Util for IV sessions
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@@ -472,4 +472,24 @@ function updateAllPlayerWeaponDamageStates() {
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}
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}
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}
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}
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// ===========================================================================
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function moveAllPlayersToNewLobby(hostClient) {
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}
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// ===========================================================================
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function resetPlayerForLobbySwitch(client) {
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clearPlayerWeapons(client);
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setPlayerPosition(client, getPlayerData(client).syncPosition);
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setPlayerHeading(client, getPlayerData(client).syncHeading);
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//setPlayerInterior(client, spawnInterior);
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//setPlayerDimension(client, spawnDimension);
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restorePlayerCamera(client);
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setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
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onPlayerSpawn(client);
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}
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// ===========================================================================
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// ===========================================================================
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