Lots of changes and fixes

* Add guiReady state
* Add mouseCameraEnabled state
* Make sure GUI is ready on some things
* Fix wrong veh prop funcs being used clientside
* Add local player ped parts/props util for IV
* Add vehicle.lightStatus sync
* Add element interior sync
* Dont use interior on IV
* Use new class structure
* Set default anim offset to 1
* Set biz data to save when changing biz properties
* Add mouse cam state util
* Prefix item type admin cmds with "itemtype"
* Fix server config saving
* Fix server time setting hour to minute arg
* Add player returnTo data types
* Make veh rent/buy price numbers readable
* Fix wrong house index being used to create blip/pickup on create
* Don't cache player hotbar items if working
* Fix cache player hotbar items util
* Add lots of anims to GTA SA
* Try/catch on all data saving to prevent one from blocking the rest
* Fix readable time from showing AM for 12 PM (noon)
* Set veh interior on create
* Dont set engine for spawnlocked vehicles
This commit is contained in:
Vortrex
2021-09-18 06:48:13 -05:00
parent 70d846303f
commit 80eeaa14c5
29 changed files with 2097 additions and 1758 deletions

View File

@@ -3047,6 +3047,51 @@ let gameData = {
["sitback", 0, 169, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
],
[ // GTA SA
["walk", 0, 0, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["jog", 0, 1, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["look1", 0, 4, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["holdrifle", 0, 11, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["talk1", 0, 12, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["wave1", 0, 13, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["swim1", 0, 14, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["die1", 0, 15, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["die2", 0, 16, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["diehead", 0, 19, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["diestomach", 0, 20, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["choke", 0, 21, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["remotepress", 0, 48, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["pickup1", 0, 99, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["pickup2", 0, 100, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["backhandright", 0, 103, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["backhandleft", 0, 104, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["knockback", 0, 105, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["idle1", 0, 135, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["knockback", 0, 105, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["cower", 0, 141, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["handsup", 0, 142, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["fucku", 0, 144, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["phoneout", 0, 145, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["phonein", 0, 146, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["phonetalk", 0, 146, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["sit1", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["atm", 0, 151, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["mindtrick", 0, 153, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["faceshocked", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["facesurprised", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["faceconfused", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["faceangry", 0, 159, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["facetalk1", 0, 160, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["look2", 0, 165, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["gestureno", 0, 166, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["gestureyes", 0, 167, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["wave2", 0, 168, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["snort", 0, 169, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["sitright", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_RIGHT],
["sitleft", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_LEFT],
["sitforward", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_FORWARD],
["sitback", 0, 150, VRR_ANIMTYPE_ADD, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
/*
["talk", "PED", "IDLE_CHAT", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["fucku", "PED", "FUCKU", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["taichi", "PARK", "Tai_Chi_Loop", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
@@ -3063,10 +3108,9 @@ let gameData = {
["sit2", "BEACH", "ParkSit_M_loop", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["sit3", "BEACH", "ParkSit_W_loop", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["sit4", "BEACH", "SitnWait_loop_W", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["sitleft", "FOOD", "FF_Sit_In_L", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["sitright", "FOOD", "FF_Sit_In_R", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["scratch", "MISC","Scratchballs_01", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
["standup", "ped", "SEAT_up", VRR_ANIMTYPE_ADD, 0.0, null, null, null, null],
*/
],
null,
[ // GTA IV
@@ -4841,6 +4885,13 @@ function getElementHeading(element) {
// ===========================================================================
function setElementInterior(element, interior) {
setEntityData(element, "vrr.interior", interior, true);
forcePlayerToSyncElementProperties(null, element);
}
// ===========================================================================
function setElementCollisionsEnabled(element, state) {
triggerNetworkEvent("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state);
}

View File

@@ -889,7 +889,7 @@ let gameData = {
false,
[ // Mafia 1
//new serverClasses.removedWorldObjectData("fraightback04", toVector3(1229.88, -84.8012, 13.4004), 50.0), // Truck trailer in Easy Credit Autos dealership parking lot
//new RemovedWorldObjectData("fraightback04", toVector3(1229.88, -84.8012, 13.4004), 50.0), // Truck trailer in Easy Credit Autos dealership parking lot
],
[ // Mafia 2