Lots of changes and fixes
* Add guiReady state * Add mouseCameraEnabled state * Make sure GUI is ready on some things * Fix wrong veh prop funcs being used clientside * Add local player ped parts/props util for IV * Add vehicle.lightStatus sync * Add element interior sync * Dont use interior on IV * Use new class structure * Set default anim offset to 1 * Set biz data to save when changing biz properties * Add mouse cam state util * Prefix item type admin cmds with "itemtype" * Fix server config saving * Fix server time setting hour to minute arg * Add player returnTo data types * Make veh rent/buy price numbers readable * Fix wrong house index being used to create blip/pickup on create * Don't cache player hotbar items if working * Fix cache player hotbar items util * Add lots of anims to GTA SA * Try/catch on all data saving to prevent one from blocking the rest * Fix readable time from showing AM for 12 PM (noon) * Set veh interior on create * Dont set engine for spawnlocked vehicles
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@@ -3047,6 +3047,51 @@ let gameData = {
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["sitback", 0, 169, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
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],
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[ // GTA SA
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["walk", 0, 0, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["jog", 0, 1, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["look1", 0, 4, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["holdrifle", 0, 11, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["talk1", 0, 12, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["wave1", 0, 13, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["swim1", 0, 14, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["die1", 0, 15, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["die2", 0, 16, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["diehead", 0, 19, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["diestomach", 0, 20, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["choke", 0, 21, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["remotepress", 0, 48, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["pickup1", 0, 99, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["pickup2", 0, 100, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["backhandright", 0, 103, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["backhandleft", 0, 104, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["knockback", 0, 105, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["idle1", 0, 135, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["knockback", 0, 105, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["cower", 0, 141, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["handsup", 0, 142, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["fucku", 0, 144, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["phoneout", 0, 145, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["phonein", 0, 146, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["phonetalk", 0, 146, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["sit1", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["atm", 0, 151, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["mindtrick", 0, 153, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["faceshocked", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["facesurprised", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["faceconfused", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["faceangry", 0, 159, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["facetalk1", 0, 160, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["look2", 0, 165, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["gestureno", 0, 166, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["gestureyes", 0, 167, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["wave2", 0, 168, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["snort", 0, 169, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["sitright", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_RIGHT],
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["sitleft", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_LEFT],
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["sitforward", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_FORWARD],
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["sitback", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
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/*
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["talk", "PED", "IDLE_CHAT", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["fucku", "PED", "FUCKU", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["taichi", "PARK", "Tai_Chi_Loop", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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@@ -3063,10 +3108,9 @@ let gameData = {
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["sit2", "BEACH", "ParkSit_M_loop", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["sit3", "BEACH", "ParkSit_W_loop", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["sit4", "BEACH", "SitnWait_loop_W", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["sitleft", "FOOD", "FF_Sit_In_L", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["sitright", "FOOD", "FF_Sit_In_R", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["scratch", "MISC","Scratchballs_01", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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["standup", "ped", "SEAT_up", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
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*/
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],
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null,
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[ // GTA IV
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@@ -4841,6 +4885,13 @@ function getElementHeading(element) {
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// ===========================================================================
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function setElementInterior(element, interior) {
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setEntityData(element, "vrr.interior", interior, true);
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forcePlayerToSyncElementProperties(null, element);
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}
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// ===========================================================================
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function setElementCollisionsEnabled(element, state) {
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triggerNetworkEvent("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state);
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}
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@@ -889,7 +889,7 @@ let gameData = {
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false,
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[ // Mafia 1
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//new serverClasses.removedWorldObjectData("fraightback04", toVector3(1229.88, -84.8012, 13.4004), 50.0), // Truck trailer in Easy Credit Autos dealership parking lot
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//new RemovedWorldObjectData("fraightback04", toVector3(1229.88, -84.8012, 13.4004), 50.0), // Truck trailer in Easy Credit Autos dealership parking lot
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],
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[ // Mafia 2
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