsole(LOG_INFO, "[VRR.SubAccount]: SubAccount script initialized!");
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}
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// ===========================================================================
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@@ -169,7 +169,7 @@ function saveSubAccountToDatabase(subAccountData) {
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// ===========================================================================
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function createSubAccount(accountId, firstName, lastName) {
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logToConsole(LOG_DEBUG, `[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
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logToConsole(LOG_DEBUG, `[VRR.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
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let dbConnection = connectToDatabase();
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let dbQuery = false;
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@@ -203,7 +203,7 @@ function showCharacterSelectToClient(client) {
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if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
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if(getPlayerData(client).subAccounts.length > 0) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`);
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selectCharacter(client, getPlayerLastUsedSubAccount(client));
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return true;
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}
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@@ -211,7 +211,7 @@ function showCharacterSelectToClient(client) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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getPlayerData(client).currentSubAccount = 0;
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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let tempSubAccount = getPlayerData(client).subAccounts[0];
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let clanName = (tempSubAccount.clan != 0) ? getClanData(tempSubAccount.clan).name : "None";
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp()-tempSubAccount.lastLogin)} ago` : "Never";
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@@ -221,7 +221,7 @@ function showCharacterSelectToClient(client) {
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//setTimeout(function() {
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// showCharacterSelectCameraToPlayer(client);
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//}, 500);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
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} else {
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//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
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//let emojiNumbers = ["①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "⑨"];
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@@ -233,7 +233,7 @@ function showCharacterSelectToClient(client) {
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp()-tempSubAccount.lastLogin)} ago` : "Never";
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messagePlayerNormal(client, `${index+1} • [#BBBBBB]${subAccount.firstName} ${subAccount.lastName} ($${tempSubAccount.cash}, ${lastPlayedText})`);
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});
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
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}
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}
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@@ -253,7 +253,7 @@ function checkNewCharacter(client, firstName, lastName) {
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lastName = lastName.trim();
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if(doesNameContainInvalidCharacters(firstName) || doesNameContainInvalidCharacters(lastName)) {
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logToConsole(LOG_WARN, `[Asshat.Account] Subaccount ${firstName} ${lastName} could not be created (invalid characters in name)`);
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logToConsole(LOG_WARN, `[VRR.Account] Subaccount ${firstName} ${lastName} could not be created (invalid characters in name)`);
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showPlayerNewCharacterFailedGUI(client, "Invalid characters in name!");
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return false;
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}
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@@ -295,7 +295,7 @@ function checkPreviousCharacter(client) {
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${getTimeDifferenceDisplay(tempSubAccount.lastLogin, getCurrentUnixTimestamp())} ago` : "Never";
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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}
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}
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@@ -316,16 +316,16 @@ function checkNextCharacter(client) {
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${getTimeDifferenceDisplay(tempSubAccount.lastLogin, getCurrentUnixTimestamp())} ago` : "Never";
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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}
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}
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// ===========================================================================
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function selectCharacter(client, characterId = -1) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`);
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if(characterId != -1) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`);
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getPlayerData(client).currentSubAccount = characterId;
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}
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@@ -339,15 +339,15 @@ function selectCharacter(client, characterId = -1) {
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getPlayerData(client).switchingCharacter = false;
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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getPlayerData(client).pedState = AG_PEDSTATE_SPAWNING;
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getPlayerData(client).pedState = VRR_PEDSTATE_SPAWNING;
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, spawnPosition, spawnHeading, skin);
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} else {
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spawnPlayer(client, spawnPosition, spawnHeading, skin, spawnInterior, spawnDimension);
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}
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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setTimeout(function() {
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onPlayerSpawn(client);
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@@ -359,14 +359,14 @@ function selectCharacter(client, characterId = -1) {
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// ===========================================================================
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function switchCharacterCommand(command, params, client) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
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if(!isPlayerSpawned(client)) {
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logToConsole(LOG_WARN, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (not spawned)`);
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logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (not spawned)`);
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return false;
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}
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if(isPlayerSwitchingCharacter(client)) {
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logToConsole(LOG_WARN, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
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logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
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messagePlayerError(client, "You are already selecting/switching characters!");
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return false;
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}
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