Lots of changes and fixes

* Add guiReady state
* Add mouseCameraEnabled state
* Make sure GUI is ready on some things
* Fix wrong veh prop funcs being used clientside
* Add local player ped parts/props util for IV
* Add vehicle.lightStatus sync
* Add element interior sync
* Dont use interior on IV
* Use new class structure
* Set default anim offset to 1
* Set biz data to save when changing biz properties
* Add mouse cam state util
* Prefix item type admin cmds with "itemtype"
* Fix server config saving
* Fix server time setting hour to minute arg
* Add player returnTo data types
* Make veh rent/buy price numbers readable
* Fix wrong house index being used to create blip/pickup on create
* Don't cache player hotbar items if working
* Fix cache player hotbar items util
* Add lots of anims to GTA SA
* Try/catch on all data saving to prevent one from blocking the rest
* Fix readable time from showing AM for 12 PM (noon)
* Set veh interior on create
* Dont set engine for spawnlocked vehicles
This commit is contained in:
Vortrex
2021-09-18 06:48:13 -05:00
parent 70d846303f
commit 80eeaa14c5
29 changed files with 2097 additions and 1758 deletions

View File

@@ -24,6 +24,8 @@ let windowTitleAlpha = 180;
let buttonAlpha = 180;
let textInputAlpha = 180;
let guiReady = false;
// ===========================================================================
let login = {
@@ -851,6 +853,8 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
closeAllWindows();
guiReady = true;
};
// ===========================================================================
@@ -1140,40 +1144,42 @@ let switchCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed
}
let isAnyGUIActive = function() {
if(infoDialog.window.shown) {
return true;
}
if(!guiReady) {
if(infoDialog.window.shown) {
return true;
}
if(yesNoDialog.window.shown) {
return true;
}
if(yesNoDialog.window.shown) {
return true;
}
if(errorDialog.window.shown) {
return true;
}
if(errorDialog.window.shown) {
return true;
}
if(register.window.shown) {
return true;
}
if(register.window.shown) {
return true;
}
if(login.window.shown) {
return true;
}
if(login.window.shown) {
return true;
}
if(newCharacter.window.shown) {
return true;
}
if(newCharacter.window.shown) {
return true;
}
if(characterSelect.window.shown) {
return true;
}
if(characterSelect.window.shown) {
return true;
}
if(twoFactorAuth.window.shown) {
return true;
}
if(twoFactorAuth.window.shown) {
return true;
}
if(listDialog.window.shown) {
return true;
if(listDialog.window.shown) {
return true;
}
}
return false;