Send job index, not sacct job id
This commit is contained in:
@@ -60,6 +60,8 @@ function addAllNetworkHandlers() {
|
||||
|
||||
// Item
|
||||
addNetworkHandler("ag.itemActionDelayComplete", playerItemActionDelayComplete);
|
||||
|
||||
addNetworkHandler("ag.weaponDamage", playerDamagedByPlayer);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -138,7 +140,7 @@ function clearPlayerOwnedPeds(client) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function updatePlayerJobType(client) {
|
||||
triggerNetworkEvent("ag.jobType", client, getPlayerCurrentSubAccount(client).job);
|
||||
triggerNetworkEvent("ag.jobType", client, getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client).job));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -457,7 +459,27 @@ function showPlayerItemPutDelay(client, itemSlot) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function showPlayerItemSwitchDelay(client, itemSlot) {
|
||||
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay);
|
||||
if(itemSlot != -1) {
|
||||
if(getPlayerData(client).hotBarItems[itemSlot] != -1) {
|
||||
triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay);
|
||||
} else {
|
||||
playerSwitchItem(client, itemSlot);
|
||||
}
|
||||
} else {
|
||||
playerSwitchItem(client, itemSlot);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function sendPlayerDrunkEffect(client, amount, duration) {
|
||||
triggerNetworkEvent("ag.drunkEffect", client, amount, duration);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function sendPlayerClearPedState(client) {
|
||||
triggerNetworkEvent("ag.clearPedState", client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user