Use curly brackets on switch case blocks

This commit is contained in:
Vortrex
2022-05-15 04:14:38 -05:00
parent d4ba5358af
commit 7e53994a5a
4 changed files with 105 additions and 59 deletions

View File

@@ -19,40 +19,45 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let freezePlayer = false;
switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD:
case VRR_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false);
if(ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_BACK:
case VRR_ANIMMOVE_BACK: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_LEFT:
case VRR_ANIMMOVE_LEFT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_RIGHT:
case VRR_ANIMMOVE_RIGHT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
default:
default: {
break;
}
}
if(getGame() < VRR_GAME_GTA_IV) {

View File

@@ -26,7 +26,7 @@ function initClientScripts() {
function setUpInitialGame() {
switch(getGame()) {
case VRR_GAME_GTA_III:
case [VRR_GAME_GTA_III]: {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
@@ -35,8 +35,9 @@ function setUpInitialGame() {
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break;
}
case VRR_GAME_GTA_VC:
case [VRR_GAME_GTA_VC]: {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
@@ -69,8 +70,9 @@ function setUpInitialGame() {
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break;
}
case VRR_GAME_GTA_SA:
case [VRR_GAME_GTA_SA]: {
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
@@ -99,8 +101,9 @@ function setUpInitialGame() {
game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
break;
}
case VRR_GAME_GTA_IV:
case [VRR_GAME_GTA_IV]: {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -163,16 +166,27 @@ function setUpInitialGame() {
// Some last steps
//natives.loadAllObjectsNow();
break;
}
case VRR_GAME_MAFIA_ONE:
case VRR_GAME_MAFIA_ONE: {
game.mapEnabled = false;
game.setTrafficEnabled(false);
break;
}
}
}
// ===========================================================================
function initClient() {
loadLocaleConfig();
loadAllLocaleStrings();
setUpInitialGame();
}
// ===========================================================================
initClientScripts();
// ===========================================================================
// ===========================================================================