Lots of changes and fixes

* Add guiReady state
* Add mouseCameraEnabled state
* Make sure GUI is ready on some things
* Fix wrong veh prop funcs being used clientside
* Add local player ped parts/props util for IV
* Add vehicle.lightStatus sync
* Add element interior sync
* Dont use interior on IV
* Use new class structure
* Set default anim offset to 1
* Set biz data to save when changing biz properties
* Add mouse cam state util
* Prefix item type admin cmds with "itemtype"
* Fix server config saving
* Fix server time setting hour to minute arg
* Add player returnTo data types
* Make veh rent/buy price numbers readable
* Fix wrong house index being used to create blip/pickup on create
* Don't cache player hotbar items if working
* Fix cache player hotbar items util
* Add lots of anims to GTA SA
* Try/catch on all data saving to prevent one from blocking the rest
* Fix readable time from showing AM for 12 PM (noon)
* Set veh interior on create
* Dont set engine for spawnlocked vehicles
This commit is contained in:
Vortrex
2021-09-18 06:48:13 -05:00
parent 70d846303f
commit 80eeaa14c5
29 changed files with 2097 additions and 1758 deletions

View File

@@ -434,6 +434,13 @@ function sendPlayerMouseCameraToggle(client) {
// ===========================================================================
function setPlayerMouseCameraState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("vrr.mouseCameraForce", client, state);
}
// ===========================================================================
function sendPlayerMouseCursorToggle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("vrr.mouseCursor", client);
@@ -1005,4 +1012,10 @@ function forcePlayerToSyncElementProperties(client, element) {
triggerNetworkEvent("vrr.syncElement", client, element.id);
}
// ===========================================================================
function sendPlayerPedPartsAndProps(client) {
triggerNetworkEvent("vrr.ped")
}
// ===========================================================================