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@@ -1,7 +1,7 @@
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// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: developer.js
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// DESC: Provides developer operation, commands, functions and usage
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@@ -223,7 +223,7 @@ function executeClientCodeCommand(command, params, client) {
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return false;
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}
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triggerNetworkEvent("ag.runCode", targetClient, targetCode, client.index);
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sendRunCodeToClient(client, targetClient, targetCode, client.index);
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messagePlayerSuccess(client, "Executing client code for " + toString(targetClient.name) + "!");
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messagePlayerNormal(client, "Code: " + targetCode);
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@@ -242,7 +242,7 @@ function saveAllServerDataCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function restartGameModeCommand(command, params, client) {
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message(`[#FF9900]The server game mode is restarting!`, getColourByName("orange"));
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messagePlayerNormal(null, `[#FF9900]The server game mode is restarting!`, getColourByName("orange"));
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consoleCommand("refresh");
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thisResource.restart();
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return true;
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@@ -250,7 +250,7 @@ function restartGameModeCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.runCodeFail", function(client, returnTo, code) {
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function clientRunCodeFail(client, returnTo, code) {
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let returnClient = getClients()[returnTo];
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if(!returnClient) {
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return false;
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@@ -258,11 +258,11 @@ addNetworkHandler("ag.runCodeFail", function(client, returnTo, code) {
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messagePlayerError(returnClient, `Client code failed to execute for ${client.name}!`);
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messagePlayerNormal(returnClient, `Code: ${code}`, getColourByName("yellow"));
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});
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}
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.runCodeSuccess", function(client, returnTo, returnVal, code) {
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function clientRunCodeSuccess(client, returnTo, returnVal, code) {
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let returnClient = getClients()[returnTo];
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if(!returnClient) {
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return false;
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@@ -271,7 +271,7 @@ addNetworkHandler("ag.runCodeSuccess", function(client, returnTo, returnVal, cod
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messagePlayerSuccess(returnClient, `Client code executed for ${client.name}!`);
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messagePlayerNormal(returnClient, `Code: ${code}`, getColourByName("yellow"));
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messagePlayerNormal(returnClient, `Returns: ${returnVal}`, getColourByName("yellow"));
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});
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}
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// ---------------------------------------------------------------------------
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