Send job index, not sacct job id
This commit is contained in:
@@ -60,6 +60,8 @@ function addAllNetworkHandlers() {
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// Item
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// Item
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addNetworkHandler("ag.itemActionDelayComplete", playerItemActionDelayComplete);
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addNetworkHandler("ag.itemActionDelayComplete", playerItemActionDelayComplete);
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addNetworkHandler("ag.weaponDamage", playerDamagedByPlayer);
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -138,7 +140,7 @@ function clearPlayerOwnedPeds(client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function updatePlayerJobType(client) {
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function updatePlayerJobType(client) {
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triggerNetworkEvent("ag.jobType", client, getPlayerCurrentSubAccount(client).job);
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triggerNetworkEvent("ag.jobType", client, getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client).job));
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -457,7 +459,27 @@ function showPlayerItemPutDelay(client, itemSlot) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function showPlayerItemSwitchDelay(client, itemSlot) {
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function showPlayerItemSwitchDelay(client, itemSlot) {
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triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay);
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if(itemSlot != -1) {
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if(getPlayerData(client).hotBarItems[itemSlot] != -1) {
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triggerNetworkEvent("ag.showItemActionDelay", client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay);
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} else {
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playerSwitchItem(client, itemSlot);
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}
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} else {
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playerSwitchItem(client, itemSlot);
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}
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}
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// ---------------------------------------------------------------------------
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function sendPlayerDrunkEffect(client, amount, duration) {
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triggerNetworkEvent("ag.drunkEffect", client, amount, duration);
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}
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// ---------------------------------------------------------------------------
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function sendPlayerClearPedState(client) {
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triggerNetworkEvent("ag.clearPedState", client);
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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