Use curly brackets on switch case blocks

This commit is contained in:
Vortrex
2022-05-15 04:14:38 -05:00
parent d4ba5358af
commit 7e53994a5a
4 changed files with 105 additions and 59 deletions

View File

@@ -19,40 +19,45 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let freezePlayer = false; let freezePlayer = false;
switch(animationData.moveType) { switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD: case VRR_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false); setElementCollisionsEnabled(ped, false);
if(ped.isSyncer) { if(ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset)); setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
} }
freezePlayer = true; freezePlayer = true;
break; break;
}
case VRR_ANIMMOVE_BACK: case VRR_ANIMMOVE_BACK: {
setElementCollisionsEnabled(pedId, false); setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) { if(ped.isSyncer) {
setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset)); setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
} }
freezePlayer = true; freezePlayer = true;
break; break;
}
case VRR_ANIMMOVE_LEFT: case VRR_ANIMMOVE_LEFT: {
setElementCollisionsEnabled(pedId, false); setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) { if(ped.isSyncer) {
setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset)); setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
} }
freezePlayer = true; freezePlayer = true;
break; break;
}
case VRR_ANIMMOVE_RIGHT: case VRR_ANIMMOVE_RIGHT: {
setElementCollisionsEnabled(pedId, false); setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) { if(ped.isSyncer) {
setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset)); setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
} }
freezePlayer = true; freezePlayer = true;
break; break;
}
default: default: {
break; break;
}
} }
if(getGame() < VRR_GAME_GTA_IV) { if(getGame() < VRR_GAME_GTA_IV) {

View File

@@ -26,7 +26,7 @@ function initClientScripts() {
function setUpInitialGame() { function setUpInitialGame() {
switch(getGame()) { switch(getGame()) {
case VRR_GAME_GTA_III: case [VRR_GAME_GTA_III]: {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999); game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
@@ -35,8 +35,9 @@ function setUpInitialGame() {
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js) SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break; break;
}
case VRR_GAME_GTA_VC: case [VRR_GAME_GTA_VC]: {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999); game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
@@ -69,8 +70,9 @@ function setUpInitialGame() {
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js) SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break; break;
}
case VRR_GAME_GTA_SA: case [VRR_GAME_GTA_SA]: {
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
@@ -99,8 +101,9 @@ function setUpInitialGame() {
game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
break; break;
}
case VRR_GAME_GTA_IV: case [VRR_GAME_GTA_IV]: {
natives.allowEmergencyServices(false); natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true); natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0); natives.setMaxWantedLevel(0);
@@ -163,16 +166,27 @@ function setUpInitialGame() {
// Some last steps // Some last steps
//natives.loadAllObjectsNow(); //natives.loadAllObjectsNow();
break; break;
}
case VRR_GAME_MAFIA_ONE: case VRR_GAME_MAFIA_ONE: {
game.mapEnabled = false; game.mapEnabled = false;
game.setTrafficEnabled(false); game.setTrafficEnabled(false);
break; break;
}
} }
} }
// =========================================================================== // ===========================================================================
function initClient() {
loadLocaleConfig();
loadAllLocaleStrings();
setUpInitialGame();
}
// ===========================================================================
initClientScripts(); initClientScripts();
// =========================================================================== // ===========================================================================

View File

@@ -58,11 +58,12 @@ function playerPromptAnswerYes(client) {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`); logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`);
switch(getPlayerData(client).promptType) { switch(getPlayerData(client).promptType) {
case VRR_PROMPT_CREATEFIRSTCHAR: case VRR_PROMPT_CREATEFIRSTCHAR: {
showPlayerNewCharacterGUI(client); showPlayerNewCharacterGUI(client);
break; break;
}
case VRR_PROMPT_BIZORDER: case VRR_PROMPT_BIZORDER: {
if(getPlayerData(client).businessOrderAmount > 0) { if(getPlayerData(client).businessOrderAmount > 0) {
if(getBusinessData(getPlayerData(client).businessOrderBusiness).till < getPlayerData(client).businessOrderCost) { if(getBusinessData(getPlayerData(client).businessOrderBusiness).till < getPlayerData(client).businessOrderCost) {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name} (Reason: Not enough money in business till)`); logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name} (Reason: Not enough money in business till)`);
@@ -87,8 +88,9 @@ function playerPromptAnswerYes(client) {
showPlayerErrorGUI(client, ``, `Business Order Canceled`); showPlayerErrorGUI(client, ``, `Business Order Canceled`);
} }
break; break;
}
case VRR_PROMPT_GIVEVEHTOCLAN: case VRR_PROMPT_GIVEVEHTOCLAN: {
if(!isPlayerInAnyVehicle(client)) { if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicle")); messagePlayerError(client, getLocaleString(client, "MustBeInVehicle"));
return false; return false;
@@ -114,8 +116,9 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan", getVehicleName(getPlayerVehicle(client)))); messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan", getVehicleName(getPlayerVehicle(client))));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`); //messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break; break;
}
case VRR_PROMPT_GIVEHOUSETOCLAN: case VRR_PROMPT_GIVEHOUSETOCLAN: {
let houseId = getPlayerHouse(client); let houseId = getPlayerHouse(client);
if(!houseId) { if(!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse")); messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
@@ -137,8 +140,9 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, getLocaleString(client, "GaveHouseToClan")); messagePlayerSuccess(client, getLocaleString(client, "GaveHouseToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`); //messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break; break;
}
case VRR_PROMPT_GIVEBIZTOCLAN: case VRR_PROMPT_GIVEBIZTOCLAN: {
let businessId = getPlayerBusiness(client); let businessId = getPlayerBusiness(client);
if(!businessId) { if(!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness")); messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
@@ -160,9 +164,10 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, getLocaleString(client, "GaveBusinessToClan")); messagePlayerSuccess(client, getLocaleString(client, "GaveBusinessToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`); //messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break; break;
}
case VRR_PROMPT_BUYHOUSE: case VRR_PROMPT_BUYHOUSE: {
houseId = getPlayerHouse(client); let houseId = getPlayerHouse(client);
if(!houseId) { if(!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse")); messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false; return false;
@@ -186,9 +191,10 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, `You are now the owner of {houseGreen}${getHouseData(houseId).description}`); messagePlayerSuccess(client, `You are now the owner of {houseGreen}${getHouseData(houseId).description}`);
break; break;
}
case VRR_PROMPT_BUYBIZ: case VRR_PROMPT_BUYBIZ: {
businessId = getPlayerBusiness(client); let businessId = getPlayerBusiness(client);
if(!businessId) { if(!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness")); messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false; return false;
@@ -212,9 +218,12 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, `You are now the owner of {businessBlue}${getBusinessData(businessId).name}`); messagePlayerSuccess(client, `You are now the owner of {businessBlue}${getBusinessData(businessId).name}`);
break; break;
}
default: default: {
submitBugReport(client, `[AUTOMATED REPORT] Unknown prompt type: ${getPlayerData(client).promptType}`);
break; break;
}
} }
getPlayerData(client).promptType = VRR_PROMPT_NONE; getPlayerData(client).promptType = VRR_PROMPT_NONE;

View File

@@ -717,12 +717,6 @@ function setItemTypeUseValueCommand(command, params, client) {
// =========================================================================== // ===========================================================================
function playerUseItem(client, hotBarSlot) { function playerUseItem(client, hotBarSlot) {
let closestPlayer;
let tempUseValue;
let vehicle;
let fuelPump;
let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot]; let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot];
if(itemIndex == -1) { if(itemIndex == -1) {
@@ -730,12 +724,13 @@ function playerUseItem(client, hotBarSlot) {
} }
switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) { switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) {
case VRR_ITEM_USETYPE_SKIN: case VRR_ITEM_USETYPE_SKIN: {
getPlayerData(client).itemActionItem = itemIndex; getPlayerData(client).itemActionItem = itemIndex;
forcePlayerIntoSkinSelect(client); forcePlayerIntoSkinSelect(client);
break; break;
}
case VRR_ITEM_USETYPE_WEAPON: case VRR_ITEM_USETYPE_WEAPON: {
for(let i in getPlayerData(client).hotBarItems) { for(let i in getPlayerData(client).hotBarItems) {
if(getPlayerData(client).hotBarItems[i] != -1) { if(getPlayerData(client).hotBarItems[i] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[i]) != false) { if(getItemData(getPlayerData(client).hotBarItems[i]) != false) {
@@ -753,16 +748,19 @@ function playerUseItem(client, hotBarSlot) {
} }
messagePlayerError(client, `You don't have any ammo to load into your ${getItemTypeData(getItemData(itemIndex).itemTypeIndex).name}!`); messagePlayerError(client, `You don't have any ammo to load into your ${getItemTypeData(getItemData(itemIndex).itemTypeIndex).name}!`);
break; break;
}
case VRR_ITEM_USETYPE_AMMO_CLIP: case VRR_ITEM_USETYPE_AMMO_CLIP: {
messagePlayerError(client, `To load this ammo into a weapon, equip the weapon and ${(doesPlayerHaveKeyBindForCommand(client, "use")) ? `press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use").key))}` : `{ALTCOLOUR}/use`}`); messagePlayerError(client, `To load this ammo into a weapon, equip the weapon and ${(doesPlayerHaveKeyBindForCommand(client, "use")) ? `press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use").key))}` : `{ALTCOLOUR}/use`}`);
break; break;
}
case VRR_ITEM_USETYPE_STORAGE: case VRR_ITEM_USETYPE_STORAGE: {
showItemInventoryToPlayer(client, itemIndex); showItemInventoryToPlayer(client, itemIndex);
break; break;
}
case VRR_ITEM_USETYPE_FOOD: case VRR_ITEM_USETYPE_FOOD: {
meActionToNearbyPlayers(client, `eats some of their ${getItemName(itemIndex)}`); meActionToNearbyPlayers(client, `eats some of their ${getItemName(itemIndex)}`);
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue); givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue; getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
@@ -771,8 +769,9 @@ function playerUseItem(client, hotBarSlot) {
switchPlayerActiveHotBarSlot(client, -1); switchPlayerActiveHotBarSlot(client, -1);
} }
break; break;
}
case VRR_ITEM_USETYPE_DRINK: case VRR_ITEM_USETYPE_DRINK: {
meActionToNearbyPlayers(client, `drinks some of their ${getItemName(itemIndex)}`); meActionToNearbyPlayers(client, `drinks some of their ${getItemName(itemIndex)}`);
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue); givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue; getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
@@ -781,16 +780,18 @@ function playerUseItem(client, hotBarSlot) {
switchPlayerActiveHotBarSlot(client, -1); switchPlayerActiveHotBarSlot(client, -1);
} }
break; break;
}
case VRR_ITEM_USETYPE_ARMOUR: case VRR_ITEM_USETYPE_ARMOUR: {
meActionToNearbyPlayers(client, `puts on a ${getItemName(itemIndex)}`); meActionToNearbyPlayers(client, `puts on a ${getItemName(itemIndex)}`);
givePlayerArmour(client, getItemData(itemIndex).useValue); givePlayerArmour(client, getItemData(itemIndex).useValue);
deleteItem(itemIndex); deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1); switchPlayerActiveHotBarSlot(client, -1);
break; break;
}
case VRR_ITEM_USETYPE_ROPE: case VRR_ITEM_USETYPE_ROPE: {
closestPlayer = getClosestPlayer(getPlayerPosition(client), client); let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if(!getPlayerData(closestPlayer)) { if(!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to tie up!"); messagePlayerError(client, "There isn't anyone close enough to tie up!");
@@ -820,9 +821,10 @@ function playerUseItem(client, hotBarSlot) {
meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`); meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`);
} }
break; break;
}
case VRR_ITEM_USETYPE_HANDCUFF: case VRR_ITEM_USETYPE_HANDCUFF: {
closestPlayer = getClosestPlayer(getPlayerPosition(client), client); let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if(!getPlayerData(closestPlayer)) { if(!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to handcuff!"); messagePlayerError(client, "There isn't anyone close enough to handcuff!");
@@ -847,13 +849,15 @@ function playerUseItem(client, hotBarSlot) {
meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`); meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`);
} }
break; break;
}
case VRR_ITEM_USETYPE_NONE: case VRR_ITEM_USETYPE_NONE: {
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`); messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
break; break;
}
case VRR_ITEM_USETYPE_VEHREPAIR: case VRR_ITEM_USETYPE_VEHREPAIR: {
vehicle = getClosestVehicle(getPlayerPosition(client)); let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) { if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`); meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`);
repairVehicle(vehicle); repairVehicle(vehicle);
@@ -864,25 +868,28 @@ function playerUseItem(client, hotBarSlot) {
} }
} }
break; break;
}
case VRR_ITEM_USETYPE_VEHUPGRADE_PART: case VRR_ITEM_USETYPE_VEHUPGRADE_PART: {
vehicle = getClosestVehicle(getPlayerPosition(client)); let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) { if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their upgrade kit and adds a ${getItemName(itemIndex)} to the vehicle.`); meActionToNearbyPlayers(client, `takes their upgrade kit and adds a ${getItemName(itemIndex)} to the vehicle.`);
addVehicleUpgrade(vehicle, getItemData(itemIndex).useId); addVehicleUpgrade(vehicle, getItemData(itemIndex).useId);
} }
break; break;
}
case VRR_ITEM_USETYPE_VEHLIVERY: case VRR_ITEM_USETYPE_VEHLIVERY: {
vehicle = getClosestVehicle(getPlayerPosition(client)); let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) { if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their decal kit and adds some decals to the vehicle.`); meActionToNearbyPlayers(client, `takes their decal kit and adds some decals to the vehicle.`);
setVehicleLivery(vehicle, getItemData(itemIndex).value); setVehicleLivery(vehicle, getItemData(itemIndex).value);
} }
break; break;
}
case VRR_ITEM_USETYPE_VEHCOLOUR: case VRR_ITEM_USETYPE_VEHCOLOUR: {
vehicle = getClosestVehicle(getPlayerPosition(client)); let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) { if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
if(getItemData(itemIndex).useId == 1) { if(getItemData(itemIndex).useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`); meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
@@ -895,10 +902,11 @@ function playerUseItem(client, hotBarSlot) {
} }
} }
break; break;
}
case VRR_ITEM_USETYPE_FUELCAN: case VRR_ITEM_USETYPE_FUELCAN: {
vehicle = getClosestVehicle(getPlayerPosition(client)); let vehicle = getClosestVehicle(getPlayerPosition(client));
fuelPump = getClosestFuelPump(getPlayerPosition(client)); let fuelPump = getClosestFuelPump(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position)) { if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position)) {
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) { if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their fuel can and refills the vehicle`); meActionToNearbyPlayers(client, `takes their fuel can and refills the vehicle`);
@@ -927,14 +935,16 @@ function playerUseItem(client, hotBarSlot) {
} }
} }
break; break;
}
case VRR_ITEM_USETYPE_WALKIETALKIE: case VRR_ITEM_USETYPE_WALKIETALKIE: {
getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled; getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled;
//messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} {ALTCOLOUR}${getItemValueDisplayForItem(itemIndex)}`); //messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} {ALTCOLOUR}${getItemValueDisplayForItem(itemIndex)}`);
meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(getItemData(itemIndex).enabled))} their walkie-talkie`); meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(getItemData(itemIndex).enabled))} their walkie-talkie`);
break; break;
}
case VRR_ITEM_USETYPE_PHONE: case VRR_ITEM_USETYPE_PHONE: {
if(getItemData(itemIndex).value == 0) { if(getItemData(itemIndex).value == 0) {
let phoneNumber = generateRandomPhoneNumber(); let phoneNumber = generateRandomPhoneNumber();
getItemData(itemIndex).value = phoneNumber; getItemData(itemIndex).value = phoneNumber;
@@ -950,8 +960,9 @@ function playerUseItem(client, hotBarSlot) {
} }
} }
break; break;
}
case VRR_ITEM_USETYPE_SMOKEDRUG: case VRR_ITEM_USETYPE_SMOKEDRUG: {
meActionToNearbyPlayers(client, `smokes some ${getItemName(itemIndex)}`); meActionToNearbyPlayers(client, `smokes some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100); getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) { if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
@@ -960,8 +971,9 @@ function playerUseItem(client, hotBarSlot) {
deleteItem(itemIndex); deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1); switchPlayerActiveHotBarSlot(client, -1);
break; break;
}
case VRR_ITEM_USETYPE_SNORTDRUG: case VRR_ITEM_USETYPE_SNORTDRUG: {
meActionToNearbyPlayers(client, `snorts some ${getItemName(itemIndex)}`); meActionToNearbyPlayers(client, `snorts some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100); getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) { if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
@@ -970,8 +982,9 @@ function playerUseItem(client, hotBarSlot) {
deleteItem(itemIndex); deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1); switchPlayerActiveHotBarSlot(client, -1);
break; break;
}
case VRR_ITEM_USETYPE_INJECTDRUG: case VRR_ITEM_USETYPE_INJECTDRUG: {
meActionToNearbyPlayers(client, `shoots up some ${getItemName(itemIndex)}`); meActionToNearbyPlayers(client, `shoots up some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100); getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) { if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
@@ -980,8 +993,9 @@ function playerUseItem(client, hotBarSlot) {
deleteItem(itemIndex); deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1); switchPlayerActiveHotBarSlot(client, -1);
break; break;
}
case VRR_ITEM_USETYPE_PLANT: case VRR_ITEM_USETYPE_PLANT: {
meActionToNearbyPlayers(client, `bends down and plants a ${getItemName(itemIndex)} in the ground`); meActionToNearbyPlayers(client, `bends down and plants a ${getItemName(itemIndex)} in the ground`);
createGroundPlant(itemIndex); createGroundPlant(itemIndex);
if(getItemData(itemIndex).value == 0) { if(getItemData(itemIndex).value == 0) {
@@ -989,8 +1003,9 @@ function playerUseItem(client, hotBarSlot) {
switchPlayerActiveHotBarSlot(client, -1); switchPlayerActiveHotBarSlot(client, -1);
} }
break; break;
}
case VRR_ITEM_USETYPE_BADGE: case VRR_ITEM_USETYPE_BADGE: {
meActionToNearbyPlayers(client, `shows their badge to everyone nearby.`); meActionToNearbyPlayers(client, `shows their badge to everyone nearby.`);
let clients = getClients(); let clients = getClients();
for(let i in clients) { for(let i in clients) {
@@ -1002,14 +1017,17 @@ function playerUseItem(client, hotBarSlot) {
} }
} }
break; break;
}
case VRR_ITEM_USETYPE_AMMO_CLIP: case VRR_ITEM_USETYPE_AMMO_CLIP: {
messagePlayerError(client, `Equip a compatible weapon and press R to use an ammo clip/magazine`); messagePlayerError(client, `Equip a compatible weapon and press R to use an ammo clip/magazine`);
break; break;
}
default: default: {
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`); messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
break; break;
}
} }
if(getItemData(itemIndex) != false) { if(getItemData(itemIndex) != false) {