IV stuff
This commit is contained in:
@@ -151,6 +151,11 @@ function setUpInitialGame() {
|
||||
natives.switchAmbientPlanes(true);
|
||||
natives.switchMadDrivers(false);
|
||||
|
||||
// Singleplayer Cellphone
|
||||
natives.requestScript("spcellphone");
|
||||
natives.startNewScript("spcellphone", 0);
|
||||
//natives.setMessagesWaiting(false);
|
||||
|
||||
natives.requestAnims("DANCING");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
function processSync(event, deltaTime) {
|
||||
if(localPlayer != null) {
|
||||
if(!areServerElementsSupported()) {
|
||||
sendNetworkEventToServer("vrr.plr.pos", localPlayer.position);
|
||||
sendNetworkEventToServer("vrr.plr.rot", localPlayer.heading);
|
||||
sendNetworkEventToServer("vrr.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
|
||||
sendNetworkEventToServer("vrr.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
|
||||
|
||||
//if(localPlayer.vehicle != null) {
|
||||
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
|
||||
|
||||
Reference in New Issue
Block a user