No message. 83 files changed.

This commit is contained in:
Vortrex
2021-01-11 10:31:49 -06:00
parent ce8579364c
commit 7f2ee0c8d5
83 changed files with 1544 additions and 746 deletions

View File

@@ -1,74 +1,66 @@
// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: client.js
// DESC: Provides client communication and cross-endpoint operations
// TYPE: Server (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
addNetworkHandler("ag.promptAnswerNo", function(client) {
if(!getEntityData(client, "ag.prompt")) {
return false;
}
switch(getEntityData(client, "ag.prompt")) {
case AG_PROMPT_CREATEFIRSTCHAR:
triggerNetworkEvent("ag.showError", client, "You don't have a character to play. Goodbye!", "No Characters");
setTimeout(function() { client.disconnect(); }, 5000);
break;
default:
break;
}
client.removeData("ag.prompt");
});
function initClientScript() {
logToConsole(LOG_DEBUG, "[Asshat.Client]: Initializing client script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Initializing client script ...");
}
// ---------------------------------------------------------------------------
addNetworkHandler("ag.promptAnswerYes", function(client) {
if(!getEntityData(client, "ag.prompt")) {
return false;
}
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[Asshat.Client]: Adding network handlers ...");
switch(getEntityData(client, "ag.prompt")) {
case AG_PROMPT_CREATEFIRSTCHAR:
triggerNetworkEvent("ag.showNewCharacter", client);
break;
// KeyBind
addNetworkHandler("ag.useKeyBind", playerUsedKeyBind);
default:
break;
}
// GUI
addNetworkHandler("ag.promptAnswerNo", playerPromptAnswerNo);
addNetworkHandler("ag.promptAnswerYes", playerPromptAnswerYes);
client.removeData("ag.prompt");
});
// AFK
addNetworkHandler("ag.afk", playerChangeAFKState);
// ---------------------------------------------------------------------------
// Event
addNetworkHandler("ag.enteredSphere", onPlayerEnteredSphere);
addNetworkHandler("ag.exitedSphere", onPlayerExitedSphere);
addNetworkHandler("ag.playerDeath", onPlayerDeath);
addNetworkHandler("ag.onPlayerEnterVehicle", onPlayerEnteredVehicle);
addNetworkHandler("ag.onPlayerExitVehicle", onPlayerExitedVehicle);
addNetworkHandler("ag.onPlayerEnterSphere", function(client, sphere) {
//let ownerType = getEntityData(sphere, "ag.ownerType");
//let ownerId = getEntityData(sphere, "ag.ownerId");
});
// Job
addNetworkHandler("ag.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
// ---------------------------------------------------------------------------
// Client
addNetworkHandler("ag.clientReady", playerClientReady);
addNetworkHandler("ag.guiReady", playerGUIReady);
addNetworkHandler("ag.clientStarted", playerClientStarted);
addNetworkHandler("ag.afk", function(client, afkState) {
if(afkState) {
setEntityData(client, "ag.afk", true, true);
} else {
client.removeData("ag.afk");
}
});
// Account
addNetworkHandler("ag.checkLogin", checkLogin);
addNetworkHandler("ag.checkRegistration", checkRegistration);
// ---------------------------------------------------------------------------
// Developer
addNetworkHandler("ag.runCodeSuccess", clientRunCodeSuccess);
addNetworkHandler("ag.runCodeFail", clientRunCodeFail);
addNetworkHandler("ag.player.death", function(client, position) {
processPlayerDeath(client, position);
});
// SubAccount
addNetworkHandler("ag.checkNewCharacter", checkNewCharacter);
addNetworkHandler("ag.nextCharacter", checkNextCharacter);
addNetworkHandler("ag.previousCharacter", checkPreviousCharacter);
addNetworkHandler("ag.selectCharacter", selectCharacter);
// Item
addNetworkHandler("ag.itemActionDelayComplete", playerItemActionDelayComplete);
}
// ---------------------------------------------------------------------------
@@ -93,37 +85,30 @@ function updatePlayerPing(client) {
// ---------------------------------------------------------------------------
addNetworkHandler("ag.arrivedAtBusStop", function(client) {
logToConsole(LOG_DEBUG, client);
arrivedAtBusStop(client);
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.clientReady", function(client) {
function playerClientReady(client) {
setEntityData(client, "ag.isReady", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
if(client.getData("ag.isStarted") == true) {
initClient(client);
}
});
}
// ---------------------------------------------------------------------------
addNetworkHandler("ag.guiReady", function(client) {
function playerGUIReady(client) {
setEntityData(client, "ag.guiReady", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
});
}
// ---------------------------------------------------------------------------
addNetworkHandler("ag.clientStarted", function(client) {
function playerClientStarted(client) {
setEntityData(client, "ag.isStarted", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
if(client.getData("ag.isReady") == true) {
initClient(client);
}
});
}
// ---------------------------------------------------------------------------
@@ -182,8 +167,8 @@ function restorePlayerCamera(client) {
// -------------------------------------------------------------------------
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false) {
triggerNetworkEvent("ag.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState);
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) {
triggerNetworkEvent("ag.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
}
// ---------------------------------------------------------------------------
@@ -201,7 +186,7 @@ function updatePlayerSnowState(client) {
// ---------------------------------------------------------------------------
function sendExcludedModelsForGroundSnowToPlayer(client) {
if(getGameConfig().excludedGroundSnowModels[getServerGame()]) {
if(getGameConfig().excludedGroundSnowModels[getServerGame()].length > 0) {
for(let i in getGameConfig().excludedGroundSnowModels[getServerGame()]) {
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending excluded model ${i} for ground snow to ${client.name}`);
triggerNetworkEvent("ag.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
@@ -251,4 +236,228 @@ function setPlayerWeaponDamageEnabled(client, state) {
function setPlayerWeaponDamageEvent(client, eventType) {
triggerNetworkEvent("ag.weaponDamageEvent", null, client.name, eventType);
}
}
// ---------------------------------------------------------------------------
function sendJobRouteStopToPlayer(client, position, colour) {
triggerNetworkEvent("ag.showJobRouteStop", client, position, colour);
}
// ---------------------------------------------------------------------------
function showPlayerLoginSuccessGUI(client) {
triggerNetworkEvent("ag.loginSuccess", client);
}
// ---------------------------------------------------------------------------
function showPlayerLoginFailedGUI(client, errorMessage) {
triggerNetworkEvent("ag.loginFailed", client, errorMessage);
}
// ---------------------------------------------------------------------------
function showPlayerRegistrationSuccessGUI(client) {
triggerNetworkEvent("ag.registrationSuccess", client);
}
// ---------------------------------------------------------------------------
function showPlayerRegistrationFailedGUI(client, errorMessage) {
triggerNetworkEvent("ag.registrationFailed", client, errorMessage);
}
// ---------------------------------------------------------------------------
function sendPlayerGUIColours(client) {
triggerNetworkEvent("ag.guiColour", client, getServerConfig().guiColour[0], getServerConfig().guiColour[1], getServerConfig().guiColour[2]);
}
// ---------------------------------------------------------------------------
function sendPlayerGUIInit(client) {
triggerNetworkEvent("ag.guiInit", client);
}
// ---------------------------------------------------------------------------
function showPlayerLoginGUI(client, errorMessage = "") {
triggerNetworkEvent("ag.showLogin", client);
}
// ---------------------------------------------------------------------------
function showPlayerRegistrationGUI(client, errorMessage = "") {
triggerNetworkEvent("ag.showRegistration", client);
}
// ---------------------------------------------------------------------------
function showPlayerNewCharacterGUI(client) {
triggerNetworkEvent("ag.showNewCharacter", client);
}
// ---------------------------------------------------------------------------
function showPlayerCharacterSelectGUI(client, firstName, lastName, placeOfOrigin, dateOfBirth, skin) {
triggerNetworkEvent("ag.showCharacterSelect", client, firstName, lastName, placeOfOrigin, dateOfBirth, skin);
}
// ---------------------------------------------------------------------------
function updatePlayerCharacterSelectGUI(client, firstName, lastName, placeOfOrigin, dateOfBirth, skin) {
triggerNetworkEvent("ag.showCharacterSelect", client, firstName, lastName, placeOfOrigin, dateOfBirth, skin);
}
// ---------------------------------------------------------------------------
function showPlayerCharacterSelectSuccessGUI(client) {
triggerNetworkEvent("ag.characterSelectSuccess", client);
}
// ---------------------------------------------------------------------------
function showPlayerPromptGUI(client, promptMessage, promptTitle) {
triggerNetworkEvent("ag.showPrompt", client, promptMessage, promptTitle);
}
// ---------------------------------------------------------------------------
function sendRunCodeToClient(client, code, returnTo) {
triggerNetworkEvent("ag.runCode", client, code, returnTo);
}
// ---------------------------------------------------------------------------
function sendPlayerWorkingState(client, state) {
triggerNetworkEvent("ag.working", client, state);
}
// ---------------------------------------------------------------------------
function sendPlayerJobType(client, jobType) {
triggerNetworkEvent("ag.jobType", client, jobType);
}
// ---------------------------------------------------------------------------
function sendPlayerStopJobRoute(client) {
triggerNetworkEvent("ag.stopJobRoute", client);
}
// ---------------------------------------------------------------------------
function sendPlayerMouseCameraToggle(client) {
triggerNetworkEvent("ag.mouseCamera", client);
}
// ---------------------------------------------------------------------------
function sendPlayerMouseCursorToggle(client) {
triggerNetworkEvent("ag.mouseCursor", client);
}
// ---------------------------------------------------------------------------
function sendAddAccountKeyBindToClient(client, key, keyState) {
triggerNetworkEvent("ag.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
}
// ---------------------------------------------------------------------------
function sendRemoveAccountKeyBindToClient(client, key, keyState) {
triggerNetworkEvent("ag.delKeyBind", client, toInteger(key));
}
// ---------------------------------------------------------------------------
function sendPlayerSetPosition(client, position) {
triggerNetworkEvent("ag.position", client, position);
}
// ---------------------------------------------------------------------------
function sendPlayerSetHeading(client, heading) {
triggerNetworkEvent("ag.heading", client, heading);
}
// ---------------------------------------------------------------------------
function sendPlayerSetInterior(client, interior) {
triggerNetworkEvent("ag.interior", client, interior);
}
// ---------------------------------------------------------------------------
function sendPlayerFrozenState(client, state) {
triggerNetworkEvent("ag.frozen", client, state);
}
// ---------------------------------------------------------------------------
function givePlayerWeapon(client, weaponId, ammo, active) {
triggerNetworkEvent("ag.giveWeapon", client, weaponId, ammo, active);
}
// ---------------------------------------------------------------------------
function clearPlayerWeapons(client) {
triggerNetworkEvent("ag.clearWeapons", client);
}
// ---------------------------------------------------------------------------
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
triggerNetworkEvent("ag.newCharacterFailed", client, errorMessage);
}
// ---------------------------------------------------------------------------
function sendPlayerRemoveFromVehicle(client) {
triggerNetworkEvent("ag.removeFromVehicle", client);
}
// ---------------------------------------------------------------------------
function sendChatBoxMessageToPlayer(client, message, colour) {
triggerNetworkEvent("ag.m", client, message, colour)
}
// ---------------------------------------------------------------------------
function showPlayerItemTakeDelay(client, itemId) {
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(itemId).itemTypeIndex).takeDelay);
}
// ---------------------------------------------------------------------------
function showPlayerItemUseDelay(client, itemSlot) {
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay);
}
// ---------------------------------------------------------------------------
function showPlayerItemDropDelay(client, itemSlot) {
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay);
}
// ---------------------------------------------------------------------------
function showPlayerItemPickupDelay(client, itemId) {
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay);
}
// ---------------------------------------------------------------------------
function showPlayerItemPutDelay(client, itemSlot) {
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay);
}
// ---------------------------------------------------------------------------
function showPlayerItemSwitchDelay(client, itemSlot) {
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay);
}
// ---------------------------------------------------------------------------