Use curly brackets on switch case blocks
This commit is contained in:
@@ -717,12 +717,6 @@ function setItemTypeUseValueCommand(command, params, client) {
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// ===========================================================================
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function playerUseItem(client, hotBarSlot) {
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let closestPlayer;
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let tempUseValue;
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let vehicle;
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let fuelPump;
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let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot];
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if(itemIndex == -1) {
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@@ -730,12 +724,13 @@ function playerUseItem(client, hotBarSlot) {
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}
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switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) {
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case VRR_ITEM_USETYPE_SKIN:
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case VRR_ITEM_USETYPE_SKIN: {
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getPlayerData(client).itemActionItem = itemIndex;
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forcePlayerIntoSkinSelect(client);
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break;
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}
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case VRR_ITEM_USETYPE_WEAPON:
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case VRR_ITEM_USETYPE_WEAPON: {
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for(let i in getPlayerData(client).hotBarItems) {
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if(getPlayerData(client).hotBarItems[i] != -1) {
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if(getItemData(getPlayerData(client).hotBarItems[i]) != false) {
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@@ -753,16 +748,19 @@ function playerUseItem(client, hotBarSlot) {
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}
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messagePlayerError(client, `You don't have any ammo to load into your ${getItemTypeData(getItemData(itemIndex).itemTypeIndex).name}!`);
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break;
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}
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case VRR_ITEM_USETYPE_AMMO_CLIP:
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case VRR_ITEM_USETYPE_AMMO_CLIP: {
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messagePlayerError(client, `To load this ammo into a weapon, equip the weapon and ${(doesPlayerHaveKeyBindForCommand(client, "use")) ? `press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use").key))}` : `{ALTCOLOUR}/use`}`);
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break;
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}
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case VRR_ITEM_USETYPE_STORAGE:
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case VRR_ITEM_USETYPE_STORAGE: {
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showItemInventoryToPlayer(client, itemIndex);
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break;
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}
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case VRR_ITEM_USETYPE_FOOD:
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case VRR_ITEM_USETYPE_FOOD: {
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meActionToNearbyPlayers(client, `eats some of their ${getItemName(itemIndex)}`);
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givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
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getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
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@@ -771,8 +769,9 @@ function playerUseItem(client, hotBarSlot) {
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switchPlayerActiveHotBarSlot(client, -1);
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}
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break;
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}
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case VRR_ITEM_USETYPE_DRINK:
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case VRR_ITEM_USETYPE_DRINK: {
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meActionToNearbyPlayers(client, `drinks some of their ${getItemName(itemIndex)}`);
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givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
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getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
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@@ -781,16 +780,18 @@ function playerUseItem(client, hotBarSlot) {
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switchPlayerActiveHotBarSlot(client, -1);
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}
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break;
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}
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case VRR_ITEM_USETYPE_ARMOUR:
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case VRR_ITEM_USETYPE_ARMOUR: {
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meActionToNearbyPlayers(client, `puts on a ${getItemName(itemIndex)}`);
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givePlayerArmour(client, getItemData(itemIndex).useValue);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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}
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case VRR_ITEM_USETYPE_ROPE:
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closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
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case VRR_ITEM_USETYPE_ROPE: {
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let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
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if(!getPlayerData(closestPlayer)) {
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messagePlayerError(client, "There isn't anyone close enough to tie up!");
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@@ -820,9 +821,10 @@ function playerUseItem(client, hotBarSlot) {
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meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`);
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}
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break;
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}
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case VRR_ITEM_USETYPE_HANDCUFF:
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closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
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case VRR_ITEM_USETYPE_HANDCUFF: {
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let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
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if(!getPlayerData(closestPlayer)) {
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messagePlayerError(client, "There isn't anyone close enough to handcuff!");
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@@ -847,13 +849,15 @@ function playerUseItem(client, hotBarSlot) {
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meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`);
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}
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break;
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}
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case VRR_ITEM_USETYPE_NONE:
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case VRR_ITEM_USETYPE_NONE: {
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messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
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break;
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}
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case VRR_ITEM_USETYPE_VEHREPAIR:
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vehicle = getClosestVehicle(getPlayerPosition(client));
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case VRR_ITEM_USETYPE_VEHREPAIR: {
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
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meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`);
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repairVehicle(vehicle);
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@@ -864,25 +868,28 @@ function playerUseItem(client, hotBarSlot) {
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}
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}
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break;
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}
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case VRR_ITEM_USETYPE_VEHUPGRADE_PART:
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vehicle = getClosestVehicle(getPlayerPosition(client));
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case VRR_ITEM_USETYPE_VEHUPGRADE_PART: {
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
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meActionToNearbyPlayers(client, `takes their upgrade kit and adds a ${getItemName(itemIndex)} to the vehicle.`);
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addVehicleUpgrade(vehicle, getItemData(itemIndex).useId);
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}
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break;
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}
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case VRR_ITEM_USETYPE_VEHLIVERY:
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vehicle = getClosestVehicle(getPlayerPosition(client));
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case VRR_ITEM_USETYPE_VEHLIVERY: {
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
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meActionToNearbyPlayers(client, `takes their decal kit and adds some decals to the vehicle.`);
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setVehicleLivery(vehicle, getItemData(itemIndex).value);
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}
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break;
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}
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case VRR_ITEM_USETYPE_VEHCOLOUR:
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vehicle = getClosestVehicle(getPlayerPosition(client));
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case VRR_ITEM_USETYPE_VEHCOLOUR: {
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
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if(getItemData(itemIndex).useId == 1) {
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meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
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@@ -895,10 +902,11 @@ function playerUseItem(client, hotBarSlot) {
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}
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}
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break;
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}
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case VRR_ITEM_USETYPE_FUELCAN:
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vehicle = getClosestVehicle(getPlayerPosition(client));
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fuelPump = getClosestFuelPump(getPlayerPosition(client));
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case VRR_ITEM_USETYPE_FUELCAN: {
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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let fuelPump = getClosestFuelPump(getPlayerPosition(client));
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if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position)) {
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if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
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meActionToNearbyPlayers(client, `takes their fuel can and refills the vehicle`);
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@@ -927,14 +935,16 @@ function playerUseItem(client, hotBarSlot) {
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}
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}
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break;
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}
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case VRR_ITEM_USETYPE_WALKIETALKIE:
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case VRR_ITEM_USETYPE_WALKIETALKIE: {
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getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled;
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//messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} {ALTCOLOUR}${getItemValueDisplayForItem(itemIndex)}`);
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meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(getItemData(itemIndex).enabled))} their walkie-talkie`);
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break;
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}
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case VRR_ITEM_USETYPE_PHONE:
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case VRR_ITEM_USETYPE_PHONE: {
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if(getItemData(itemIndex).value == 0) {
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let phoneNumber = generateRandomPhoneNumber();
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getItemData(itemIndex).value = phoneNumber;
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@@ -950,8 +960,9 @@ function playerUseItem(client, hotBarSlot) {
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}
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}
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break;
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}
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case VRR_ITEM_USETYPE_SMOKEDRUG:
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case VRR_ITEM_USETYPE_SMOKEDRUG: {
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meActionToNearbyPlayers(client, `smokes some ${getItemName(itemIndex)}`);
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getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
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if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
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@@ -960,8 +971,9 @@ function playerUseItem(client, hotBarSlot) {
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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}
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case VRR_ITEM_USETYPE_SNORTDRUG:
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case VRR_ITEM_USETYPE_SNORTDRUG: {
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meActionToNearbyPlayers(client, `snorts some ${getItemName(itemIndex)}`);
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getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
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if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
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@@ -970,8 +982,9 @@ function playerUseItem(client, hotBarSlot) {
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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}
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case VRR_ITEM_USETYPE_INJECTDRUG:
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case VRR_ITEM_USETYPE_INJECTDRUG: {
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meActionToNearbyPlayers(client, `shoots up some ${getItemName(itemIndex)}`);
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getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
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if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
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@@ -980,8 +993,9 @@ function playerUseItem(client, hotBarSlot) {
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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}
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case VRR_ITEM_USETYPE_PLANT:
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case VRR_ITEM_USETYPE_PLANT: {
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meActionToNearbyPlayers(client, `bends down and plants a ${getItemName(itemIndex)} in the ground`);
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createGroundPlant(itemIndex);
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if(getItemData(itemIndex).value == 0) {
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@@ -989,8 +1003,9 @@ function playerUseItem(client, hotBarSlot) {
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switchPlayerActiveHotBarSlot(client, -1);
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}
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break;
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}
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case VRR_ITEM_USETYPE_BADGE:
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case VRR_ITEM_USETYPE_BADGE: {
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meActionToNearbyPlayers(client, `shows their badge to everyone nearby.`);
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let clients = getClients();
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for(let i in clients) {
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@@ -1002,14 +1017,17 @@ function playerUseItem(client, hotBarSlot) {
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}
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}
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break;
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}
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case VRR_ITEM_USETYPE_AMMO_CLIP:
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case VRR_ITEM_USETYPE_AMMO_CLIP: {
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messagePlayerError(client, `Equip a compatible weapon and press R to use an ammo clip/magazine`);
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break;
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}
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default:
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default: {
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messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
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break;
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}
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}
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if(getItemData(itemIndex) != false) {
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