Use curly brackets on switch case blocks

This commit is contained in:
Vortrex
2022-05-15 04:14:38 -05:00
parent d4ba5358af
commit 7e53994a5a
4 changed files with 105 additions and 59 deletions

View File

@@ -19,40 +19,45 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let freezePlayer = false;
switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD:
case VRR_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false);
if(ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_BACK:
case VRR_ANIMMOVE_BACK: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_LEFT:
case VRR_ANIMMOVE_LEFT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_RIGHT:
case VRR_ANIMMOVE_RIGHT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
default:
default: {
break;
}
}
if(getGame() < VRR_GAME_GTA_IV) {

View File

@@ -26,7 +26,7 @@ function initClientScripts() {
function setUpInitialGame() {
switch(getGame()) {
case VRR_GAME_GTA_III:
case [VRR_GAME_GTA_III]: {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
@@ -35,8 +35,9 @@ function setUpInitialGame() {
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break;
}
case VRR_GAME_GTA_VC:
case [VRR_GAME_GTA_VC]: {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
@@ -69,8 +70,9 @@ function setUpInitialGame() {
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break;
}
case VRR_GAME_GTA_SA:
case [VRR_GAME_GTA_SA]: {
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
@@ -99,8 +101,9 @@ function setUpInitialGame() {
game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
break;
}
case VRR_GAME_GTA_IV:
case [VRR_GAME_GTA_IV]: {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -163,16 +166,27 @@ function setUpInitialGame() {
// Some last steps
//natives.loadAllObjectsNow();
break;
}
case VRR_GAME_MAFIA_ONE:
case VRR_GAME_MAFIA_ONE: {
game.mapEnabled = false;
game.setTrafficEnabled(false);
break;
}
}
}
// ===========================================================================
function initClient() {
loadLocaleConfig();
loadAllLocaleStrings();
setUpInitialGame();
}
// ===========================================================================
initClientScripts();
// ===========================================================================
// ===========================================================================

View File

@@ -58,11 +58,12 @@ function playerPromptAnswerYes(client) {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`);
switch(getPlayerData(client).promptType) {
case VRR_PROMPT_CREATEFIRSTCHAR:
case VRR_PROMPT_CREATEFIRSTCHAR: {
showPlayerNewCharacterGUI(client);
break;
}
case VRR_PROMPT_BIZORDER:
case VRR_PROMPT_BIZORDER: {
if(getPlayerData(client).businessOrderAmount > 0) {
if(getBusinessData(getPlayerData(client).businessOrderBusiness).till < getPlayerData(client).businessOrderCost) {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name} (Reason: Not enough money in business till)`);
@@ -87,8 +88,9 @@ function playerPromptAnswerYes(client) {
showPlayerErrorGUI(client, ``, `Business Order Canceled`);
}
break;
}
case VRR_PROMPT_GIVEVEHTOCLAN:
case VRR_PROMPT_GIVEVEHTOCLAN: {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicle"));
return false;
@@ -114,8 +116,9 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan", getVehicleName(getPlayerVehicle(client))));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_GIVEHOUSETOCLAN:
case VRR_PROMPT_GIVEHOUSETOCLAN: {
let houseId = getPlayerHouse(client);
if(!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
@@ -137,8 +140,9 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, getLocaleString(client, "GaveHouseToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_GIVEBIZTOCLAN:
case VRR_PROMPT_GIVEBIZTOCLAN: {
let businessId = getPlayerBusiness(client);
if(!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
@@ -160,9 +164,10 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, getLocaleString(client, "GaveBusinessToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_BUYHOUSE:
houseId = getPlayerHouse(client);
case VRR_PROMPT_BUYHOUSE: {
let houseId = getPlayerHouse(client);
if(!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false;
@@ -186,9 +191,10 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, `You are now the owner of {houseGreen}${getHouseData(houseId).description}`);
break;
}
case VRR_PROMPT_BUYBIZ:
businessId = getPlayerBusiness(client);
case VRR_PROMPT_BUYBIZ: {
let businessId = getPlayerBusiness(client);
if(!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
@@ -212,9 +218,12 @@ function playerPromptAnswerYes(client) {
messagePlayerSuccess(client, `You are now the owner of {businessBlue}${getBusinessData(businessId).name}`);
break;
}
default:
default: {
submitBugReport(client, `[AUTOMATED REPORT] Unknown prompt type: ${getPlayerData(client).promptType}`);
break;
}
}
getPlayerData(client).promptType = VRR_PROMPT_NONE;

View File

@@ -717,12 +717,6 @@ function setItemTypeUseValueCommand(command, params, client) {
// ===========================================================================
function playerUseItem(client, hotBarSlot) {
let closestPlayer;
let tempUseValue;
let vehicle;
let fuelPump;
let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot];
if(itemIndex == -1) {
@@ -730,12 +724,13 @@ function playerUseItem(client, hotBarSlot) {
}
switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) {
case VRR_ITEM_USETYPE_SKIN:
case VRR_ITEM_USETYPE_SKIN: {
getPlayerData(client).itemActionItem = itemIndex;
forcePlayerIntoSkinSelect(client);
break;
}
case VRR_ITEM_USETYPE_WEAPON:
case VRR_ITEM_USETYPE_WEAPON: {
for(let i in getPlayerData(client).hotBarItems) {
if(getPlayerData(client).hotBarItems[i] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[i]) != false) {
@@ -753,16 +748,19 @@ function playerUseItem(client, hotBarSlot) {
}
messagePlayerError(client, `You don't have any ammo to load into your ${getItemTypeData(getItemData(itemIndex).itemTypeIndex).name}!`);
break;
}
case VRR_ITEM_USETYPE_AMMO_CLIP:
case VRR_ITEM_USETYPE_AMMO_CLIP: {
messagePlayerError(client, `To load this ammo into a weapon, equip the weapon and ${(doesPlayerHaveKeyBindForCommand(client, "use")) ? `press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use").key))}` : `{ALTCOLOUR}/use`}`);
break;
}
case VRR_ITEM_USETYPE_STORAGE:
case VRR_ITEM_USETYPE_STORAGE: {
showItemInventoryToPlayer(client, itemIndex);
break;
}
case VRR_ITEM_USETYPE_FOOD:
case VRR_ITEM_USETYPE_FOOD: {
meActionToNearbyPlayers(client, `eats some of their ${getItemName(itemIndex)}`);
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
@@ -771,8 +769,9 @@ function playerUseItem(client, hotBarSlot) {
switchPlayerActiveHotBarSlot(client, -1);
}
break;
}
case VRR_ITEM_USETYPE_DRINK:
case VRR_ITEM_USETYPE_DRINK: {
meActionToNearbyPlayers(client, `drinks some of their ${getItemName(itemIndex)}`);
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
@@ -781,16 +780,18 @@ function playerUseItem(client, hotBarSlot) {
switchPlayerActiveHotBarSlot(client, -1);
}
break;
}
case VRR_ITEM_USETYPE_ARMOUR:
case VRR_ITEM_USETYPE_ARMOUR: {
meActionToNearbyPlayers(client, `puts on a ${getItemName(itemIndex)}`);
givePlayerArmour(client, getItemData(itemIndex).useValue);
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_ROPE:
closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
case VRR_ITEM_USETYPE_ROPE: {
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if(!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to tie up!");
@@ -820,9 +821,10 @@ function playerUseItem(client, hotBarSlot) {
meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`);
}
break;
}
case VRR_ITEM_USETYPE_HANDCUFF:
closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
case VRR_ITEM_USETYPE_HANDCUFF: {
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if(!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to handcuff!");
@@ -847,13 +849,15 @@ function playerUseItem(client, hotBarSlot) {
meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`);
}
break;
}
case VRR_ITEM_USETYPE_NONE:
case VRR_ITEM_USETYPE_NONE: {
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
break;
}
case VRR_ITEM_USETYPE_VEHREPAIR:
vehicle = getClosestVehicle(getPlayerPosition(client));
case VRR_ITEM_USETYPE_VEHREPAIR: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`);
repairVehicle(vehicle);
@@ -864,25 +868,28 @@ function playerUseItem(client, hotBarSlot) {
}
}
break;
}
case VRR_ITEM_USETYPE_VEHUPGRADE_PART:
vehicle = getClosestVehicle(getPlayerPosition(client));
case VRR_ITEM_USETYPE_VEHUPGRADE_PART: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their upgrade kit and adds a ${getItemName(itemIndex)} to the vehicle.`);
addVehicleUpgrade(vehicle, getItemData(itemIndex).useId);
}
break;
}
case VRR_ITEM_USETYPE_VEHLIVERY:
vehicle = getClosestVehicle(getPlayerPosition(client));
case VRR_ITEM_USETYPE_VEHLIVERY: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their decal kit and adds some decals to the vehicle.`);
setVehicleLivery(vehicle, getItemData(itemIndex).value);
}
break;
}
case VRR_ITEM_USETYPE_VEHCOLOUR:
vehicle = getClosestVehicle(getPlayerPosition(client));
case VRR_ITEM_USETYPE_VEHCOLOUR: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
if(getItemData(itemIndex).useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
@@ -895,10 +902,11 @@ function playerUseItem(client, hotBarSlot) {
}
}
break;
}
case VRR_ITEM_USETYPE_FUELCAN:
vehicle = getClosestVehicle(getPlayerPosition(client));
fuelPump = getClosestFuelPump(getPlayerPosition(client));
case VRR_ITEM_USETYPE_FUELCAN: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
let fuelPump = getClosestFuelPump(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position)) {
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their fuel can and refills the vehicle`);
@@ -927,14 +935,16 @@ function playerUseItem(client, hotBarSlot) {
}
}
break;
}
case VRR_ITEM_USETYPE_WALKIETALKIE:
case VRR_ITEM_USETYPE_WALKIETALKIE: {
getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled;
//messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} {ALTCOLOUR}${getItemValueDisplayForItem(itemIndex)}`);
meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(getItemData(itemIndex).enabled))} their walkie-talkie`);
break;
}
case VRR_ITEM_USETYPE_PHONE:
case VRR_ITEM_USETYPE_PHONE: {
if(getItemData(itemIndex).value == 0) {
let phoneNumber = generateRandomPhoneNumber();
getItemData(itemIndex).value = phoneNumber;
@@ -950,8 +960,9 @@ function playerUseItem(client, hotBarSlot) {
}
}
break;
}
case VRR_ITEM_USETYPE_SMOKEDRUG:
case VRR_ITEM_USETYPE_SMOKEDRUG: {
meActionToNearbyPlayers(client, `smokes some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
@@ -960,8 +971,9 @@ function playerUseItem(client, hotBarSlot) {
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_SNORTDRUG:
case VRR_ITEM_USETYPE_SNORTDRUG: {
meActionToNearbyPlayers(client, `snorts some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
@@ -970,8 +982,9 @@ function playerUseItem(client, hotBarSlot) {
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_INJECTDRUG:
case VRR_ITEM_USETYPE_INJECTDRUG: {
meActionToNearbyPlayers(client, `shoots up some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
@@ -980,8 +993,9 @@ function playerUseItem(client, hotBarSlot) {
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_PLANT:
case VRR_ITEM_USETYPE_PLANT: {
meActionToNearbyPlayers(client, `bends down and plants a ${getItemName(itemIndex)} in the ground`);
createGroundPlant(itemIndex);
if(getItemData(itemIndex).value == 0) {
@@ -989,8 +1003,9 @@ function playerUseItem(client, hotBarSlot) {
switchPlayerActiveHotBarSlot(client, -1);
}
break;
}
case VRR_ITEM_USETYPE_BADGE:
case VRR_ITEM_USETYPE_BADGE: {
meActionToNearbyPlayers(client, `shows their badge to everyone nearby.`);
let clients = getClients();
for(let i in clients) {
@@ -1002,14 +1017,17 @@ function playerUseItem(client, hotBarSlot) {
}
}
break;
}
case VRR_ITEM_USETYPE_AMMO_CLIP:
case VRR_ITEM_USETYPE_AMMO_CLIP: {
messagePlayerError(client, `Equip a compatible weapon and press R to use an ammo clip/magazine`);
break;
}
default:
default: {
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
break;
}
}
if(getItemData(itemIndex) != false) {