Show locale chooser below window
This commit is contained in:
@@ -133,16 +133,17 @@ function checkChangePassword() {
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// ===========================================================================
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function showChangePasswordGUI() {
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function showChangePasswordGUI(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing change password window`);
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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passwordChange.window.shown = true;
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passwordChange.messageLabel = errorMessage;
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mexui.focusedControl = passwordChange.passwordInput;
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guiSubmitKey = checkChangePassword;
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showLocaleChooserGUI();
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordChange.window.position.y+passwordChange.window.size.y+20));
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}
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// ===========================================================================
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@@ -171,7 +171,7 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
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guiLeftKey = selectPreviousCharacter;
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guiRightKey = selectNextCharacter;
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showLocaleChooserGUI();
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
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}
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// ===========================================================================
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@@ -52,8 +52,8 @@ function closeLocaleChooserGUI() {
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// ===========================================================================
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function showLocaleChooserGUI(position = toVector2(0, 0)) {
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if(position.x != 0 && position.y != 0) {
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function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
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if(position.x != 0.0 && position.y != 0.0) {
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localeChooser.window.position = position;
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} else {
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localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
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@@ -43,7 +43,7 @@ let loginHTML =
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function initLoginGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
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login.window = mexui.window(game.width/2-150, game.height/2-135, 300, 275, 'LOGIN', {
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login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -118,7 +118,7 @@ function initLoginGUI() {
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},
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}, checkLogin);
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login.forgotPasswordButton = login.window.button(200, 240, 80, 15, 'RESET PASS', {
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login.forgotPasswordButton = login.window.button(180, 240, 100, 15, 'RESET PASS', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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@@ -131,7 +131,7 @@ function initLoginGUI() {
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},
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}, switchToPasswordResetGUI);
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login.resetPasswordLabel = login.window.text(125, 240, 60, 15, 'Forgot your password?', {
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login.resetPasswordLabel = login.window.text(110, 240, 60, 15, 'Forgot your password?', {
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main: {
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textSize: 8.0,
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textAlign: 1.0,
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@@ -157,7 +157,7 @@ function showLoginGUI() {
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mexui.focusedControl = login.passwordInput;
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guiSubmitKey = checkLogin;
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showLocaleChooserGUI();
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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@@ -20,7 +20,7 @@ let newCharacter = {
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function initNewCharacterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'NEW CHARACTER', {
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newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -158,9 +158,9 @@ function showNewCharacterGUI() {
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mexui.setInput(true);
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newCharacter.window.shown = true;
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mexui.focusedInput = newCharacter.firstNameInput;
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guiSubmitButton = checkNewCharacter;
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guiSubmitKey = checkNewCharacter;
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showLocaleChooserGUI();
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
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}
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// ===========================================================================
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@@ -21,7 +21,7 @@ let register = {
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function initRegisterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-150, game.height/2-150, 300, 300, 'Register', {
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register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -162,7 +162,7 @@ function showRegistrationGUI() {
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mexui.focusedControl = register.passwordInput;
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guiSubmitKey = checkRegistration;
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showLocaleChooserGUI();
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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@@ -21,7 +21,7 @@ let passwordReset = {
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function initResetPasswordGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
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passwordReset.window = mexui.window(game.width/2-150, game.height/2-130, 300, 260, 'RESET PASSWORD', {
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passwordReset.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'RESET PASSWORD', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -42,7 +42,7 @@ function initResetPasswordGUI() {
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passwordReset.window.titleBarHeight = 0;
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passwordReset.window.titleBarShown = false;
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passwordReset.logoImage = passwordReset.window.image(5, 20, 290, 80, mainLogoPath, {
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passwordReset.logoImage = passwordReset.window.image(100, 20, 100, 100, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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@@ -82,7 +82,7 @@ function initResetPasswordGUI() {
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});
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passwordReset.emailInput.placeholder = "Email";
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passwordReset.resetPasswordButton = passwordReset.window.button(20, 205, 260, 30, 'RESET PASSWORD', {
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passwordReset.resetPasswordButton = passwordReset.window.button(180, 240, 100, 15, 'RESET PASSWORD', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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@@ -108,7 +108,7 @@ function initResetPasswordGUI() {
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},
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}, switchToLoginGUI);
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passwordReset.backToLoginLabel = passwordReset.window.text(125, 240, 60, 15, 'Remember your password?', {
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passwordReset.backToLoginLabel = passwordReset.window.text(110, 240, 60, 15, 'Remember your password?', {
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main: {
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textSize: 8.0,
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textAlign: 1.0,
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@@ -132,9 +132,9 @@ function showResetPasswordGUI() {
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mexui.setInput(true);
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passwordReset.window.shown = true;
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mexui.focusedControl = passwordReset.emailInput;
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guiSubmitButton = checkResetPassword;
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guiSubmitKey = checkResetPassword;
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showLocaleChooserGUI();
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordReset.window.position.y+passwordReset.window.size.y+20));
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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@@ -157,15 +157,31 @@ function resetPasswordFailed(errorMessage) {
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// ===========================================================================
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function resetPasswordCodeInputGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset was successful`);
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passwordReset.messageLabel.text = "Check your email for a verification code";
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passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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passwordReset.emailInput.text = "";
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passwordReset.emailInput.placeholder = "Verification Code";
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guiSubmitButton = checkResetPassword;
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logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
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closeAllWindows();
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passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordCodeInputLabel");
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//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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passwordReset.emailInput.text = "";
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passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordCodePlaceholder");
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guiSubmitKey = checkResetPassword;
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showResetPasswordGUI();
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}
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// ===========================================================================
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function resetPasswordEmailInputGUI() {
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logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset request was approved. Asking for email ...`);
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closeAllWindows();
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passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordConfirmEmailLabel");
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//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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passwordReset.emailInput.text = "";
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passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
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guiSubmitKey = checkResetPassword;
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showResetPasswordGUI();
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}
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// ===========================================================================
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